Core/ObjectMgr: Refactor sGOStorage
This commit is contained in:
@@ -137,7 +137,7 @@ void SmartAIMgr::LoadSmartAIFromDB()
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}
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case SMART_SCRIPT_TYPE_GAMEOBJECT:
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{
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if (!sGOStorage.LookupEntry<GameObjectInfo>((uint32)temp.entryOrGuid))
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if (!sObjectMgr->GetGameObjectTemplate((uint32)temp.entryOrGuid))
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{
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sLog->outErrorDb("SmartAIMgr::LoadSmartAIFromDB: GameObject entry (%u) does not exist, skipped loading.", uint32(temp.entryOrGuid));
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continue;
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@@ -241,7 +241,7 @@ bool SmartAIMgr::IsTargetValid(SmartScriptHolder e)
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case SMART_TARGET_GAMEOBJECT_DISTANCE:
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case SMART_TARGET_GAMEOBJECT_RANGE:
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{
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if (e.target.goDistance.entry && !sGOStorage.LookupEntry<GameObjectInfo>(e.target.goDistance.entry))
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if (e.target.goDistance.entry && !sObjectMgr->GetGameObjectTemplate(e.target.goDistance.entry))
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{
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sLog->outErrorDb("SmartAIMgr: Entry %d SourceType %u Event %u Action %u uses non-existent GameObject entry %u as target_param1, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), e.target.goDistance.entry);
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return false;
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@@ -1282,7 +1282,7 @@ class SmartAIMgr
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}
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inline bool IsGameObjectValid(SmartScriptHolder e, uint32 entry)
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{
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if (!sGOStorage.LookupEntry<GameObjectInfo>(uint32(entry)))
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if (!sObjectMgr->GetGameObjectTemplate(entry))
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{
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sLog->outErrorDb("SmartAIMgr: Entry %d SourceType %u Event %u Action %u uses non-existent GameObject entry %u, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), entry);
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return false;
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@@ -901,7 +901,7 @@ Transport* BattlegroundIC::CreateTransport(uint32 goEntry,uint32 period)
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{
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Transport* t = new Transport(period,0);
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const GameObjectInfo* goinfo = sObjectMgr->GetGameObjectInfo(goEntry);
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const GameObjectTemplate* goinfo = sObjectMgr->GetGameObjectTemplate(goEntry);
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if (!goinfo)
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{
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@@ -612,7 +612,7 @@ bool ChatHandler::HandleListObjectCommand(const char *args)
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return false;
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}
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GameObjectInfo const * gInfo = ObjectMgr::GetGameObjectInfo(go_id);
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GameObjectTemplate const * gInfo = sObjectMgr->GetGameObjectTemplate(go_id);
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if (!gInfo)
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{
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PSendSysMessage(LANG_COMMAND_LISTOBJINVALIDID, go_id);
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@@ -1307,21 +1307,17 @@ bool ChatHandler::HandleLookupObjectCommand(const char *args)
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uint32 count = 0;
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uint32 maxResults = sWorld->getIntConfig(CONFIG_MAX_RESULTS_LOOKUP_COMMANDS);
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for (uint32 id = 0; id< sGOStorage.MaxEntry; id++)
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GameObjectTemplateContainer const* gotc = sObjectMgr->GetGameObjectTemplates();
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for (GameObjectTemplateContainer::const_iterator itr = gotc->begin(); itr != gotc->end(); ++itr)
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{
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GameObjectInfo const* gInfo = sGOStorage.LookupEntry<GameObjectInfo>(id);
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if (!gInfo)
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continue;
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int loc_idx = GetSessionDbLocaleIndex();
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if (loc_idx >= 0)
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uint8 localeIndex = GetSessionDbLocaleIndex();
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if (localeIndex >= 0)
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{
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uint8 uloc_idx = uint8(loc_idx);
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if (GameObjectLocale const *gl = sObjectMgr->GetGameObjectLocale(id))
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if (GameObjectLocale const *gl = sObjectMgr->GetGameObjectLocale(itr->second.entry))
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{
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if (gl->Name.size() > uloc_idx && !gl->Name[uloc_idx].empty())
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if (gl->Name.size() > localeIndex && !gl->Name[localeIndex].empty())
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{
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std::string name = gl->Name[uloc_idx];
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std::string name = gl->Name[localeIndex];
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if (Utf8FitTo(name, wnamepart))
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{
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@@ -1332,9 +1328,9 @@ bool ChatHandler::HandleLookupObjectCommand(const char *args)
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}
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if (m_session)
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PSendSysMessage(LANG_GO_ENTRY_LIST_CHAT, id, id, name.c_str());
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PSendSysMessage(LANG_GO_ENTRY_LIST_CHAT, itr->second.entry, itr->second.entry, name.c_str());
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else
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PSendSysMessage(LANG_GO_ENTRY_LIST_CONSOLE, id, name.c_str());
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PSendSysMessage(LANG_GO_ENTRY_LIST_CONSOLE, itr->second.entry, name.c_str());
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if (!found)
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found = true;
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@@ -1345,7 +1341,7 @@ bool ChatHandler::HandleLookupObjectCommand(const char *args)
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}
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}
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std::string name = gInfo->name;
