Core/ObjectMgr: Refactor sGOStorage
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@@ -1439,6 +1439,7 @@ enum GameobjectTypes
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};
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#define MAX_GAMEOBJECT_TYPE 36 // sending to client this or greater value can crash client.
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#define MAX_GAMEOBJECT_DATA 24 // Max number of uint32 vars in gameobject_template data field
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enum GameObjectFlags
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{
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