[7345] Use in most cases dynamic quest level as expected (player level for quests witl level 0) Author: VladimirMangos Original patch provided by NoFantasy.
--HG-- branch : trunk
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@@ -1199,6 +1199,8 @@ class TRINITY_DLL_SPEC Player : public Unit
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/*** QUEST SYSTEM ***/
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/*********************************************************/
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uint32 GetQuestLevel( Quest const* pQuest ) const { return pQuest && pQuest->GetQuestLevel() ? pQuest->GetQuestLevel() : getLevel(); }
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void PrepareQuestMenu( uint64 guid );
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void SendPreparedQuest( uint64 guid );
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bool IsActiveQuest( uint32 quest_id ) const;
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