Core/ObjectMgr: Refactor sGOStorage

This commit is contained in:
leak
2011-04-28 22:54:30 +02:00
parent 3ab83417f5
commit e2e9431ca3
23 changed files with 327 additions and 280 deletions
@@ -87,7 +87,7 @@ bool GameObject::AIM_Initialize()
std::string GameObject::GetAIName() const
{
return ObjectMgr::GetGameObjectInfo(GetEntry())->AIName;
return sObjectMgr->GetGameObjectTemplate(GetEntry())->AIName;
}
void GameObject::CleanupsBeforeDelete(bool /*finalCleanup*/)
@@ -113,7 +113,7 @@ void GameObject::CleanupsBeforeDelete(bool /*finalCleanup*/)
ownerType = "pet";
sLog->outError("Delete GameObject (GUID: %u Entry: %u SpellId %u LinkedGO %u) that lost references to owner (GUID %u Type '%s') GO list. Crash possible later.",
GetGUIDLow(), GetGOInfo()->id, m_spellId, GetGOInfo()->GetLinkedGameObjectEntry(), GUID_LOPART(owner_guid), ownerType);
GetGUIDLow(), GetGOInfo()->entry, m_spellId, GetGOInfo()->GetLinkedGameObjectEntry(), GUID_LOPART(owner_guid), ownerType);
}
}
}
@@ -146,7 +146,7 @@ void GameObject::RemoveFromWorld()
if (Unit * owner = GetOwner())
owner->RemoveGameObject(this,false);
else
sLog->outError("Delete GameObject (GUID: %u Entry: %u) that have references in not found creature %u GO list. Crash possible later.",GetGUIDLow(),GetGOInfo()->id,GUID_LOPART(owner_guid));
sLog->outError("Delete GameObject (GUID: %u Entry: %u) that have references in not found creature %u GO list. Crash possible later.",GetGUIDLow(),GetGOInfo()->entry,GUID_LOPART(owner_guid));
}
WorldObject::RemoveFromWorld();
sObjectAccessor->RemoveObject(this);
@@ -175,14 +175,14 @@ bool GameObject::Create(uint32 guidlow, uint32 name_id, Map *map, uint32 phaseMa
return false;
}
GameObjectInfo const* goinfo = ObjectMgr::GetGameObjectInfo(name_id);
GameObjectTemplate const* goinfo = sObjectMgr->GetGameObjectTemplate(name_id);
if (!goinfo)
{
sLog->outErrorDb("Gameobject (GUID: %u Entry: %u) not created: it have not exist entry in `gameobject_template`. Map: %u (X: %f Y: %f Z: %f) ang: %f rotation0: %f rotation1: %f rotation2: %f rotation3: %f",guidlow, name_id, map->GetId(), x, y, z, ang, rotation0, rotation1, rotation2, rotation3);
return false;
}
Object::_Create(guidlow, goinfo->id, HIGHGUID_GAMEOBJECT);
Object::_Create(guidlow, goinfo->entry, HIGHGUID_GAMEOBJECT);
m_goInfo = goinfo;
@@ -202,7 +202,7 @@ bool GameObject::Create(uint32 guidlow, uint32 name_id, Map *map, uint32 phaseMa
SetUInt32Value(GAMEOBJECT_FACTION, goinfo->faction);
SetUInt32Value(GAMEOBJECT_FLAGS, goinfo->flags);
SetEntry(goinfo->id);
SetEntry(goinfo->entry);
SetUInt32Value(GAMEOBJECT_DISPLAYID, goinfo->displayId);
@@ -276,7 +276,7 @@ void GameObject::Update(uint32 diff)
case GAMEOBJECT_TYPE_TRAP:
{
// Arming Time for GAMEOBJECT_TYPE_TRAP (6)
GameObjectInfo const* goInfo = GetGOInfo();
GameObjectTemplate const* goInfo = GetGOInfo();
// Bombs
if (goInfo->trap.type == 2)
m_cooldownTime = time(NULL) + 10; // Hardcoded tooltip value
@@ -386,7 +386,7 @@ void GameObject::Update(uint32 diff)
if (isSpawned())
{
// traps can have time and can not have
GameObjectInfo const* goInfo = GetGOInfo();
GameObjectTemplate const* goInfo = GetGOInfo();
if (goInfo->type == GAMEOBJECT_TYPE_TRAP)
{
if (m_cooldownTime >= time(NULL))
@@ -653,7 +653,7 @@ void GameObject::SaveToDB()
void GameObject::SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask)
{
const GameObjectInfo *goI = GetGOInfo();
const GameObjectTemplate *goI = GetGOInfo();
if (!goI)
return;
@@ -816,7 +816,7 @@ bool GameObject::hasInvolvedQuest(uint32 quest_id) const
bool GameObject::IsTransport() const
{
// If something is marked as a transport, don't transmit an out of range packet for it.
