* Use pair<uint32, uint64> lists instead of <Aura*> lists in Dispel/SpellSteal effects handlers (prevent reference to aura removed from unit)

* Correctly fill EffectStealBeneficialBuff list with Stackable/Chargeable auras

--HG--
branch : trunk
This commit is contained in:
QAston
2010-01-10 12:08:58 +01:00
parent 6cbe65eaa3
commit e3ff6145ee
3 changed files with 26 additions and 30 deletions
+18 -14
View File
@@ -3727,7 +3727,7 @@ void Spell::EffectLearnSpell(uint32 i)
sLog.outDebug("Spell: Player %u has learned spell %u from NpcGUID=%u", player->GetGUIDLow(), spellToLearn, m_caster->GetGUIDLow()); sLog.outDebug("Spell: Player %u has learned spell %u from NpcGUID=%u", player->GetGUIDLow(), spellToLearn, m_caster->GetGUIDLow());
} }
typedef std::list< uint32 > DispelList; typedef std::list< std::pair<uint32, uint64> > DispelList;
void Spell::EffectDispel(uint32 i) void Spell::EffectDispel(uint32 i)
{ {
if(!unitTarget) if(!unitTarget)
@@ -3777,8 +3777,7 @@ void Spell::EffectDispel(uint32 i)
if (GetDispelChance((*itr)->GetCaster(), (*itr)->GetId())) if (GetDispelChance((*itr)->GetCaster(), (*itr)->GetId()))
{ {
unitTarget->RemoveAurasDueToSpellByDispel(*itr, m_caster); success_list.push_back(std::make_pair((*itr)->GetId(), (*itr)->GetCasterGUID()));
success_list.push_back((*itr)->GetId());
dispel_list.erase(itr); dispel_list.erase(itr);
} }
else else
@@ -3811,8 +3810,9 @@ void Spell::EffectDispel(uint32 i)
for (DispelList::iterator itr = success_list.begin(); itr != success_list.end(); ++itr) for (DispelList::iterator itr = success_list.begin(); itr != success_list.end(); ++itr)
{ {
// Send dispelled spell info // Send dispelled spell info
dataSuccess << uint32(*itr); // Spell Id dataSuccess << uint32(itr->first); // Spell Id
dataSuccess << uint8(0); // 0 - dispelled !=0 cleansed dataSuccess << uint8(0); // 0 - dispelled !=0 cleansed
unitTarget->RemoveAurasDueToSpellByDispel(itr->first, itr->second, m_caster);
} }
m_caster->SendMessageToSet(&dataSuccess, true); m_caster->SendMessageToSet(&dataSuccess, true);
@@ -7166,7 +7166,7 @@ void Spell::EffectStealBeneficialBuff(uint32 i)
if(!unitTarget || unitTarget==m_caster) // can't steal from self if(!unitTarget || unitTarget==m_caster) // can't steal from self
return; return;
std::list <Aura *> steal_list; Unit::AuraList steal_list;
// Create dispel mask by dispel type // Create dispel mask by dispel type
uint32 dispelMask = GetDispellMask( DispelType(m_spellInfo->EffectMiscValue[i]) ); uint32 dispelMask = GetDispellMask( DispelType(m_spellInfo->EffectMiscValue[i]) );
Unit::AuraMap const& auras = unitTarget->GetOwnedAuras(); Unit::AuraMap const& auras = unitTarget->GetOwnedAuras();
@@ -7176,24 +7176,27 @@ void Spell::EffectStealBeneficialBuff(uint32 i)
if ((1<<aura->GetSpellProto()->Dispel) & dispelMask) if ((1<<aura->GetSpellProto()->Dispel) & dispelMask)
{ {
// Need check for passive? this // Need check for passive? this
if (aura->IsPositive(unitTarget) && !aura->IsPassive() && !(aura->GetSpellProto()->AttributesEx4 & SPELL_ATTR_EX4_NOT_STEALABLE)) if (aura->IsPositive(unitTarget) || aura->IsPassive() || aura->GetSpellProto()->AttributesEx4 & SPELL_ATTR_EX4_NOT_STEALABLE)
continue;
bool dispel_charges = aura->GetSpellProto()->AttributesEx7 & SPELL_ATTR_EX7_DISPEL_CHARGES;
for (uint8 i = dispel_charges ? aura->GetCharges() : aura->GetStackAmount(); i; --i)
steal_list.push_back(aura); steal_list.push_back(aura);
} }
} }
// Ok if exist some buffs for dispel try dispel it // Ok if exist some buffs for dispel try dispel it
if (uint32 list_size = steal_list.size()) if (uint32 list_size = steal_list.size())
{ {
std::list < Aura * > success_list; DispelList success_list;
// dispel N = damage buffs (or while exist buffs for dispel) // dispel N = damage buffs (or while exist buffs for dispel)
for (int32 count=0; count < damage && list_size > 0; ++count, list_size = steal_list.size()) for (int32 count=0; count < damage && list_size > 0; ++count, list_size = steal_list.size())
{ {
// Random select buff for dispel // Random select buff for dispel
std::list < Aura * > ::iterator itr = steal_list.begin(); Unit::AuraList::iterator itr = steal_list.begin();
for (uint32 i=urand(0, list_size-1); i>0; --i) std::advance(itr, urand(0, list_size-1));
itr++; success_list.push_back(std::make_pair((*itr)->GetId(), (*itr)->GetCasterGUID()));
success_list.push_back(*itr);
