Tools/MeshExtractor: More progress on extracting GameObject models
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@@ -170,13 +170,62 @@ void ExtractGameobjectModels()
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fclose(output);
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delete[] indices;
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delete[] vertices;
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uint32 displayId = (*itr)->Values[0];
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uint32 pathLength = fileName.size();
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fwrite(&displayId, sizeof(uint32), 1, modelList);
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fwrite(&pathLength, sizeof(uint32), 1, modelList);
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fwrite(fileName.c_str(), sizeof(char), pathLength, modelList);
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}
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else if (extension == "wmo")
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{
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//WorldModelRoot model(path);
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WorldModelRoot model(path);
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FILE* output = fopen((baseBuildingsPath + fileName).c_str(), "wb");
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if (!output)
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{
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printf("Could not create file %s, please check that you have write permissions\n", (baseBuildingsPath + fileName).c_str());
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continue;
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}
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fwrite(Constants::VMAPMagic, 1, 8, output);
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uint32 numVertices = 0;
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fwrite(&numVertices, sizeof(uint32), 1, output); // will be filled later
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fwrite(&model.Header.CountGroups, sizeof(uint32), 1, output);
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fwrite(&model.Header.WmoId, sizeof(uint32), 1, output);
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uint32 i = 0;
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for (std::vector<WorldModelGroup>::iterator itr2 = model.Groups.begin(); itr2 != model.Groups.end(); ++itr2)
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{
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fwrite(&itr2->Header.Flags, sizeof(uint32), 1, output);
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fwrite(&itr2->Header.WmoId, sizeof(uint32), 1, output);
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fwrite(&itr2->Header.BoundingBox[0], sizeof(uint32), 1, output);
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fwrite(&itr2->Header.BoundingBox[1], sizeof(uint32), 1, output);
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uint32 LiquidFlags = itr2->HasLiquidData ? 1 : 0;
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fwrite(&LiquidFlags, sizeof(uint32), 1, output);
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fwrite("GRP ", sizeof(char), 4, output);
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uint32 k = 0;
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uint32 mobaBatch = itr2->MOBALength / 12;
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uint32* MobaEx = new uint32[mobaBatch*4];
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for(uint32 i = 8; i < itr2->MOBALength; i += 12)
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MobaEx[k++] = itr2->MOBA[i];
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int mobaSizeGrp = mobaBatch * 4 + 4;
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fwrite(&mobaSizeGrp, 4, 1, output);
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fwrite(&mobaBatch, 4, 1, output);
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fwrite(MobaEx, 4, k, output);
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delete[] MobaEx;
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// Note: still not finished
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}
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fclose(output);
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}
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}
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fclose(modelList);
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printf("GameObject models extraction finished!");
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Constants::ToWoWCoords = false;
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}
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@@ -252,7 +301,7 @@ void PrintUsage()
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printf("- %u to extract DBCs\n", Constants::EXTRACT_FLAG_DBC);
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printf("- %u to extract Maps (Not yet implemented)\n", Constants::EXTRACT_FLAG_MAPS);
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printf("- %u to extract VMaps (Not yet implemented)\n", Constants::EXTRACT_FLAG_VMAPS);
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printf("- %u to extract GameObject models (Not yet finished)\n", Constants::EXTRACT_FLAG_GOB_MODELS);
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printf("- %u to extract GameObject models (Not yet finished, you need to run VMapAssembler on the extracted files)\n", Constants::EXTRACT_FLAG_GOB_MODELS);
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printf("- %u to extract MMaps (Not yet finished)\n", Constants::EXTRACT_FLAG_MMAPS);
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}
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}
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@@ -484,3 +484,21 @@ char* Utils::GetPlainName(const char* FileName)
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FileName = temp + 1;
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return (char*)FileName;
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}
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WMOGroupHeader WMOGroupHeader::Read( FILE* stream )
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{
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WMOGroupHeader ret;
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fread(&ret.OffsetGroupName, sizeof(uint32), 1, stream);
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fread(&ret.OffsetDescriptiveName, sizeof(uint32), 1, stream);
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fread(&ret.Flags, sizeof(uint32), 1, stream);
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ret.BoundingBox[0] = Vector3::Read(stream);
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ret.BoundingBox[1] = Vector3::Read(stream);
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fread(&ret.OffsetPortals, sizeof(uint32), 1, stream);
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fread(&ret.CountPortals, sizeof(uint32), 1, stream);
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fread(&ret.CountBatches, sizeof(uint16), 4, stream);
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fread(&ret.Fogs, sizeof(uint8), 4, stream);
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fread(&ret.LiquidTypeRelated, sizeof(uint32), 1, stream);
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fread(&ret.WmoId, sizeof(uint32), 1, stream);
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return ret;
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}
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@@ -289,6 +289,25 @@ public:
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static H2OInformation Read(FILE* stream);
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};
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class WMOGroupHeader
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{
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public:
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WMOGroupHeader() {}
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uint32 OffsetGroupName;
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uint32 OffsetDescriptiveName;
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uint32 Flags;
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Vector3 BoundingBox[2];
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uint32 OffsetPortals;
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uint32 CountPortals;
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uint16 CountBatches[4];
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uint8 Fogs[4];
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uint32 LiquidTypeRelated;
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uint32 WmoId;
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static WMOGroupHeader Read(FILE* stream);
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};
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// Dummy class to act as an interface.
