Scripts/Icecrown Citadel: Fixed Vengeful Shade despawning after it casts Vengeful Blast (Lady Deathwhisper)

Core/Auras: Implemented SPELL_AURA_SET_VEHICLE_ID (296)
Core/Scripts: Moved DefaultTargetSelector class into header file

--HG--
branch : trunk
This commit is contained in:
Shauren
2010-11-10 12:18:43 +01:00
parent cc220ca7b6
commit e3d4b36a6b
5 changed files with 94 additions and 52 deletions
-49
View File
@@ -80,55 +80,6 @@ bool UnitAI::DoSpellAttackIfReady(uint32 spell)
return true;
}
// default predicate function to select target based on distance, player and/or aura criteria
struct DefaultTargetSelector : public std::unary_function<Unit *, bool>
{
const Unit *me;
float m_dist;
bool m_playerOnly;
int32 m_aura;
// pUnit: the reference unit
// dist: if 0: ignored, if > 0: maximum distance to the reference unit, if < 0: minimum distance to the reference unit
// playerOnly: self explaining
// aura: if 0: ignored, if > 0: the target shall have the aura, if < 0, the target shall NOT have the aura
DefaultTargetSelector(const Unit *pUnit, float dist, bool playerOnly, int32 aura) : me(pUnit), m_dist(dist), m_playerOnly(playerOnly), m_aura(aura) {}
bool operator() (const Unit *pTarget)
{
if (!me)
return false;
if (!pTarget)
return false;
if (m_playerOnly && (pTarget->GetTypeId() != TYPEID_PLAYER))
return false;
if (m_dist > 0.0f && !me->IsWithinCombatRange(pTarget, m_dist))
return false;
if (m_dist < 0.0f && me->IsWithinCombatRange(pTarget, -m_dist))
return false;
if (m_aura)
{
if (m_aura > 0)
{
if (!pTarget->HasAura(m_aura))
return false;
}
else
{
if (pTarget->HasAura(-m_aura))
return false;
}
}
return true;
}
};
Unit* UnitAI::SelectTarget(SelectAggroTarget targetType, uint32 position, float dist, bool playerOnly, int32 aura)
{
return SelectTarget(targetType, position, DefaultTargetSelector(me, dist, playerOnly, aura));
+49
View File
@@ -48,6 +48,55 @@ enum SelectAggroTarget
SELECT_TARGET_FARTHEST,
};
// default predicate function to select target based on distance, player and/or aura criteria
struct DefaultTargetSelector : public std::unary_function<Unit *, bool>
{
const Unit *me;
float m_dist;
bool m_playerOnly;
int32 m_aura;
// pUnit: the reference unit
// dist: if 0: ignored, if > 0: maximum distance to the reference unit, if < 0: minimum distance to the reference unit
// playerOnly: self explaining
// aura: if 0: ignored, if > 0: the target shall have the aura, if < 0, the target shall NOT have the aura
DefaultTargetSelector(const Unit *pUnit, float dist, bool playerOnly, int32 aura) : me(pUnit), m_dist(dist), m_playerOnly(playerOnly), m_aura(aura) {}
bool operator() (const Unit *pTarget)
{
if (!me)
return false;
if (!pTarget)
return false;
if (m_playerOnly && (pTarget->GetTypeId() != TYPEID_PLAYER))
return false;
if (m_dist > 0.0f && !me->IsWithinCombatRange(pTarget, m_dist))
return false;
if (m_dist < 0.0f && me->IsWithinCombatRange(pTarget, -m_dist))
return false;
if (m_aura)
{
if (m_aura > 0)
{
if (!pTarget->HasAura(m_aura))
return false;
}
else
{
if (pTarget->HasAura(-m_aura))
return false;
}
}
return true;
}
};
class UnitAI
{
protected:
@@ -6348,3 +6348,35 @@ void AuraEffect::HandleAuraOpenStable(AuraApplication const * aurApp, uint8 mode
// client auto close stable dialog at !apply aura
}
void AuraEffect::HandleAuraSetVehicle(AuraApplication const * aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_REAL))
return;
Unit * target = aurApp->GetTarget();
if (target->GetTypeId() != TYPEID_PLAYER || !target->IsInWorld())
return;
uint32 vehicleId = GetMiscValue();
if (apply)
{
if (!target->CreateVehicleKit(vehicleId))
return;
}
else if (target->GetVehicleKit())
target->RemoveVehicleKit();
WorldPacket data(SMSG_PLAYER_VEHICLE_DATA, target->GetPackGUID().size()+4);
data.appendPackGUID(target->GetGUID());
data << uint32(apply ? vehicleId : 0);
target->SendMessageToSet(&data, true);
if (apply)
{
data.Initialize(SMSG_ON_CANCEL_EXPECTED_RIDE_VEHICLE_AURA, 0);
target->ToPlayer()->GetSession()->SendPacket(&data);
}
}
@@ -256,6 +256,7 @@ class AuraEffect
void HandleAuraConvertRune(AuraApplication const * aurApp, uint8 mode, bool apply) const;
void HandleAuraLinked(AuraApplication const * aurApp, uint8 mode, bool apply) const;
void HandleAuraOpenStable(AuraApplication const * aurApp, uint8 mode, bool apply) const;
void HandleAuraSetVehicle(AuraApplication const * aurApp, uint8 mode, bool apply) const;
};
#endif
@@ -295,8 +295,8 @@ class boss_lady_deathwhisper : public CreatureScript
DoScriptText(SAY_PHASE_2, me);
DoScriptText(SAY_PHASE_2_EMOTE, me);
DoStartMovement(me->getVictim());
me->SetPower(POWER_MANA, 0);
uiDamage -= me->GetPower(POWER_MANA);
me->SetPower(POWER_MANA, 0);
me->RemoveAurasDueToSpell(SPELL_MANA_BARRIER);
events.SetPhase(PHASE_TWO);
events.ScheduleEvent(EVENT_P2_FROSTBOLT, urand(10000, 12000), 0, PHASE_TWO);
@@ -736,8 +736,17 @@ class npc_vengeful_shade : public CreatureScript
void SpellHitTarget(Unit * /*pTarget*/, const SpellEntry * spell)
{
if (spell->Id == SPELL_VENGEFUL_BLAST)
switch (spell->Id)
{
case SPELL_VENGEFUL_BLAST:
case 72010:
case 72011:
case 72012:
me->Kill(me);
break;
default:
break;
}
}
};