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std::string name = itr->second.name;
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if (name.empty())
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continue;
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@@ -1358,9 +1354,9 @@ bool ChatHandler::HandleLookupObjectCommand(const char *args)
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}
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if (m_session)
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PSendSysMessage(LANG_GO_ENTRY_LIST_CHAT, id, id, name.c_str());
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PSendSysMessage(LANG_GO_ENTRY_LIST_CHAT, itr->second.entry, itr->second.entry, name.c_str());
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else
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PSendSysMessage(LANG_GO_ENTRY_LIST_CONSOLE, id, name.c_str());
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PSendSysMessage(LANG_GO_ENTRY_LIST_CONSOLE, itr->second.entry, name.c_str());
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if (!found)
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found = true;
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@@ -1226,7 +1226,7 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond)
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{
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case SPELL_TARGET_TYPE_GAMEOBJECT:
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{
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if (cond->mConditionValue2 && !sGOStorage.LookupEntry<GameObjectInfo>(cond->mConditionValue2))
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if (cond->mConditionValue2 && !sObjectMgr->GetGameObjectTemplate(cond->mConditionValue2))
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{
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sLog->outErrorDb("SpellTarget condition has non existing gameobject (%u) as target, skipped", cond->mConditionValue2);
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return false;
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@@ -1369,7 +1369,7 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond)
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}
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case CONDITION_NEAR_GAMEOBJECT:
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{
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if (!sGOStorage.LookupEntry<GameObjectInfo>(cond->mConditionValue1))
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if (!sObjectMgr->GetGameObjectTemplate(cond->mConditionValue1))
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{
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sLog->outErrorDb("NearGameObject condition has non existing gameobject template entry (%u), skipped", cond->mConditionValue1);
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return false;
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@@ -87,7 +87,7 @@ bool GameObject::AIM_Initialize()
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std::string GameObject::GetAIName() const
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{
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return ObjectMgr::GetGameObjectInfo(GetEntry())->AIName;
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return sObjectMgr->GetGameObjectTemplate(GetEntry())->AIName;
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}
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void GameObject::CleanupsBeforeDelete(bool /*finalCleanup*/)
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@@ -113,7 +113,7 @@ void GameObject::CleanupsBeforeDelete(bool /*finalCleanup*/)
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ownerType = "pet";
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sLog->outError("Delete GameObject (GUID: %u Entry: %u SpellId %u LinkedGO %u) that lost references to owner (GUID %u Type '%s') GO list. Crash possible later.",
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GetGUIDLow(), GetGOInfo()->id, m_spellId, GetGOInfo()->GetLinkedGameObjectEntry(), GUID_LOPART(owner_guid), ownerType);
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GetGUIDLow(), GetGOInfo()->entry, m_spellId, GetGOInfo()->GetLinkedGameObjectEntry(), GUID_LOPART(owner_guid), ownerType);
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}
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}
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}
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@@ -146,7 +146,7 @@ void GameObject::RemoveFromWorld()
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if (Unit * owner = GetOwner())
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owner->RemoveGameObject(this,false);
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else
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sLog->outError("Delete GameObject (GUID: %u Entry: %u) that have references in not found creature %u GO list. Crash possible later.",GetGUIDLow(),GetGOInfo()->id,GUID_LOPART(owner_guid));
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sLog->outError("Delete GameObject (GUID: %u Entry: %u) that have references in not found creature %u GO list. Crash possible later.",GetGUIDLow(),GetGOInfo()->entry,GUID_LOPART(owner_guid));
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}
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WorldObject::RemoveFromWorld();
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sObjectAccessor->RemoveObject(this);
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@@ -175,14 +175,14 @@ bool GameObject::Create(uint32 guidlow, uint32 name_id, Map *map, uint32 phaseMa
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return false;
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}
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GameObjectInfo const* goinfo = ObjectMgr::GetGameObjectInfo(name_id);
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GameObjectTemplate const* goinfo = sObjectMgr->GetGameObjectTemplate(name_id);
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if (!goinfo)
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{
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sLog->outErrorDb("Gameobject (GUID: %u Entry: %u) not created: it have not exist entry in `gameobject_template`. Map: %u (X: %f Y: %f Z: %f) ang: %f rotation0: %f rotation1: %f rotation2: %f rotation3: %f",guidlow, name_id, map->GetId(), x, y, z, ang, rotation0, rotation1, rotation2, rotation3);
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return false;
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}
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Object::_Create(guidlow, goinfo->id, HIGHGUID_GAMEOBJECT);
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Object::_Create(guidlow, goinfo->entry, HIGHGUID_GAMEOBJECT);
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m_goInfo = goinfo;
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@@ -202,7 +202,7 @@ bool GameObject::Create(uint32 guidlow, uint32 name_id, Map *map, uint32 phaseMa
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SetUInt32Value(GAMEOBJECT_FACTION, goinfo->faction);
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SetUInt32Value(GAMEOBJECT_FLAGS, goinfo->flags);
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SetEntry(goinfo->id);
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SetEntry(goinfo->entry);
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SetUInt32Value(GAMEOBJECT_DISPLAYID, goinfo->displayId);
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@@ -276,7 +276,7 @@ void GameObject::Update(uint32 diff)
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case GAMEOBJECT_TYPE_TRAP:
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{
