DB-Schema/Characters: Store game_event_save.next_start as unix timestamp and remove runtime typecasts for this field.

--HG--
branch : trunk
This commit is contained in:
Machiavelli
2010-09-04 18:01:03 +02:00
parent a9ca3d5ed1
commit e3957bd6de
3 changed files with 9 additions and 5 deletions
+4 -4
View File
@@ -278,8 +278,8 @@ void GameEventMgr::LoadFromDB()
sLog.outString("Loading Game Event Saves Data...");
// 0 1 2
result = CharacterDatabase.Query("SELECT event_id, state, UNIX_TIMESTAMP(next_start) FROM game_event_save");
// 0 1 2
result = CharacterDatabase.Query("SELECT event_id, state, next_start FROM game_event_save");
count = 0;
if (!result)
@@ -1676,9 +1676,9 @@ void GameEventMgr::SaveWorldEventStateToDB(uint16 event_id)
SQLTransaction trans = CharacterDatabase.BeginTransaction();
trans->PAppend("DELETE FROM game_event_save WHERE event_id = '%u'",event_id);
if (mGameEvent[event_id].nextstart)
trans->PAppend("INSERT INTO game_event_save (event_id, state, next_start) VALUES ('%u','%u',FROM_UNIXTIME("UI64FMTD"))",event_id,mGameEvent[event_id].state,(uint64)(mGameEvent[event_id].nextstart));
trans->PAppend("INSERT INTO game_event_save (event_id, state, next_start) VALUES ('%u','%u', "UI64FMTD")",event_id,mGameEvent[event_id].state,(uint64)(mGameEvent[event_id].nextstart));
else
trans->PAppend("INSERT INTO game_event_save (event_id, state, next_start) VALUES ('%u','%u','0000-00-00 00:00:00')",event_id,mGameEvent[event_id].state);
trans->PAppend("INSERT INTO game_event_save (event_id, state, next_start) VALUES ('%u','%u','0')",event_id,mGameEvent[event_id].state);
CharacterDatabase.CommitTransaction(trans);
}