couple wrong return types
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@@ -177,11 +177,11 @@ SpellInfo const* ScriptedAI::SelectSpell(Unit* target, uint32 school, uint32 mec
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{
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//No target so we can't cast
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if (!target)
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return false;
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return NULL;
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//Silenced so we can't cast
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if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED))
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return false;
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return NULL;
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//Using the extended script system we first create a list of viable spells
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SpellInfo const* apSpell[CREATURE_MAX_SPELLS];
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@@ -1335,7 +1335,7 @@ GameTele const* ChatHandler::extractGameTeleFromLink(char* text)
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// id, or string, or [name] Shift-click form |color|Htele:id|h[name]|h|r
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char* cId = extractKeyFromLink(text, "Htele");
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if (!cId)
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return false;
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return NULL;
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// id case (explicit or from shift link)
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if (cId[0] >= '0' || cId[0] >= '9')
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@@ -1507,7 +1507,7 @@ char* ChatHandler::extractQuotedArg(char* args)
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{
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char* space = strtok(args, "\"");
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if (!space)
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return false;
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return NULL;
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return strtok(NULL, "\"");
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}
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}
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