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class IDefinition
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{
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@@ -1,8 +1,9 @@
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#include "WorldModelGroup.h"
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#include "ChunkedData.h"
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#include "Chunk.h"
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#include "Utils.h"
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WorldModelGroup::WorldModelGroup( std::string path, int groupIndex ) : GroupIndex(groupIndex), IsBad(false)
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WorldModelGroup::WorldModelGroup( std::string path, int groupIndex ) : GroupIndex(groupIndex), IsBad(false), MOBA(NULL)
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{
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Data = new ChunkedData(path);
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if (!Data->Stream)
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@@ -14,16 +15,20 @@ WorldModelGroup::WorldModelGroup( std::string path, int groupIndex ) : GroupInde
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int32 firstSub = mainChunk->FindSubChunkOffset("MOPY");
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if (firstSub == -1)
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return;
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Name = Utils::GetPlainName(path.c_str());
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FILE* stream = mainChunk->GetStream();
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fseek(stream, firstSub, SEEK_SET);
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SubData = new ChunkedData(stream, mainChunk->Length - firstSub);
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ReadBoundingBox();
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ReadHeader();
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ReadMaterials();
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ReadTriangles();
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ReadVertices();
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ReadNormals();
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ReadLiquid();
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ReadBatches();
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}
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void WorldModelGroup::ReadNormals()
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@@ -108,15 +113,23 @@ void WorldModelGroup::ReadMaterials()
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}
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}
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void WorldModelGroup::ReadBoundingBox()
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void WorldModelGroup::ReadHeader()
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{
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Chunk* chunk = Data->GetChunkByName("MOGP");
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if (!chunk)
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return;
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FILE* stream = chunk->GetStream();
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fseek(stream, 8, SEEK_CUR);
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fread(&Flags, sizeof(uint32), 1, stream);
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BoundingBox[0] = Vector3::Read(stream);
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BoundingBox[1] = Vector3::Read(stream);
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Header = WMOGroupHeader::Read(stream);
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}
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void WorldModelGroup::ReadBatches()
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{
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Chunk* chunk = Data->GetChunkByName("MOBA");
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if (!chunk)
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return;
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MOBALength = chunk->Length / 2;
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MOBA = new uint16[MOBALength];
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fread(MOBA, sizeof(uint16), MOBALength, chunk->GetStream());
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}
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@@ -10,13 +10,17 @@ public:
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ChunkedData* Data;
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ChunkedData* SubData;
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int GroupIndex;
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Vector3 BoundingBox[2];
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uint32 Flags;
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std::string Name;
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WMOGroupHeader Header;
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std::vector<uint8> TriangleFlags;
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std::vector<uint8> TriangleMaterials;
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std::vector<Triangle<uint16> > Triangles;
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std::vector<Vector3> Vertices;
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std::vector<Vector3> Normals;
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// @ToDo: Research.
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uint16* MOBA;
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uint32 MOBALength;
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bool HasLiquidData;
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bool IsBad;
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@@ -28,6 +32,7 @@ private:
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void ReadVertices();
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void ReadTriangles();
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void ReadMaterials();
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void ReadBoundingBox();
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void ReadHeader();
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void ReadBatches();
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};
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#endif
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