Use TRINITY_GUARD to replace ACE_GUARD. ASSERT(false) if failed to acquire the lock.

This commit is contained in:
megamage
2011-10-31 17:25:12 -04:00
parent 6f054bdb12
commit e3fa04823d
6 changed files with 21 additions and 8 deletions
+2 -2
View File
@@ -165,7 +165,7 @@ Unit* ObjectAccessor::FindUnit(uint64 guid)
Player* ObjectAccessor::FindPlayerByName(const char* name)
{
ACE_READ_GUARD_RETURN(HashMapHolder<Player>::LockType, g, *HashMapHolder<Player>::GetLock(), NULL);
TRINITY_READ_GUARD(HashMapHolder<Player>::LockType, *HashMapHolder<Player>::GetLock());
HashMapHolder<Player>::MapType const& m = GetPlayers();
for (HashMapHolder<Player>::MapType::const_iterator iter = m.begin(); iter != m.end(); ++iter)
if (iter->second->IsInWorld() && strcmp(name, iter->second->GetName()) == 0)
@@ -176,7 +176,7 @@ Player* ObjectAccessor::FindPlayerByName(const char* name)
void ObjectAccessor::SaveAllPlayers()
{
ACE_READ_GUARD(HashMapHolder<Player>::LockType, g, *HashMapHolder<Player>::GetLock());
TRINITY_READ_GUARD(HashMapHolder<Player>::LockType, *HashMapHolder<Player>::GetLock());
HashMapHolder<Player>::MapType const& m = GetPlayers();
for (HashMapHolder<Player>::MapType::const_iterator itr = m.begin(); itr != m.end(); ++itr)
itr->second->SaveToDB();