*Remove _SECURE_SCL = 0 option from windows release builds - this fixes memory corruption at player login and crash -by Kuteur.
--HG-- branch : trunk
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@@ -191,7 +191,7 @@
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Name="VCCLCompilerTool"
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Optimization="2"
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EnableIntrinsicFunctions="true"
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PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;_SECURE_SCL=0"
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PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE"
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RuntimeLibrary="2"
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EnableFunctionLevelLinking="true"
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UsePrecompiledHeader="0"
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@@ -267,7 +267,7 @@
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Name="VCCLCompilerTool"
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Optimization="2"
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EnableIntrinsicFunctions="true"
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PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;_SECURE_SCL=0"
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PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE"
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RuntimeLibrary="2"
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EnableFunctionLevelLinking="true"
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UsePrecompiledHeader="0"
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