*Remove _SECURE_SCL = 0 option from windows release builds - this fixes memory corruption at player login and crash -by Kuteur.
--HG-- branch : trunk
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@@ -49,7 +49,7 @@
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AdditionalOptions="/MP"
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InlineFunctionExpansion="1"
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AdditionalIncludeDirectories="..\..\dep\include;..\..\dep\include\g3dlite;..\..\src\framework;..\..\src\shared;..\..\dep\ACE_wrappers"
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PreprocessorDefinitions="WIN32;NDEBUG;_LIB;_CRT_SECURE_NO_DEPRECATE;_SECURE_SCL=0"
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PreprocessorDefinitions="WIN32;NDEBUG;_LIB;_CRT_SECURE_NO_DEPRECATE"
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StringPooling="true"
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RuntimeLibrary="2"
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EnableFunctionLevelLinking="true"
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@@ -131,7 +131,7 @@
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AdditionalOptions="/MP"
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InlineFunctionExpansion="1"
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AdditionalIncludeDirectories="..\..\dep\include;..\..\dep\include\g3dlite;..\..\src\framework;..\..\src\shared;..\..\dep\ACE_wrappers"
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PreprocessorDefinitions="WIN32;NDEBUG;_LIB;_CRT_SECURE_NO_DEPRECATE;_SECURE_SCL=0"
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PreprocessorDefinitions="WIN32;NDEBUG;_LIB;_CRT_SECURE_NO_DEPRECATE"
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StringPooling="true"
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RuntimeLibrary="2"
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EnableFunctionLevelLinking="true"
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