*Remove _SECURE_SCL = 0 option from windows release builds - this fixes memory corruption at player login and crash -by Kuteur.
--HG-- branch : trunk
This commit is contained in:
@@ -130,7 +130,7 @@
|
||||
AdditionalOptions="/MP /Zm200"
|
||||
InlineFunctionExpansion="1"
|
||||
AdditionalIncludeDirectories="..\..\dep\include;..\..\src\framework;..\..\src\shared;..\..\src\shared\vmap;..\..\dep\ACE_wrappers"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_LIB;_SECURE_SCL=0"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_LIB"
|
||||
StringPooling="true"
|
||||
RuntimeLibrary="2"
|
||||
EnableFunctionLevelLinking="true"
|
||||
@@ -377,7 +377,7 @@
|
||||
AdditionalOptions="/MP /bigobj /Zm200"
|
||||
InlineFunctionExpansion="1"
|
||||
AdditionalIncludeDirectories="..\..\dep\include;..\..\src\framework;..\..\src\shared;..\..\src\shared\vmap;..\..\dep\ACE_wrappers"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_LIB;_SECURE_SCL=0"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_LIB"
|
||||
StringPooling="true"
|
||||
RuntimeLibrary="2"
|
||||
EnableFunctionLevelLinking="true"
|
||||
|
||||
Reference in New Issue
Block a user