Use TRINITY_GUARD to replace ACE_GUARD. ASSERT(false) if failed to acquire the lock.

This commit is contained in:
megamage
2011-10-31 17:25:12 -04:00
parent 6f054bdb12
commit e3fa04823d
6 changed files with 21 additions and 8 deletions
+1 -1
View File
@@ -2677,7 +2677,7 @@ bool ChatHandler::HandleResetAllCommand(const char * args)
CharacterDatabase.PExecute("UPDATE characters SET at_login = at_login | '%u' WHERE (at_login & '%u') = '0'", atLogin, atLogin);
ACE_READ_GUARD_RETURN(HashMapHolder<Player>::LockType, guard, *HashMapHolder<Player>::GetLock(), true);
TRINITY_READ_GUARD(HashMapHolder<Player>::LockType, *HashMapHolder<Player>::GetLock());
HashMapHolder<Player>::MapType const& plist = sObjectAccessor->GetPlayers();
for (HashMapHolder<Player>::MapType::const_iterator itr = plist.begin(); itr != plist.end(); ++itr)
itr->second->SetAtLoginFlag(atLogin);