*Remove _SECURE_SCL = 0 option from windows release builds - this fixes memory corruption at player login and crash -by Kuteur.
--HG-- branch : trunk
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@@ -186,7 +186,7 @@
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Name="VCCLCompilerTool"
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AdditionalOptions="/MP"
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AdditionalIncludeDirectories="..\..\dep\include\g3dlite"
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PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;_SECURE_SCL=0"
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PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE"
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RuntimeLibrary="2"
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EnableEnhancedInstructionSet="1"
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UsePrecompiledHeader="0"
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@@ -399,7 +399,7 @@
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Name="VCCLCompilerTool"
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AdditionalOptions="/MP"
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AdditionalIncludeDirectories="..\..\dep\include\g3dlite"
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PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;_SECURE_SCL=0"
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PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE"
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RuntimeLibrary="2"
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EnableEnhancedInstructionSet="0"
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UsePrecompiledHeader="0"
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