GameObjectInfo const * gInfo = GetGOInfo();
GameObjectTemplate const * gInfo = GetGOInfo();
if (!gInfo) return false;
return gInfo->type == GAMEOBJECT_TYPE_TRANSPORT || gInfo->type == GAMEOBJECT_TYPE_MO_TRANSPORT;
}
@@ -825,7 +825,7 @@ bool GameObject::IsTransport() const
bool GameObject::IsDynTransport() const
{
// If something is marked as a transport, don't transmit an out of range packet for it.
GameObjectInfo const * gInfo = GetGOInfo();
GameObjectTemplate const * gInfo = GetGOInfo();
if (!gInfo) return false;
return gInfo->type == GAMEOBJECT_TYPE_MO_TRANSPORT || (gInfo->type == GAMEOBJECT_TYPE_TRANSPORT && !gInfo->transport.pause);
}
@@ -919,7 +919,7 @@ bool GameObject::ActivateToQuest(Player *pTarget) const
void GameObject::TriggeringLinkedGameObject(uint32 trapEntry, Unit* target)
{
GameObjectInfo const* trapInfo = sGOStorage.LookupEntry<GameObjectInfo>(trapEntry);
GameObjectTemplate const* trapInfo = sObjectMgr->GetGameObjectTemplate(trapEntry);
if (!trapInfo || trapInfo->type != GAMEOBJECT_TYPE_TRAP)
return;
@@ -1084,7 +1084,7 @@ void GameObject::Use(Unit* user)
//Sitting: Wooden bench, chairs enzz
case GAMEOBJECT_TYPE_CHAIR: //7
{
GameObjectInfo const* info = GetGOInfo();
GameObjectTemplate const* info = GetGOInfo();
if (!info)
return;
@@ -1174,7 +1174,7 @@ void GameObject::Use(Unit* user)
//big gun, its a spell/aura
case GAMEOBJECT_TYPE_GOOBER: //10
{
GameObjectInfo const* info = GetGOInfo();
GameObjectTemplate const* info = GetGOInfo();
if (user->GetTypeId() == TYPEID_PLAYER)
{
@@ -1210,7 +1210,7 @@ void GameObject::Use(Unit* user)
if (Battleground* bg = player->GetBattleground())
bg->EventPlayerUsedGO(player, this);
player->CastedCreatureOrGO(info->id, GetGUID(), 0);
player->CastedCreatureOrGO(info->entry, GetGUID(), 0);
}
if (uint32 trapEntry = info->goober.linkedTrapId)
@@ -1237,7 +1237,7 @@ void GameObject::Use(Unit* user)
}
case GAMEOBJECT_TYPE_CAMERA: //13
{
GameObjectInfo const* info = GetGOInfo();
GameObjectTemplate const* info = GetGOInfo();
if (!info)
return;
@@ -1343,7 +1343,7 @@ void GameObject::Use(Unit* user)
Unit* owner = GetOwner();
GameObjectInfo const* info = GetGOInfo();
GameObjectTemplate const* info = GetGOInfo();
// ritual owner is set for GO's without owner (not summoned)
if (!m_ritualOwner && !owner)
@@ -1421,7 +1421,7 @@ void GameObject::Use(Unit* user)
}
case GAMEOBJECT_TYPE_SPELLCASTER: //22
{
GameObjectInfo const* info = GetGOInfo();
GameObjectTemplate const* info = GetGOInfo();
if (!info)
return;
@@ -1443,7 +1443,7 @@ void GameObject::Use(Unit* user)
}
case GAMEOBJECT_TYPE_MEETINGSTONE: //23
{
GameObjectInfo const* info = GetGOInfo();
GameObjectTemplate const* info = GetGOInfo();
if (user->GetTypeId() != TYPEID_PLAYER)
return;
@@ -1464,7 +1464,7 @@ void GameObject::Use(Unit* user)
if (level < info->meetingstone.minLevel)
return;
if (info->id == 194097)
if (info->entry == 194097)
spellId = 61994; // Ritual of Summoning
else
spellId = 59782; // Summoning Stone Effect
@@ -1508,7 +1508,7 @@ void GameObject::Use(Unit* user)
Player* player = user->ToPlayer();
player->SendLoot(GetGUID(), LOOT_FISHINGHOLE);
player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT, GetGOInfo()->id);
player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT, GetGOInfo()->entry);
return;
}
@@ -1533,10 +1533,10 @@ void GameObject::Use(Unit* user)
// 179786 - Warsong Flag
// EotS:
// 184142 - Netherstorm Flag
GameObjectInfo const* info = GetGOInfo();
GameObjectTemplate const* info = GetGOInfo();
