[svn] * Removed ObjectPosSelector and DetectPosCollision. See http://www.trinitycore.org/forum/project.php?issueid=3
* Need win32 build fix ;) --HG-- branch : trunk
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@@ -133,11 +133,6 @@ BindIP = "0.0.0.0"
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# These spells are ignored for LoS calculation
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# List of ids with delimiter ','
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#
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# DetectPosCollision
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# Check final move position, summon position, etc for visible collision with other objects or
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# wall (wall only if vmaps are enabled)
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# Default: 1 (enable, required more CPU power usage)
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# 0 (disable, less nice position selection but will less CPU power usage)
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#
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# TargetPosRecalculateRange
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# Max distance from movement target point (+moving unit size) and targeted object (+size)
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@@ -179,7 +174,6 @@ vmap.enableLOS = 0
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vmap.enableHeight = 0
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vmap.ignoreMapIds = "369"
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vmap.ignoreSpellIds = "7720"
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DetectPosCollision = 1
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TargetPosRecalculateRange = 1.5
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UpdateUptimeInterval = 10
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MaxCoreStuckTime = 0
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@@ -1053,3 +1047,30 @@ Arena.AutoDistributeInterval = 7
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###################################################################################################################
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BattleGround.PrematureFinishTimer = 0
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###################################################################################################################
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#
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# Network config
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#
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# Threads: number of threads for network ,recommend 1 thread per 1000 players.
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# Default: 1
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#
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# OutKBuff: the output kernel buffer used ( SO_SNDBUF socket option ) , -1 means use system default. Refer to tcp manual for explanation.
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# Default: -1
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#
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# OutUBuff: userspace buffer for output
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# Default: 65536
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#
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# TcpNodelay: enable ( 1 ) , disable ( 0 ) ,TCP_NODELAY socket option. Refer to tcp manual for explanation.
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# Default: 1
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#
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#
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#
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###################################################################################################################
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Network.Threads = 1
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Network.OutKBuff = -1
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Network.OutUBuff = 65536
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Network.TcpNodelay = 1
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