[7345] Use in most cases dynamic quest level as expected (player level for quests witl level 0) Author: VladimirMangos Original patch provided by NoFantasy.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-02-27 12:25:10 -06:00
parent 14a3f5f923
commit e2fa2e44b6
5 changed files with 8 additions and 6 deletions
+2
View File
@@ -1199,6 +1199,8 @@ class TRINITY_DLL_SPEC Player : public Unit
/*** QUEST SYSTEM ***/
/*********************************************************/
uint32 GetQuestLevel( Quest const* pQuest ) const { return pQuest && pQuest->GetQuestLevel() ? pQuest->GetQuestLevel() : getLevel(); }
void PrepareQuestMenu( uint64 guid );
void SendPreparedQuest( uint64 guid );
bool IsActiveQuest( uint32 quest_id ) const;