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// Arming Time for GAMEOBJECT_TYPE_TRAP (6)
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GameObjectInfo const* goInfo = GetGOInfo();
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GameObjectTemplate const* goInfo = GetGOInfo();
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// Bombs
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if (goInfo->trap.type == 2)
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m_cooldownTime = time(NULL) + 10; // Hardcoded tooltip value
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@@ -386,7 +386,7 @@ void GameObject::Update(uint32 diff)
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if (isSpawned())
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{
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// traps can have time and can not have
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GameObjectInfo const* goInfo = GetGOInfo();
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GameObjectTemplate const* goInfo = GetGOInfo();
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if (goInfo->type == GAMEOBJECT_TYPE_TRAP)
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{
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if (m_cooldownTime >= time(NULL))
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@@ -653,7 +653,7 @@ void GameObject::SaveToDB()
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void GameObject::SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask)
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{
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const GameObjectInfo *goI = GetGOInfo();
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const GameObjectTemplate *goI = GetGOInfo();
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if (!goI)
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return;
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@@ -816,7 +816,7 @@ bool GameObject::hasInvolvedQuest(uint32 quest_id) const
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bool GameObject::IsTransport() const
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{
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// If something is marked as a transport, don't transmit an out of range packet for it.
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GameObjectInfo const * gInfo = GetGOInfo();
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GameObjectTemplate const * gInfo = GetGOInfo();
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if (!gInfo) return false;
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return gInfo->type == GAMEOBJECT_TYPE_TRANSPORT || gInfo->type == GAMEOBJECT_TYPE_MO_TRANSPORT;
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}
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@@ -825,7 +825,7 @@ bool GameObject::IsTransport() const
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bool GameObject::IsDynTransport() const
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{
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// If something is marked as a transport, don't transmit an out of range packet for it.
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GameObjectInfo const * gInfo = GetGOInfo();
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GameObjectTemplate const * gInfo = GetGOInfo();
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if (!gInfo) return false;
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return gInfo->type == GAMEOBJECT_TYPE_MO_TRANSPORT || (gInfo->type == GAMEOBJECT_TYPE_TRANSPORT && !gInfo->transport.pause);
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}
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@@ -919,7 +919,7 @@ bool GameObject::ActivateToQuest(Player *pTarget) const
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void GameObject::TriggeringLinkedGameObject(uint32 trapEntry, Unit* target)
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{
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GameObjectInfo const* trapInfo = sGOStorage.LookupEntry<GameObjectInfo>(trapEntry);
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GameObjectTemplate const* trapInfo = sObjectMgr->GetGameObjectTemplate(trapEntry);
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if (!trapInfo || trapInfo->type != GAMEOBJECT_TYPE_TRAP)
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return;
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@@ -1084,7 +1084,7 @@ void GameObject::Use(Unit* user)
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//Sitting: Wooden bench, chairs enzz
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case GAMEOBJECT_TYPE_CHAIR: //7
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{
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GameObjectInfo const* info = GetGOInfo();
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GameObjectTemplate const* info = GetGOInfo();
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if (!info)
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return;
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@@ -1174,7 +1174,7 @@ void GameObject::Use(Unit* user)
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//big gun, its a spell/aura
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case GAMEOBJECT_TYPE_GOOBER: //10
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{
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GameObjectInfo const* info = GetGOInfo();
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GameObjectTemplate const* info = GetGOInfo();
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if (user->GetTypeId() == TYPEID_PLAYER)
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{
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@@ -1210,7 +1210,7 @@ void GameObject::Use(Unit* user)
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if (Battleground* bg = player->GetBattleground())
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bg->EventPlayerUsedGO(player, this);
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player->CastedCreatureOrGO(info->id, GetGUID(), 0);
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player->CastedCreatureOrGO(info->entry, GetGUID(), 0);
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}
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if (uint32 trapEntry = info->goober.linkedTrapId)
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@@ -1237,7 +1237,7 @@ void GameObject::Use(Unit* user)
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}
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case GAMEOBJECT_TYPE_CAMERA: //13
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{
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GameObjectInfo const* info = GetGOInfo();
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GameObjectTemplate const* info = GetGOInfo();
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if (!info)
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return;
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@@ -1343,7 +1343,7 @@ void GameObject::Use(Unit* user)
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Unit* owner = GetOwner();
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GameObjectInfo const* info = GetGOInfo();
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GameObjectTemplate const* info = GetGOInfo();
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// ritual owner is set for GO's without owner (not summoned)
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if (!m_ritualOwner && !owner)
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@@ -1421,7 +1421,7 @@ void GameObject::Use(Unit* user)
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}
