*Remove _SECURE_SCL = 0 option from windows release builds - this fixes memory corruption at player login and crash -by Kuteur.

--HG--
branch : trunk
This commit is contained in:
QAston
2009-07-26 18:29:49 +02:00
parent 5c6d407cb5
commit e36a0f4825
18 changed files with 36 additions and 36 deletions
+2 -2
View File
@@ -186,7 +186,7 @@
Name="VCCLCompilerTool"
AdditionalOptions="/MP"
AdditionalIncludeDirectories="..\..\dep\include\g3dlite"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;_SECURE_SCL=0"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE"
RuntimeLibrary="2"
EnableEnhancedInstructionSet="1"
UsePrecompiledHeader="0"
@@ -399,7 +399,7 @@
Name="VCCLCompilerTool"
AdditionalOptions="/MP"
AdditionalIncludeDirectories="..\..\dep\include\g3dlite"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;_SECURE_SCL=0"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE"
RuntimeLibrary="2"
EnableEnhancedInstructionSet="0"
UsePrecompiledHeader="0"