if (info)
{
switch(info->id)
switch(info->entry)
{
case 179785: // Silverwing Flag
// check if it's correct bg
@@ -1561,7 +1561,7 @@ void GameObject::Use(Unit* user)
}
case GAMEOBJECT_TYPE_BARBER_CHAIR: //32
{
GameObjectInfo const* info = GetGOInfo();
GameObjectTemplate const* info = GetGOInfo();
if (!info)
return;
@@ -38,15 +38,15 @@ class GameObjectAI;
#define MAX_GAMEOBJECT_QUEST_ITEMS 6
// from `gameobject_template`
struct GameObjectInfo
struct GameObjectTemplate
{
uint32 id;
uint32 entry;
uint32 type;
uint32 displayId;
char *name;
char *IconName;
char *castBarCaption;
char *unk1;
const char* name;
const char* IconName;
const char* castBarCaption;
const char* unk1;
uint32 faction;
uint32 flags;
float size;
@@ -398,9 +398,11 @@ struct GameObjectInfo
// not use for specific field access (only for output with loop by all filed), also this determinate max union size
struct
{
uint32 data[24];
uint32 data[MAX_GAMEOBJECT_DATA];
} raw;
};
char const* AIName;
uint32 ScriptId;
@@ -528,6 +530,9 @@ struct GameObjectInfo
}
};
// Benchmarked: Faster than std::map (insert/find)
typedef UNORDERED_MAP<uint32, GameObjectTemplate> GameObjectTemplateContainer;
class OPvPCapturePoint;
union GameObjectValue
@@ -620,7 +625,7 @@ class GameObject : public WorldObject, public GridObject<GameObject>
bool Create(uint32 guidlow, uint32 name_id, Map *map, uint32 phaseMask, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 animprogress, GOState go_state, uint32 artKit = 0);
void Update(uint32 p_time);
static GameObject* GetGameObject(WorldObject& object, uint64 guid);
GameObjectInfo const* GetGOInfo() const { return m_goInfo; }
GameObjectTemplate const* GetGOInfo() const { return m_goInfo; }
GameObjectData const* GetGOData() const { return m_goData; }
GameObjectValue * GetGOValue() const { return m_goValue; }
@@ -791,7 +796,7 @@ class GameObject : public WorldObject, public GridObject<GameObject>
ChairSlotAndUser ChairListSlots;
uint32 m_DBTableGuid; ///< For new or temporary gameobjects is 0 for saved it is lowguid
GameObjectInfo const* m_goInfo;
GameObjectTemplate const* m_goInfo;
GameObjectData const* m_goData;
GameObjectValue * const m_goValue;
+1 -1
View File
@@ -2279,7 +2279,7 @@ GameObject* WorldObject::SummonGameObject(uint32 entry, float x, float y, float
if (!IsInWorld())
return NULL;
GameObjectInfo const* goinfo = ObjectMgr::GetGameObjectInfo(entry);
GameObjectTemplate const* goinfo = sObjectMgr->GetGameObjectTemplate(entry);
if (!goinfo)
{
sLog->outErrorDb("Gameobject template %u not found in database!", entry);
@@ -54,7 +54,7 @@ void MapManager::LoadTransports()
Transport *t = new Transport(period, scriptId);
const GameObjectInfo *goinfo = ObjectMgr::GetGameObjectInfo(entry);
const GameObjectTemplate *goinfo = sObjectMgr->GetGameObjectTemplate(entry);
if (!goinfo)
{
@@ -207,7 +207,7 @@ bool Transport::Create(uint32 guidlow, uint32 entry, uint32 mapid, float x, floa
Object::_Create(guidlow, 0, HIGHGUID_MO_TRANSPORT);
GameObjectInfo const* goinfo = ObjectMgr::GetGameObjectInfo(entry);
GameObjectTemplate const* goinfo = sObjectMgr->GetGameObjectTemplate(entry);
if (!goinfo)
{
@@ -223,7 +223,7 @@ bool Transport::Create(uint32 guidlow, uint32 entry, uint32 mapid, float x, floa
//SetUInt32Value(GAMEOBJECT_FLAGS, goinfo->flags);
SetUInt32Value(GAMEOBJECT_FLAGS, MAKE_PAIR32(0x28, 0x64));
SetUInt32Value(GAMEOBJECT_LEVEL, m_period);
SetEntry(goinfo->id);
SetEntry(goinfo->entry);
SetUInt32Value(GAMEOBJECT_DISPLAYID, goinfo->displayId);