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case GAMEOBJECT_TYPE_SPELLCASTER: //22
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{
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GameObjectInfo const* info = GetGOInfo();
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GameObjectTemplate const* info = GetGOInfo();
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if (!info)
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return;
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@@ -1443,7 +1443,7 @@ void GameObject::Use(Unit* user)
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}
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case GAMEOBJECT_TYPE_MEETINGSTONE: //23
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{
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GameObjectInfo const* info = GetGOInfo();
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GameObjectTemplate const* info = GetGOInfo();
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if (user->GetTypeId() != TYPEID_PLAYER)
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return;
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@@ -1464,7 +1464,7 @@ void GameObject::Use(Unit* user)
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if (level < info->meetingstone.minLevel)
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return;
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if (info->id == 194097)
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if (info->entry == 194097)
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spellId = 61994; // Ritual of Summoning
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else
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spellId = 59782; // Summoning Stone Effect
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@@ -1508,7 +1508,7 @@ void GameObject::Use(Unit* user)
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Player* player = user->ToPlayer();
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player->SendLoot(GetGUID(), LOOT_FISHINGHOLE);
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player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT, GetGOInfo()->id);
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player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT, GetGOInfo()->entry);
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return;
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}
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@@ -1533,10 +1533,10 @@ void GameObject::Use(Unit* user)
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// 179786 - Warsong Flag
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// EotS:
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// 184142 - Netherstorm Flag
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GameObjectInfo const* info = GetGOInfo();
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GameObjectTemplate const* info = GetGOInfo();
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if (info)
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{
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switch(info->id)
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switch(info->entry)
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{
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case 179785: // Silverwing Flag
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// check if it's correct bg
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@@ -1561,7 +1561,7 @@ void GameObject::Use(Unit* user)
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}
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case GAMEOBJECT_TYPE_BARBER_CHAIR: //32
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{
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GameObjectInfo const* info = GetGOInfo();
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GameObjectTemplate const* info = GetGOInfo();
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if (!info)
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return;
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@@ -38,15 +38,15 @@ class GameObjectAI;
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#define MAX_GAMEOBJECT_QUEST_ITEMS 6
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// from `gameobject_template`
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struct GameObjectInfo
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struct GameObjectTemplate
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{
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uint32 id;
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uint32 entry;
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uint32 type;
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uint32 displayId;
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char *name;
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char *IconName;
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char *castBarCaption;
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char *unk1;
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const char* name;
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const char* IconName;
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const char* castBarCaption;
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const char* unk1;
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uint32 faction;
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uint32 flags;
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float size;
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@@ -398,9 +398,11 @@ struct GameObjectInfo
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// not use for specific field access (only for output with loop by all filed), also this determinate max union size
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struct
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{
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uint32 data[24];
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uint32 data[MAX_GAMEOBJECT_DATA];
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} raw;
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};
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char const* AIName;
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uint32 ScriptId;
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@@ -528,6 +530,9 @@ struct GameObjectInfo
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}
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};
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// Benchmarked: Faster than std::map (insert/find)
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typedef UNORDERED_MAP<uint32, GameObjectTemplate> GameObjectTemplateContainer;
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class OPvPCapturePoint;
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union GameObjectValue
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@@ -620,7 +625,7 @@ class GameObject : public WorldObject, public GridObject<GameObject>
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bool Create(uint32 guidlow, uint32 name_id, Map *map, uint32 phaseMask, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 animprogress, GOState go_state, uint32 artKit = 0);
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void Update(uint32 p_time);
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static GameObject* GetGameObject(WorldObject& object, uint64 guid);
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GameObjectInfo const* GetGOInfo() const { return m_goInfo; }
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GameObjectTemplate const* GetGOInfo() const { return m_goInfo; }
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GameObjectData const* GetGOData() const { return m_goData; }