unitTarget->RemoveAurasDueToSpellBySteal(*itr, m_caster);
steal_list.erase(itr); steal_list.erase(itr);
} }
if (success_list.size()) if (success_list.size())
@@ -7204,10 +7207,11 @@ void Spell::EffectStealBeneficialBuff(uint32 i)
data << uint32(m_spellInfo->Id); // dispel spell id data << uint32(m_spellInfo->Id); // dispel spell id
data << uint8(0); // not used data << uint8(0); // not used
data << uint32(success_list.size()); // count data << uint32(success_list.size()); // count
for (std::list < Aura * >::iterator itr = success_list.begin(); itr!=success_list.end(); ++itr) for (DispelList::iterator itr = success_list.begin(); itr!=success_list.end(); ++itr)
{ {
data << uint32((*itr)->GetId()); // Spell Id data << uint32(itr->first); // Spell Id
data << uint8(0); // 0 - steals !=0 transfers data << uint8(0); // 0 - steals !=0 transfers
unitTarget->RemoveAurasDueToSpellBySteal(itr->first, itr->second, m_caster);
} }
m_caster->SendMessageToSet(&data, true); m_caster->SendMessageToSet(&data, true);
} }
+6 -14
View File
@@ -3977,16 +3977,12 @@ inline void Unit::RemoveAuraFromStack(AuraMap::iterator &iter, AuraRemoveMode re
RemoveOwnedAura(iter, removeMode); RemoveOwnedAura(iter, removeMode);
} }
void Unit::RemoveAurasDueToSpellByDispel(Aura * aura, Unit *dispeller) void Unit::RemoveAurasDueToSpellByDispel(uint32 spellId, uint64 casterGUID, Unit *dispeller)
{ {
if (aura->IsRemoved())
return;
uint32 spellId = aura->GetId();
for (AuraMap::iterator iter = m_ownedAuras.lower_bound(spellId); iter != m_ownedAuras.upper_bound(spellId);) for (AuraMap::iterator iter = m_ownedAuras.lower_bound(spellId); iter != m_ownedAuras.upper_bound(spellId);)
{ {
if (aura == iter->second) Aura * aura = iter->second;
if (aura->GetCasterGUID() == casterGUID)
{ {
if (aura->GetSpellProto()->AttributesEx7 & SPELL_ATTR_EX7_DISPEL_CHARGES) if (aura->GetSpellProto()->AttributesEx7 & SPELL_ATTR_EX7_DISPEL_CHARGES)
aura->DropCharge(); aura->DropCharge();
@@ -4039,16 +4035,12 @@ void Unit::RemoveAurasDueToSpellByDispel(Aura * aura, Unit *dispeller)
} }
} }
void Unit::RemoveAurasDueToSpellBySteal(Aura * aura, Unit *stealer) void Unit::RemoveAurasDueToSpellBySteal(uint32 spellId, uint64 casterGUID, Unit *stealer)
{ {
if (aura->IsRemoved())
return;
uint32 spellId = aura->GetId();
for (AuraMap::iterator iter = m_ownedAuras.lower_bound(spellId); iter != m_ownedAuras.upper_bound(spellId);) for (AuraMap::iterator iter = m_ownedAuras.lower_bound(spellId); iter != m_ownedAuras.upper_bound(spellId);)
{ {
if (aura == iter->second) Aura * aura = iter->second;
if (aura->GetCasterGUID() == casterGUID)
{ {
int32 damage[MAX_SPELL_EFFECTS]; int32 damage[MAX_SPELL_EFFECTS];
int32 baseDamage[MAX_SPELL_EFFECTS]; int32 baseDamage[MAX_SPELL_EFFECTS];
+2 -2
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@@ -1562,8 +1562,8 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
void RemoveAurasDueToSpell(uint32 spellId, uint64 caster = NULL, uint8 reqEffMask = 0, AuraRemoveMode removeMode = AURA_REMOVE_BY_DEFAULT); void RemoveAurasDueToSpell(uint32 spellId, uint64 caster = NULL, uint8 reqEffMask = 0, AuraRemoveMode removeMode = AURA_REMOVE_BY_DEFAULT);
void RemoveAuraFromStack(uint32 spellId, uint64 caster = NULL, AuraRemoveMode removeMode = AURA_REMOVE_BY_DEFAULT); void RemoveAuraFromStack(uint32 spellId, uint64 caster = NULL, AuraRemoveMode removeMode = AURA_REMOVE_BY_DEFAULT);
inline void RemoveAuraFromStack(AuraMap::iterator &iter,AuraRemoveMode removeMode); inline void RemoveAuraFromStack(AuraMap::iterator &iter,AuraRemoveMode removeMode);
void RemoveAurasDueToSpellByDispel(Aura * aura, Unit *dispeller); void RemoveAurasDueToSpellByDispel(uint32 spellId, uint64 casterGUID, Unit *dispeller);
void RemoveAurasDueToSpellBySteal(Aura * aura, Unit *stealer); void RemoveAurasDueToSpellBySteal(uint32 spellId, uint64 casterGUID, Unit *stealer);
void RemoveAurasDueToItemSpell(Item* castItem,uint32 spellId); void RemoveAurasDueToItemSpell(Item* castItem,uint32 spellId);
void RemoveAurasByType(AuraType auraType, uint64 casterGUID = 0, Aura * except = NULL, bool negative = true, bool positive = true); void RemoveAurasByType(AuraType auraType, uint64 casterGUID = 0, Aura * except = NULL, bool negative = true, bool positive = true);
void RemoveNotOwnSingleTargetAuras(uint32 newPhase = 0x0); void RemoveNotOwnSingleTargetAuras(uint32 newPhase = 0x0);