Use TRINITY_GUARD to replace ACE_GUARD. ASSERT(false) if failed to acquire the lock.

This commit is contained in:
megamage
2011-10-31 17:25:12 -04:00
parent 6f054bdb12
commit e3fa04823d
6 changed files with 21 additions and 8 deletions
+1 -1
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@@ -2677,7 +2677,7 @@ bool ChatHandler::HandleResetAllCommand(const char * args)
CharacterDatabase.PExecute("UPDATE characters SET at_login = at_login | '%u' WHERE (at_login & '%u') = '0'", atLogin, atLogin); CharacterDatabase.PExecute("UPDATE characters SET at_login = at_login | '%u' WHERE (at_login & '%u') = '0'", atLogin, atLogin);
ACE_READ_GUARD_RETURN(HashMapHolder<Player>::LockType, guard, *HashMapHolder<Player>::GetLock(), true); TRINITY_READ_GUARD(HashMapHolder<Player>::LockType, *HashMapHolder<Player>::GetLock());
HashMapHolder<Player>::MapType const& plist = sObjectAccessor->GetPlayers(); HashMapHolder<Player>::MapType const& plist = sObjectAccessor->GetPlayers();
for (HashMapHolder<Player>::MapType::const_iterator itr = plist.begin(); itr != plist.end(); ++itr) for (HashMapHolder<Player>::MapType::const_iterator itr = plist.begin(); itr != plist.end(); ++itr)
itr->second->SetAtLoginFlag(atLogin); itr->second->SetAtLoginFlag(atLogin);
+2 -2
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@@ -165,7 +165,7 @@ Unit* ObjectAccessor::FindUnit(uint64 guid)
Player* ObjectAccessor::FindPlayerByName(const char* name) Player* ObjectAccessor::FindPlayerByName(const char* name)
{ {
ACE_READ_GUARD_RETURN(HashMapHolder<Player>::LockType, g, *HashMapHolder<Player>::GetLock(), NULL); TRINITY_READ_GUARD(HashMapHolder<Player>::LockType, *HashMapHolder<Player>::GetLock());
HashMapHolder<Player>::MapType const& m = GetPlayers(); HashMapHolder<Player>::MapType const& m = GetPlayers();
for (HashMapHolder<Player>::MapType::const_iterator iter = m.begin(); iter != m.end(); ++iter) for (HashMapHolder<Player>::MapType::const_iterator iter = m.begin(); iter != m.end(); ++iter)
if (iter->second->IsInWorld() && strcmp(name, iter->second->GetName()) == 0) if (iter->second->IsInWorld() && strcmp(name, iter->second->GetName()) == 0)
@@ -176,7 +176,7 @@ Player* ObjectAccessor::FindPlayerByName(const char* name)
void ObjectAccessor::SaveAllPlayers() void ObjectAccessor::SaveAllPlayers()
{ {
ACE_READ_GUARD(HashMapHolder<Player>::LockType, g, *HashMapHolder<Player>::GetLock()); TRINITY_READ_GUARD(HashMapHolder<Player>::LockType, *HashMapHolder<Player>::GetLock());
HashMapHolder<Player>::MapType const& m = GetPlayers(); HashMapHolder<Player>::MapType const& m = GetPlayers();
for (HashMapHolder<Player>::MapType::const_iterator itr = m.begin(); itr != m.end(); ++itr) for (HashMapHolder<Player>::MapType::const_iterator itr = m.begin(); itr != m.end(); ++itr)
itr->second->SaveToDB(); itr->second->SaveToDB();
+3 -3
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@@ -52,19 +52,19 @@ class HashMapHolder
static void Insert(T* o) static void Insert(T* o)
{ {
ACE_WRITE_GUARD(LockType, Guard, i_lock); TRINITY_WRITE_GUARD(LockType, i_lock);
m_objectMap[o->GetGUID()] = o; m_objectMap[o->GetGUID()] = o;
} }
static void Remove(T* o) static void Remove(T* o)
{ {
ACE_WRITE_GUARD(LockType, Guard, i_lock); TRINITY_WRITE_GUARD(LockType, i_lock);
m_objectMap.erase(o->GetGUID()); m_objectMap.erase(o->GetGUID());
} }
static T* Find(uint64 guid) static T* Find(uint64 guid)
{ {
ACE_READ_GUARD_RETURN(LockType, Guard, i_lock, NULL); TRINITY_READ_GUARD(LockType, i_lock);
typename MapType::iterator itr = m_objectMap.find(guid); typename MapType::iterator itr = m_objectMap.find(guid);
return (itr != m_objectMap.end()) ? itr->second : NULL; return (itr != m_objectMap.end()) ? itr->second : NULL;
} }
@@ -239,7 +239,7 @@ void WorldSession::HandleWhoOpcode(WorldPacket & recv_data)
data << uint32(matchcount); // placeholder, count of players matching criteria data << uint32(matchcount); // placeholder, count of players matching criteria
data << uint32(displaycount); // placeholder, count of players displayed data << uint32(displaycount); // placeholder, count of players displayed
ACE_READ_GUARD(HashMapHolder<Player>::LockType, g, *HashMapHolder<Player>::GetLock()); TRINITY_READ_GUARD(HashMapHolder<Player>::LockType, *HashMapHolder<Player>::GetLock());
HashMapHolder<Player>::MapType const& m = sObjectAccessor->GetPlayers(); HashMapHolder<Player>::MapType const& m = sObjectAccessor->GetPlayers();
for (HashMapHolder<Player>::MapType::const_iterator itr = m.begin(); itr != m.end(); ++itr) for (HashMapHolder<Player>::MapType::const_iterator itr = m.begin(); itr != m.end(); ++itr)
{ {
+1 -1
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@@ -117,7 +117,7 @@ public:
bool first = true; bool first = true;
bool footer = false; bool footer = false;
ACE_READ_GUARD_RETURN(HashMapHolder<Player>::LockType, guard, *HashMapHolder<Player>::GetLock(), true); TRINITY_READ_GUARD(HashMapHolder<Player>::LockType, *HashMapHolder<Player>::GetLock());
HashMapHolder<Player>::MapType const& m = sObjectAccessor->GetPlayers(); HashMapHolder<Player>::MapType const& m = sObjectAccessor->GetPlayers();
for (HashMapHolder<Player>::MapType::const_iterator itr = m.begin(); itr != m.end(); ++itr) for (HashMapHolder<Player>::MapType::const_iterator itr = m.begin(); itr != m.end(); ++itr)
{ {
+13
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@@ -203,4 +203,17 @@ typedef std::vector<std::string> StringVector;
#endif #endif
#define MAX_QUERY_LEN 32*1024 #define MAX_QUERY_LEN 32*1024
#define TRINITY_GUARD(MUTEX, LOCK) \
ACE_Guard< MUTEX > TRINITY_GUARD_OBJECT (LOCK); \
if (TRINITY_GUARD_OBJECT.locked() == 0) ASSERT(false);
# define TRINITY_WRITE_GUARD(MUTEX, LOCK) \
ACE_Write_Guard< MUTEX > TRINITY_GUARD_OBJECT (LOCK); \
if (TRINITY_GUARD_OBJECT.locked() == 0) ASSERT(false);
# define TRINITY_READ_GUARD(MUTEX, LOCK) \
ACE_Read_Guard< MUTEX > TRINITY_GUARD_OBJECT (LOCK); \
if (TRINITY_GUARD_OBJECT.locked() == 0) ASSERT(false);
#endif #endif