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GameObjectValue * GetGOValue() const { return m_goValue; }
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@@ -791,7 +796,7 @@ class GameObject : public WorldObject, public GridObject<GameObject>
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ChairSlotAndUser ChairListSlots;
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uint32 m_DBTableGuid; ///< For new or temporary gameobjects is 0 for saved it is lowguid
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GameObjectInfo const* m_goInfo;
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GameObjectTemplate const* m_goInfo;
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GameObjectData const* m_goData;
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GameObjectValue * const m_goValue;
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@@ -2279,7 +2279,7 @@ GameObject* WorldObject::SummonGameObject(uint32 entry, float x, float y, float
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if (!IsInWorld())
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return NULL;
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GameObjectInfo const* goinfo = ObjectMgr::GetGameObjectInfo(entry);
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GameObjectTemplate const* goinfo = sObjectMgr->GetGameObjectTemplate(entry);
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if (!goinfo)
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{
|
||||
sLog->outErrorDb("Gameobject template %u not found in database!", entry);
|
||||
|
||||
@@ -54,7 +54,7 @@ void MapManager::LoadTransports()
|
||||
|
||||
Transport *t = new Transport(period, scriptId);
|
||||
|
||||
const GameObjectInfo *goinfo = ObjectMgr::GetGameObjectInfo(entry);
|
||||
const GameObjectTemplate *goinfo = sObjectMgr->GetGameObjectTemplate(entry);
|
||||
|
||||
if (!goinfo)
|
||||
{
|
||||
@@ -207,7 +207,7 @@ bool Transport::Create(uint32 guidlow, uint32 entry, uint32 mapid, float x, floa
|
||||
|
||||
Object::_Create(guidlow, 0, HIGHGUID_MO_TRANSPORT);
|
||||
|
||||
GameObjectInfo const* goinfo = ObjectMgr::GetGameObjectInfo(entry);
|
||||
GameObjectTemplate const* goinfo = sObjectMgr->GetGameObjectTemplate(entry);
|
||||
|
||||
if (!goinfo)
|
||||
{
|
||||
@@ -223,7 +223,7 @@ bool Transport::Create(uint32 guidlow, uint32 entry, uint32 mapid, float x, floa
|
||||
//SetUInt32Value(GAMEOBJECT_FLAGS, goinfo->flags);
|
||||
SetUInt32Value(GAMEOBJECT_FLAGS, MAKE_PAIR32(0x28, 0x64));
|
||||
SetUInt32Value(GAMEOBJECT_LEVEL, m_period);
|
||||
SetEntry(goinfo->id);
|
||||
SetEntry(goinfo->entry);
|
||||
|
||||
SetUInt32Value(GAMEOBJECT_DISPLAYID, goinfo->displayId);
|
||||
|
||||
|
||||
@@ -1648,7 +1648,7 @@ void ObjectMgr::RemoveCreatureFromGrid(uint32 guid, CreatureData const* data)
|
||||
|
||||
uint32 ObjectMgr::AddGOData(uint32 entry, uint32 mapId, float x, float y, float z, float o, uint32 spawntimedelay, float rotation0, float rotation1, float rotation2, float rotation3)
|
||||
{
|
||||
GameObjectInfo const* goinfo = GetGameObjectInfo(entry);
|
||||
GameObjectTemplate const* goinfo = GetGameObjectTemplate(entry);
|
||||
if (!goinfo)
|
||||
return 0;
|
||||
|
||||
@@ -1821,7 +1821,7 @@ void ObjectMgr::LoadGameobjects()
|
||||
uint32 guid = fields[ 0].GetUInt32();
|
||||
uint32 entry = fields[ 1].GetUInt32();
|
||||
|
||||
GameObjectInfo const* gInfo = GetGameObjectInfo(entry);
|
||||
GameObjectTemplate const* gInfo = GetGameObjectTemplate(entry);
|
||||
if (!gInfo)
|
||||
{
|
||||
sLog->outErrorDb("Table `gameobject` has gameobject (GUID: %u) with non existing gameobject entry %u, skipped.", guid, entry);
|
||||
@@ -4726,7 +4726,7 @@ void ObjectMgr::LoadQuests()
|
||||
for (uint8 j = 0; j < QUEST_OBJECTIVES_COUNT; ++j)
|
||||
{
|
||||
int32 id = qinfo->ReqCreatureOrGOId[j];
|
||||
if (id < 0 && !sGOStorage.LookupEntry<GameObjectInfo>(-id))
|
||||
if (id < 0 && !sObjectMgr->GetGameObjectTemplate(-id))
|
||||
{
|
||||
sLog->outErrorDb("Quest %u has `ReqCreatureOrGOId%d` = %i but gameobject %u does not exist, quest can't be done.",
|
||||
qinfo->GetQuestId(),j+1,id,uint32(-id));
|
||||
@@ -5229,7 +5229,7 @@ void ObjectMgr::LoadScripts(ScriptsType type)
|
||||
continue;
|
||||
}
|
||||
|
||||
GameObjectInfo const* info = GetGameObjectInfo(data->id);
|
||||
GameObjectTemplate const* info = GetGameObjectTemplate(data->id);
|
||||
if (!info)
|
||||
{
|
||||
sLog->outErrorDb("Table `%s` has gameobject with invalid entry (GUID: %u Entry: %u) in SCRIPT_COMMAND_RESPAWN_GAMEOBJECT for script id %u",
|
||||
@@ -5244,7 +5244,7 @@ void ObjectMgr::LoadScripts(ScriptsType type)
|
||||
info->type == GAMEOBJECT_TYPE_TRAP)
|
||||
{
|
||||
sLog->outErrorDb("Table `%s` have gameobject type (%u) unsupported by command SCRIPT_COMMAND_RESPAWN_GAMEOBJECT for script id %u",
|
||||
tableName.c_str(), info->id, tmp.id);
|
||||
tableName.c_str(), info->entry, tmp.id);
|
||||
continue;
|
||||
}
|
||||
break;
|
||||
@@ -5279,7 +5279,7 @@ void ObjectMgr::LoadScripts(ScriptsType type)
|
||||
continue;
|
||||
}
|
||||
|
||||
GameObjectInfo const* info = GetGameObjectInfo(data->id);
|
||||
GameObjectTemplate const* info = GetGameObjectTemplate(data->id);
|
||||
if (!info)
|
||||
{
|
||||
sLog->outErrorDb("Table `%s` has gameobject with invalid entry (GUID: %u Entry: %u) in %s for script id %u",
|
||||
@@ -5290,7 +5290,7 @@ void ObjectMgr::LoadScripts(ScriptsType type)
|
||||
if (info->type != GAMEOBJECT_TYPE_DOOR)
|
||||
{
|
||||
sLog->outErrorDb("Table `%s` has gameobject type (%u) non supported by command %s for script id %u",
|
||||
tableName.c_str(), info->id, GetScriptCommandName(tmp.command).c_str(), tmp.id);
|
||||
tableName.c_str(), info->entry, GetScriptCommandName(tmp.command).c_str(), tmp.id);
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -5443,12 +5443,11 @@ void ObjectMgr::LoadEventScripts()
|
||||
|
||||
std::set<uint32> evt_scripts;
|
||||
// Load all possible script entries from gameobjects
|
||||
for (uint32 i = 1; i < sGOStorage.MaxEntry; ++i)
|
||||
{
|
||||
if (GameObjectInfo const * goInfo = sGOStorage.LookupEntry<GameObjectInfo>(i))
|
||||
if (uint32 eventId = goInfo->GetEventScriptId())
|
||||
evt_scripts.insert(eventId);
|
||||
}
|
||||
GameObjectTemplateContainer const* gotc = sObjectMgr->GetGameObjectTemplates();
|
||||
for (GameObjectTemplateContainer::const_iterator itr = gotc->begin(); itr != gotc->end(); ++itr)
|
||||
if (uint32 eventId = itr->second.GetEventScriptId())
|
||||
evt_scripts.insert(eventId);
|
||||
|
||||
// Load all possible script entries from spells
|
||||
for (uint32 i = 1; i < sSpellStore.GetNumRows(); ++i)
|
||||
{
|
||||
@@ -7050,213 +7049,256 @@ struct SQLGameObjectLoader : public SQLStorageLoaderBase<SQLGameObjectLoader>
|
||||
}
|
||||
};
|
||||
|
||||
inline void CheckGOLockId(GameObjectInfo const* goInfo,uint32 dataN,uint32 N)
|
||||
inline void CheckGOLockId(GameObjectTemplate* goInfo,uint32 dataN,uint32 N)
|
||||
{
|
||||
if (sLockStore.LookupEntry(dataN))
|
||||
return;
|
||||
|
||||
sLog->outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but lock (Id: %u) not found.",
|
||||
goInfo->id,goInfo->type,N,goInfo->door.lockId,goInfo->door.lockId);
|
||||
goInfo->entry,goInfo->type,N,goInfo->door.lockId,goInfo->door.lockId);
|
||||
}
|
||||
|
||||
inline void CheckGOLinkedTrapId(GameObjectInfo const* goInfo,uint32 dataN,uint32 N)
|
||||
inline void CheckGOLinkedTrapId(GameObjectTemplate const* goInfo,uint32 dataN,uint32 N)
|
||||
{
|
||||
if (GameObjectInfo const* trapInfo = sGOStorage.LookupEntry<GameObjectInfo>(dataN))
|
||||
if (GameObjectTemplate const* trapInfo = sObjectMgr->GetGameObjectTemplate(dataN))
|
||||
{
|
||||
if (trapInfo->type != GAMEOBJECT_TYPE_TRAP)
|
||||
sLog->outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but GO (Entry %u) have not GAMEOBJECT_TYPE_TRAP (%u) type.",
|
||||
goInfo->id,goInfo->type,N,dataN,dataN,GAMEOBJECT_TYPE_TRAP);
