*Remove _SECURE_SCL = 0 option from windows release builds - this fixes memory corruption at player login and crash -by Kuteur.

--HG--
branch : trunk
This commit is contained in:
QAston
2009-07-26 18:29:49 +02:00
parent 5c6d407cb5
commit e36a0f4825
18 changed files with 36 additions and 36 deletions
+2 -2
View File
@@ -49,7 +49,7 @@
AdditionalOptions="/MP"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="..\..\dep\include;..\..\dep\include\g3dlite;..\..\src\framework;..\..\src\shared;..\..\dep\ACE_wrappers"
PreprocessorDefinitions="WIN32;NDEBUG;_LIB;_CRT_SECURE_NO_DEPRECATE;_SECURE_SCL=0"
PreprocessorDefinitions="WIN32;NDEBUG;_LIB;_CRT_SECURE_NO_DEPRECATE"
StringPooling="true"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
@@ -131,7 +131,7 @@
AdditionalOptions="/MP"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="..\..\dep\include;..\..\dep\include\g3dlite;..\..\src\framework;..\..\src\shared;..\..\dep\ACE_wrappers"
PreprocessorDefinitions="WIN32;NDEBUG;_LIB;_CRT_SECURE_NO_DEPRECATE;_SECURE_SCL=0"
PreprocessorDefinitions="WIN32;NDEBUG;_LIB;_CRT_SECURE_NO_DEPRECATE"
StringPooling="true"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"