|
||||
goInfo->entry,goInfo->type,N,dataN,dataN,GAMEOBJECT_TYPE_TRAP);
|
||||
}
|
||||
}
|
||||
|
||||
inline void CheckGOSpellId(GameObjectInfo const* goInfo,uint32 dataN,uint32 N)
|
||||
inline void CheckGOSpellId(GameObjectTemplate const* goInfo,uint32 dataN,uint32 N)
|
||||
{
|
||||
if (sSpellStore.LookupEntry(dataN))
|
||||
return;
|
||||
|
||||
sLog->outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but Spell (Entry %u) not exist.",
|
||||
goInfo->id,goInfo->type,N,dataN,dataN);
|
||||
goInfo->entry,goInfo->type,N,dataN,dataN);
|
||||
}
|
||||
|
||||
inline void CheckAndFixGOChairHeightId(GameObjectInfo const* goInfo,uint32 const& dataN,uint32 N)
|
||||
inline void CheckAndFixGOChairHeightId(GameObjectTemplate const* goInfo,uint32 const& dataN,uint32 N)
|
||||
{
|
||||
if (dataN <= (UNIT_STAND_STATE_SIT_HIGH_CHAIR-UNIT_STAND_STATE_SIT_LOW_CHAIR))
|
||||
return;
|
||||
|
||||
sLog->outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but correct chair height in range 0..%i.",
|
||||
goInfo->id,goInfo->type,N,dataN,UNIT_STAND_STATE_SIT_HIGH_CHAIR-UNIT_STAND_STATE_SIT_LOW_CHAIR);
|
||||
goInfo->entry,goInfo->type,N,dataN,UNIT_STAND_STATE_SIT_HIGH_CHAIR-UNIT_STAND_STATE_SIT_LOW_CHAIR);
|
||||
|
||||
// prevent client and server unexpected work
|
||||
const_cast<uint32&>(dataN) = 0;
|
||||
}
|
||||
|
||||
inline void CheckGONoDamageImmuneId(GameObjectInfo const* goInfo,uint32 dataN,uint32 N)
|
||||
inline void CheckGONoDamageImmuneId(GameObjectTemplate* goTemplate, uint32 dataN, uint32 N)
|
||||
{
|
||||
// 0/1 correct values
|
||||
if (dataN <= 1)
|
||||
return;
|
||||
|
||||
sLog->outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but expected boolean (0/1) noDamageImmune field value.",
|
||||
goInfo->id,goInfo->type,N,dataN);
|
||||
sLog->outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but expected boolean (0/1) noDamageImmune field value.", goTemplate->entry, goTemplate->type, N, dataN);
|
||||
}
|
||||
|
||||
inline void CheckGOConsumable(GameObjectInfo const* goInfo,uint32 dataN,uint32 N)
|
||||
inline void CheckGOConsumable(GameObjectTemplate const* goInfo,uint32 dataN,uint32 N)
|
||||
{
|
||||
// 0/1 correct values
|
||||
if (dataN <= 1)
|
||||
return;
|
||||
|
||||
sLog->outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but expected boolean (0/1) consumable field value.",
|
||||
goInfo->id,goInfo->type,N,dataN);
|
||||
goInfo->entry,goInfo->type,N,dataN);
|
||||
}
|
||||
|
||||
void ObjectMgr::LoadGameobjectInfo()
|
||||
void ObjectMgr::LoadGameObjectTemplate()
|
||||
{
|
||||
uint32 oldMSTime = getMSTime();
|
||||
|
||||
SQLGameObjectLoader loader;
|
||||
loader.Load(sGOStorage);
|
||||
// 0 1 2 3 4 5 6 7 8 9 10 11 12
|
||||
QueryResult result = WorldDatabase.Query("SELECT entry, type, displayId, name, IconName, castBarCaption, unk1, faction, flags, size, questItem1, questItem2, questItem3, "
|
||||
// 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28
|
||||
"questItem4, questItem5, questItem6, data0, data1, data2, data3, data4, data5, data6, data7, data8, data9, data10, data11, data12, "
|
||||
// 29 30 31 32 33 34 35 36 37 38 39 40 41
|
||||
"data13, data14, data15, data16, data17, data18, data19, data20, data21, data22, data23, AIName, ScriptName "
|
||||
"FROM gameobject_template");
|
||||
|
||||
// some checks
|
||||
for (uint32 id = 1; id < sGOStorage.MaxEntry; id++)
|
||||
if (!result)
|
||||
{
|
||||
GameObjectInfo const* goInfo = sGOStorage.LookupEntry<GameObjectInfo>(id);
|
||||
if (!goInfo)
|
||||
continue;
|
||||
|
||||
// some GO types have unused go template, check goInfo->displayId at GO spawn data loading or ignore
|
||||
|
||||
switch(goInfo->type)
|
||||
{
|
||||
case GAMEOBJECT_TYPE_DOOR: //0
|
||||
{
|
||||
if (goInfo->door.lockId)
|
||||
CheckGOLockId(goInfo,goInfo->door.lockId,1);
|
||||
CheckGONoDamageImmuneId(goInfo,goInfo->door.noDamageImmune,3);
|
||||
break;
|
||||
}
|
||||
case GAMEOBJECT_TYPE_BUTTON: //1
|
||||
{
|
||||
if (goInfo->button.lockId)
|
||||
CheckGOLockId(goInfo,goInfo->button.lockId,1);
|
||||
CheckGONoDamageImmuneId(goInfo,goInfo->button.noDamageImmune,4);
|
||||
break;
|
||||
}
|
||||
case GAMEOBJECT_TYPE_QUESTGIVER: //2
|
||||
{
|
||||
if (goInfo->questgiver.lockId)
|
||||
CheckGOLockId(goInfo,goInfo->questgiver.lockId,0);
|
||||
CheckGONoDamageImmuneId(goInfo,goInfo->questgiver.noDamageImmune,5);
|
||||
break;
|
||||
}
|
||||
case GAMEOBJECT_TYPE_CHEST: //3
|
||||
{
|
||||
if (goInfo->chest.lockId)
|
||||
CheckGOLockId(goInfo,goInfo->chest.lockId,0);
|
||||
|
||||
CheckGOConsumable(goInfo,goInfo->chest.consumable,3);
|
||||
|
||||
if (goInfo->chest.linkedTrapId) // linked trap
|
||||
CheckGOLinkedTrapId(goInfo,goInfo->chest.linkedTrapId,7);
|
||||
break;
|
||||
}
|
||||
case GAMEOBJECT_TYPE_TRAP: //6
|
||||
{
|
||||
if (goInfo->trap.lockId)
|
||||
CheckGOLockId(goInfo,goInfo->trap.lockId,0);
|
||||
break;
|
||||
}
|
||||
case GAMEOBJECT_TYPE_CHAIR: //7
|
||||
CheckAndFixGOChairHeightId(goInfo,goInfo->chair.height,1);
|
||||
break;
|
||||
case GAMEOBJECT_TYPE_SPELL_FOCUS: //8
|
||||
{
|
||||
if (goInfo->spellFocus.focusId)
|
||||
{
|
||||
if (!sSpellFocusObjectStore.LookupEntry(goInfo->spellFocus.focusId))
|
||||
sLog->outErrorDb("Gameobject (Entry: %u GoType: %u) have data0=%u but SpellFocus (Id: %u) not exist.",
|
||||
id,goInfo->type,goInfo->spellFocus.focusId,goInfo->spellFocus.focusId);
|
||||
}
|
||||
|
||||
if (goInfo->spellFocus.linkedTrapId) // linked trap
|
||||
CheckGOLinkedTrapId(goInfo,goInfo->spellFocus.linkedTrapId,2);
|
||||
break;
|
||||
}
|
||||
case GAMEOBJECT_TYPE_GOOBER: //10
|
||||
{
|
||||
if (goInfo->goober.lockId)
|
||||
CheckGOLockId(goInfo,goInfo->goober.lockId,0);
|
||||
|
||||
CheckGOConsumable(goInfo,goInfo->goober.consumable,3);
|
||||
|
||||
if (goInfo->goober.pageId) // pageId
|
||||
{
|
||||
if (!GetPageText(goInfo->goober.pageId))
|
||||
sLog->outErrorDb("Gameobject (Entry: %u GoType: %u) have data7=%u but PageText (Entry %u) not exist.",
|
||||
id,goInfo->type,goInfo->goober.pageId,goInfo->goober.pageId);
|
||||
}
|
||||
CheckGONoDamageImmuneId(goInfo,goInfo->goober.noDamageImmune,11);
|
||||
if (goInfo->goober.linkedTrapId) // linked trap
|
||||
CheckGOLinkedTrapId(goInfo,goInfo->goober.linkedTrapId,12);
|
||||
break;
|
||||
}
|
||||
case GAMEOBJECT_TYPE_AREADAMAGE: //12
|
||||
{
|
||||
if (goInfo->areadamage.lockId)
|
||||
CheckGOLockId(goInfo,goInfo->areadamage.lockId,0);
|
||||
break;
|
||||
}
|
||||
case GAMEOBJECT_TYPE_CAMERA: //13
|
||||
{
|
||||
if (goInfo->camera.lockId)
|
||||
CheckGOLockId(goInfo,goInfo->camera.lockId,0);
|
||||
break;
|
||||
}
|
||||
case GAMEOBJECT_TYPE_MO_TRANSPORT: //15
|
||||
{
|
||||
if (goInfo->moTransport.taxiPathId)
|
||||
{
|
||||
if (goInfo->moTransport.taxiPathId >= sTaxiPathNodesByPath.size() || sTaxiPathNodesByPath[goInfo->moTransport.taxiPathId].empty())
|
||||
sLog->outErrorDb("Gameobject (Entry: %u GoType: %u) have data0=%u but TaxiPath (Id: %u) not exist.",
|
||||
id,goInfo->type,goInfo->moTransport.taxiPathId,goInfo->moTransport.taxiPathId);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case GAMEOBJECT_TYPE_SUMMONING_RITUAL: //18
|
||||
break;
|
||||
case GAMEOBJECT_TYPE_SPELLCASTER: //22
|
||||
{
|
||||
// always must have spell
|
||||
CheckGOSpellId(goInfo,goInfo->spellcaster.spellId,0);
|
||||
break;
|
||||
}
|
||||
case GAMEOBJECT_TYPE_FLAGSTAND: //24
|
||||
{
|
||||
if (goInfo->flagstand.lockId)
|
||||
CheckGOLockId(goInfo,goInfo->flagstand.lockId,0);
|
||||
CheckGONoDamageImmuneId(goInfo,goInfo->flagstand.noDamageImmune,5);
|
||||
break;
|
||||
}
|
||||
case GAMEOBJECT_TYPE_FISHINGHOLE: //25
|
||||
{
|
||||
if (goInfo->fishinghole.lockId)
|
||||
CheckGOLockId(goInfo,goInfo->fishinghole.lockId,4);
|
||||
break;
|
||||
}
|
||||
case GAMEOBJECT_TYPE_FLAGDROP: //26
|
||||
{
|
||||
if (goInfo->flagdrop.lockId)
|
||||
CheckGOLockId(goInfo,goInfo->flagdrop.lockId,0);
|
||||
CheckGONoDamageImmuneId(goInfo,goInfo->flagdrop.noDamageImmune,3);
|
||||
break;
|
||||
}
|
||||
case GAMEOBJECT_TYPE_BARBER_CHAIR: //32
|
||||
CheckAndFixGOChairHeightId(goInfo,goInfo->barberChair.chairheight,0);
|
||||
break;
|
||||
}
|
||||
sLog->outString(">> Loaded 0 gameobject definitions. DB table `gameobject_template` is empty.");
|
||||
sLog->outString();
|
||||
return;
|
||||
}
|
||||
|
||||
sLog->outString(">> Loaded %u game object templates in %u ms", sGOStorage.RecordCount, GetMSTimeDiffToNow(oldMSTime));
|
||||
uint32 count = 0;
|
||||
do
|
||||
{
|
||||
Field *fields = result->Fetch();
|
||||
|
||||
uint32 entry = fields[0].GetUInt32();
|
||||
|
||||
GameObjectTemplate got;
|
||||
|
||||
got.entry = entry;
|
||||
got.type = uint32(fields[1].GetUInt8());
|
||||
got.displayId = fields[2].GetUInt32();
|
||||
got.name = fields[3].GetCString();
|
||||
got.IconName = fields[4].GetCString();
|
||||
got.castBarCaption = fields[5].GetCString();
|
||||
got.unk1 = fields[6].GetCString();
|
||||
got.faction = uint32(fields[7].GetUInt16());
|
||||
got.flags = fields[8].GetUInt32();
|
||||
got.size = fields[9].GetFloat();
|
||||
|
||||
for (uint8 i = 0; i < MAX_GAMEOBJECT_QUEST_ITEMS; ++i)
|
||||
{
|
||||
got.questItems[i] = fields[10 + i].GetUInt32();
|
||||
}
|
||||
|
||||
for (uint8 i = 0; i < MAX_GAMEOBJECT_DATA; ++i)
|
||||
{
|
||||
got.raw.data[i] = fields[16 + i].GetUInt32();
|
||||
}
|
||||
|
||||
got.AIName = fields[40].GetCString();
|
||||
got.ScriptId = GetScriptId(fields[41].GetCString());
|
||||
|
||||
// Checks
|
||||
|
||||
switch(got.type)
|
||||
{
|
||||
case GAMEOBJECT_TYPE_DOOR: //0
|
||||
{
|
||||
if (got.door.lockId)
|
||||
CheckGOLockId(&got, got.door.lockId, 1);
|
||||
CheckGONoDamageImmuneId(&got, got.door.noDamageImmune, 3);
|
||||
break;
|
||||
}
|
||||
case GAMEOBJECT_TYPE_BUTTON: //1
|
||||
{
|
||||
if (got.button.lockId)
|
||||
CheckGOLockId(&got, got.button.lockId, 1);
|
||||
CheckGONoDamageImmuneId(&got, got.button.noDamageImmune, 4);
|
||||
break;
|
||||
}
|
||||
case GAMEOBJECT_TYPE_QUESTGIVER: //2
|
||||
{
|
||||
if (got.questgiver.lockId)
|
||||
CheckGOLockId(&got, got.questgiver.lockId, 0);
|
||||
CheckGONoDamageImmuneId(&got, got.questgiver.noDamageImmune, 5);
|
||||
break;
|
||||
}
|
||||
case GAMEOBJECT_TYPE_CHEST: //3
|
||||
{
|
||||
if (got.chest.lockId)
|
||||
CheckGOLockId(&got, got.chest.lockId, 0);
|
||||
|
||||
CheckGOConsumable(&got, got.chest.consumable, 3);
|
||||
|
||||
if (&got.chest.linkedTrapId) // linked trap
|
||||
CheckGOLinkedTrapId(&got, got.chest.linkedTrapId, 7);
|
||||
break;
|
||||
}
|
||||
case GAMEOBJECT_TYPE_TRAP: //6
|
||||
{
|
||||
if (got.trap.lockId)
|
||||
CheckGOLockId(&got, got.trap.lockId, 0);
|
||||
break;
|
||||
}
|
||||
case GAMEOBJECT_TYPE_CHAIR: //7
|
||||
CheckAndFixGOChairHeightId(&got, got.chair.height, 1);
|
||||
break;
|
||||
case GAMEOBJECT_TYPE_SPELL_FOCUS: //8
|
||||
{
|
||||
if (got.spellFocus.focusId)
|
||||
{
|
||||
if (!sSpellFocusObjectStore.LookupEntry(got.spellFocus.focusId))
|
||||
sLog->outErrorDb("GameObject (Entry: %u GoType: %u) have data0=%u but SpellFocus (Id: %u) not exist.",
|
||||
entry, got.type, got.spellFocus.focusId, got.spellFocus.focusId);
|
||||
}
|
||||
|
||||
if (got.spellFocus.linkedTrapId) // linked trap
|
||||
CheckGOLinkedTrapId(&got, got.spellFocus.linkedTrapId, 2);
|
||||
break;
|
||||
}
|
||||
case GAMEOBJECT_TYPE_GOOBER: //10
|
||||
{
|
||||
if (got.goober.lockId)
|
||||
CheckGOLockId(&got, got.goober.lockId, 0);
|
||||
|
||||
CheckGOConsumable(&got, got.goober.consumable, 3);
|
||||
|
||||
if (got.goober.pageId) // pageId
|
||||
{
|
||||
if (!GetPageText(got.goober.pageId))
|
||||
sLog->outErrorDb("GameObject (Entry: %u GoType: %u) have data7=%u but PageText (Entry %u) not exist.",
|
||||
entry, got.type, got.goober.pageId, got.goober.pageId);
|
||||
}
|
||||
CheckGONoDamageImmuneId(&got, got.goober.noDamageImmune, 11);
|
||||
if (got.goober.linkedTrapId) // linked trap
|
||||
CheckGOLinkedTrapId(&got, got.goober.linkedTrapId, 12);
|
||||
break;
|
||||
}
|
||||
case GAMEOBJECT_TYPE_AREADAMAGE: //12
|
||||
{
|
||||
if (got.areadamage.lockId)
|
||||
CheckGOLockId(&got, got.areadamage.lockId, 0);
|
||||
break;
|
||||
}
|
||||
case GAMEOBJECT_TYPE_CAMERA: //13
|
||||
{
|
||||
if (got.camera.lockId)
|
||||
CheckGOLockId(&got, got.camera.lockId, 0);
|
||||
break;
|
||||
}
|
||||
case GAMEOBJECT_TYPE_MO_TRANSPORT: //15
|
||||
{
|
||||
if (got.moTransport.taxiPathId)
|
||||
{
|
||||
if (got.moTransport.taxiPathId >= sTaxiPathNodesByPath.size() || sTaxiPathNodesByPath[got.moTransport.taxiPathId].empty())
|
||||
sLog->outErrorDb("GameObject (Entry: %u GoType: %u) have data0=%u but TaxiPath (Id: %u) not exist.",
|
||||
entry, got.type, got.moTransport.taxiPathId, got.moTransport.taxiPathId);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case GAMEOBJECT_TYPE_SUMMONING_RITUAL: //18
|
||||
break;
|
||||
case GAMEOBJECT_TYPE_SPELLCASTER: //22
|
||||
{
|
||||
// always must have spell
|
||||
CheckGOSpellId(&got, got.spellcaster.spellId, 0);
|
||||
break;
|
||||
}
|
||||
case GAMEOBJECT_TYPE_FLAGSTAND: //24
|
||||
{
|
||||
if (got.flagstand.lockId)
|
||||
CheckGOLockId(&got, got.flagstand.lockId, 0);
|
||||
CheckGONoDamageImmuneId(&got, got.flagstand.noDamageImmune, 5);
|
||||
break;
|
||||
}
|
||||
case GAMEOBJECT_TYPE_FISHINGHOLE: //25
|
||||
{
|
||||
if (got.fishinghole.lockId)
|
||||
CheckGOLockId(&got, got.fishinghole.lockId, 4);
|
||||
break;
|
||||
}
|
||||
case GAMEOBJECT_TYPE_FLAGDROP: //26
|
||||
{
|
||||
if (got.flagdrop.lockId)
|
||||
CheckGOLockId(&got, got.flagdrop.lockId, 0);
|
||||
CheckGONoDamageImmuneId(&got, got.flagdrop.noDamageImmune, 3);
|
||||
break;
|
||||
}
|
||||
case GAMEOBJECT_TYPE_BARBER_CHAIR: //32
|
||||
CheckAndFixGOChairHeightId(&got, got.barberChair.chairheight, 0);
|
||||
break;
|
||||
}
|
||||
|
||||
// Add to gameobject to map
|
||||
GameObjectTemplateStore[entry] = got;
|
||||
|
||||
++count;
|
||||
}
|
||||
while (result->NextRow());
|
||||
|
||||
sLog->outString(">> Loaded %u game object templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
||||
sLog->outString();
|
||||
}
|
||||
|
||||
@@ -8099,7 +8141,7 @@ void ObjectMgr::LoadGameobjectQuestRelations()
|
||||
|
||||
for (QuestRelations::iterator itr = mGOQuestRelations.begin(); itr != mGOQuestRelations.end(); ++itr)
|
||||
{
|
||||
GameObjectInfo const* goInfo = GetGameObjectInfo(itr->first);
|
||||
GameObjectTemplate const* goInfo = GetGameObjectTemplate(itr->first);
|
||||
if (!goInfo)
|
||||
sLog->outErrorDb("Table `gameobject_questrelation` have data for not existed gameobject entry (%u) and existed quest %u",itr->first,itr->second);
|
||||
else if (goInfo->type != GAMEOBJECT_TYPE_QUESTGIVER)
|
||||
@@ -8113,7 +8155,7 @@ void ObjectMgr::LoadGameobjectInvolvedRelations()
|
||||
|
||||
for (QuestRelations::iterator itr = mGOQuestInvolvedRelations.begin(); itr != mGOQuestInvolvedRelations.end(); ++itr)
|
||||
{
|
||||
GameObjectInfo const* goInfo = GetGameObjectInfo(itr->first);
|
||||
GameObjectTemplate const* goInfo = GetGameObjectTemplate(itr->first);
|
||||
if (!goInfo)
|
||||
sLog->outErrorDb("Table `gameobject_involvedrelation` have data for not existed gameobject entry (%u) and existed quest %u",itr->first,itr->second);
|
||||
else if (goInfo->type != GAMEOBJECT_TYPE_QUESTGIVER)
|
||||
@@ -8338,7 +8380,7 @@ void ObjectMgr::LoadGameObjectForQuests()
|
||||
|
||||
mGameObjectForQuestSet.clear(); // need for reload case
|
||||
|
||||
if (!sGOStorage.MaxEntry)
|
||||
if (!sObjectMgr->GetGameObjectTemplates()->empty())
|
||||
{
|
||||
sLog->outString(">> Loaded 0 GameObjects for quests");
|
||||
sLog->outString();
|
||||
@@ -8348,41 +8390,38 @@ void ObjectMgr::LoadGameObjectForQuests()
|
||||
uint32 count = 0;
|
||||
|
||||
// collect GO entries for GO that must activated
|
||||
for (uint32 go_entry = 1; go_entry < sGOStorage.MaxEntry; ++go_entry)
|
||||
GameObjectTemplateContainer const* gotc = sObjectMgr->GetGameObjectTemplates();
|
||||
for (GameObjectTemplateContainer::const_iterator itr = gotc->begin(); itr != gotc->end(); ++itr)
|
||||
{
|
||||
GameObjectInfo const* goInfo = sGOStorage.LookupEntry<GameObjectInfo>(go_entry);
|
||||
if (!goInfo)
|
||||
continue;
|
||||
|
||||
switch(goInfo->type)
|
||||
switch(itr->second.type)
|
||||
{
|
||||
// scan GO chest with loot including quest items
|
||||
case GAMEOBJECT_TYPE_CHEST:
|
||||
{
|
||||
uint32 loot_id = goInfo->GetLootId();
|
||||
uint32 loot_id = (itr->second.GetLootId());
|
||||
|
||||
// find quest loot for GO
|
||||
if (goInfo->chest.questId || LootTemplates_Gameobject.HaveQuestLootFor(loot_id))
|
||||
if (itr->second.chest.questId || LootTemplates_Gameobject.HaveQuestLootFor(loot_id))
|
||||
{
|
||||
mGameObjectForQuestSet.insert(go_entry);
|
||||
mGameObjectForQuestSet.insert(itr->second.entry);
|
||||
++count;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case GAMEOBJECT_TYPE_GENERIC:
|
||||
{
|
||||
if (goInfo->_generic.questID > 0) //quests objects
|
||||
if (itr->second._generic.questID > 0) //quests objects
|
||||
{
|
||||
mGameObjectForQuestSet.insert(go_entry);
|
||||
mGameObjectForQuestSet.insert(itr->second.entry);
|
||||
count++;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case GAMEOBJECT_TYPE_GOOBER:
|
||||
{
|
||||
if (goInfo->goober.questId > 0) //quests objects
|
||||
if (itr->second.goober.questId > 0) //quests objects
|
||||
{
|
||||
mGameObjectForQuestSet.insert(go_entry);
|
||||
mGameObjectForQuestSet.insert(itr->second.entry);
|
||||
count++;
|
||||
}
|
||||
break;
|
||||
@@ -9648,3 +9687,12 @@ void ObjectMgr::FreeGroupStorageId(Group* group)
|
||||
|
||||
mGroupStorage[storageId] = NULL;
|
||||
}
|
||||
|
||||
GameObjectTemplate const* ObjectMgr::GetGameObjectTemplate(uint32 entry)
|
||||
{
|
||||
GameObjectTemplateContainer::const_iterator itr = GameObjectTemplateStore.find(entry);
|
||||
if (itr != GameObjectTemplateStore.end())
|
||||
return &(itr->second);
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
@@ -45,7 +45,6 @@
|
||||
#include <functional>
|
||||
|
||||
extern SQLStorage sCreatureStorage;
|
||||
extern SQLStorage sGOStorage;
|
||||
|
||||
class Group;
|
||||
class Guild;
|
||||
@@ -640,11 +639,12 @@ class ObjectMgr
|
||||
Player* GetPlayer(uint64 guid) const { return ObjectAccessor::FindPlayer(guid); }
|
||||
Player* GetPlayerByLowGUID(uint32 lowguid) const;
|
||||
|
||||
static GameObjectInfo const *GetGameObjectInfo(uint32 id) { return sGOStorage.LookupEntry<GameObjectInfo>(id); }
|
||||
GameObjectTemplate const* GetGameObjectTemplate(uint32 entry);
|
||||
GameObjectTemplateContainer const* GetGameObjectTemplates() { return &GameObjectTemplateStore; }
|
||||
int LoadReferenceVendor(int32 vendor, int32 item_id, std::set<uint32> *skip_vendors);
|
||||
|
||||
void LoadGameobjectInfo();
|
||||
void AddGameobjectInfo(GameObjectInfo *goinfo);
|
||||
void LoadGameObjectTemplate();
|
||||
void AddGameobjectInfo(GameObjectTemplate *goinfo);
|
||||
|
||||
Group * GetGroupByGUID(uint32 guid) const;
|
||||
void AddGroup(Group* group) { mGroupSet.insert(group); }
|
||||
@@ -1405,6 +1405,7 @@ class ObjectMgr
|
||||
CreatureLocaleMap mCreatureLocaleMap;
|
||||
GameObjectDataMap mGameObjectDataMap;
|
||||
GameObjectLocaleMap mGameObjectLocaleMap;
|
||||
GameObjectTemplateContainer GameObjectTemplateStore;
|
||||
|
||||
ItemTemplateContainer ItemTemplateStore;
|
||||
ItemLocaleMap mItemLocaleMap;
|
||||
|
||||
@@ -1214,7 +1214,7 @@ namespace Trinity
|
||||
x(_x), y(_y), z(_z), range(_range), entry(_entry) {}
|
||||
bool operator() (GameObject* go)
|
||||
{
|
||||
if (!entry || (go->GetGOInfo() && go->GetGOInfo()->id == entry))
|
||||
if (!entry || (go->GetGOInfo() && go->GetGOInfo()->entry == entry))
|
||||
return go->IsInRange(x, y, z, range);
|
||||
else return false;
|
||||
}
|
||||
|
||||
@@ -1522,19 +1522,18 @@ void LoadLootTemplates_Gameobject()
|
||||
uint32 count = LootTemplates_Gameobject.LoadAndCollectLootIds(ids_set);
|
||||
|
||||
// remove real entries and check existence loot
|
||||
for (uint32 i = 1; i < sGOStorage.MaxEntry; ++i)
|
||||
GameObjectTemplateContainer const* gotc = sObjectMgr->GetGameObjectTemplates();
|
||||
for (GameObjectTemplateContainer::const_iterator itr = gotc->begin(); itr != gotc->end(); ++itr)
|
||||
{
|
||||
if (GameObjectInfo const* gInfo = sGOStorage.LookupEntry<GameObjectInfo>(i))
|
||||
if (uint32 lootid = itr->second.GetLootId())
|
||||
{
|
||||
if (uint32 lootid = gInfo->GetLootId())
|
||||
{
|
||||
if (sObjectMgr->IsGoOfSpecificEntrySpawned(gInfo->id) && ids_set.find(lootid) == ids_set.end())
|
||||
LootTemplates_Gameobject.ReportNotExistedId(lootid);
|
||||
else
|
||||
ids_setUsed.insert(lootid);
|
||||
}
|
||||
if (sObjectMgr->IsGoOfSpecificEntrySpawned(itr->second.entry) && ids_set.find(lootid) == ids_set.end())
|
||||
LootTemplates_Gameobject.ReportNotExistedId(lootid);
|
||||
else
|
||||
ids_setUsed.insert(lootid);
|
||||
}
|
||||
}
|
||||
|
||||
for (LootIdSet::const_iterator itr = ids_setUsed.begin(); itr != ids_setUsed.end(); ++itr)
|
||||
ids_set.erase(*itr);
|
||||
|
||||
|
||||
@@ -1439,6 +1439,7 @@ enum GameobjectTypes
|
||||
};
|
||||
|
||||
#define MAX_GAMEOBJECT_TYPE 36 // sending to client this or greater value can crash client.
|
||||
#define MAX_GAMEOBJECT_DATA 24 // Max number of uint32 vars in gameobject_template data field
|
||||
|
||||
enum GameObjectFlags
|
||||
{
|
||||
|
||||
@@ -120,7 +120,7 @@ bool OPvPCapturePoint::SetCapturePointData(uint32 entry, uint32 map, float x, fl
|
||||
sLog->outDebug(LOG_FILTER_OUTDOORPVP, "Creating capture point %u", entry);
|
||||
|
||||
// check info existence
|
||||
GameObjectInfo const* goinfo = ObjectMgr::GetGameObjectInfo(entry);
|
||||
GameObjectTemplate const* goinfo = sObjectMgr->GetGameObjectTemplate(entry);
|
||||
if (!goinfo || goinfo->type != GAMEOBJECT_TYPE_CAPTURE_POINT)
|
||||
{
|
||||
sLog->outError("OutdoorPvP: GO %u is not capture point!", entry);
|
||||
|
||||
@@ -683,7 +683,7 @@ void PoolMgr::LoadFromDB()
|
||||
continue;
|
||||
}
|
||||
|
||||
GameObjectInfo const* goinfo = ObjectMgr::GetGameObjectInfo(data->id);
|
||||
GameObjectTemplate const* goinfo = sObjectMgr->GetGameObjectTemplate(data->id);
|
||||
if (goinfo->type != GAMEOBJECT_TYPE_CHEST &&
|
||||
goinfo->type != GAMEOBJECT_TYPE_GOOBER &&
|
||||
goinfo->type != GAMEOBJECT_TYPE_FISHINGHOLE)
|
||||
|
||||
@@ -213,12 +213,12 @@ void WorldSession::HandleCreatureQueryOpcode(WorldPacket & recv_data)
|
||||
/// Only _static_ data send in this packet !!!
|
||||
void WorldSession::HandleGameObjectQueryOpcode(WorldPacket & recv_data)
|
||||
{
|
||||
uint32 entryID;
|
||||
recv_data >> entryID;
|
||||
uint32 entry;
|
||||
recv_data >> entry;
|
||||
uint64 guid;
|
||||
recv_data >> guid;
|
||||
|
||||
const GameObjectInfo *info = ObjectMgr::GetGameObjectInfo(entryID);
|
||||
const GameObjectTemplate *info = sObjectMgr->GetGameObjectTemplate(entry);
|
||||
if (info)
|
||||
{
|
||||
std::string Name;
|
||||
@@ -232,15 +232,15 @@ void WorldSession::HandleGameObjectQueryOpcode(WorldPacket & recv_data)
|
||||
int loc_idx = GetSessionDbLocaleIndex();
|
||||
if (loc_idx >= 0)
|
||||
{
|
||||
if (GameObjectLocale const *gl = sObjectMgr->GetGameObjectLocale(entryID))
|
||||
if (GameObjectLocale const *gl = sObjectMgr->GetGameObjectLocale(entry))
|
||||
{
|
||||
sObjectMgr->GetLocaleString(gl->Name, loc_idx, Name);
|
||||
sObjectMgr->GetLocaleString(gl->CastBarCaption, loc_idx, CastBarCaption);
|
||||
}
|
||||
}
|
||||
sLog->outDetail("WORLD: CMSG_GAMEOBJECT_QUERY '%s' - Entry: %u. ", info->name, entryID);
|
||||
sLog->outDetail("WORLD: CMSG_GAMEOBJECT_QUERY '%s' - Entry: %u. ", info->name, entry);
|
||||
WorldPacket data (SMSG_GAMEOBJECT_QUERY_RESPONSE, 150);
|
||||
data << uint32(entryID);
|
||||
data << uint32(entry);
|
||||
data << uint32(info->type);
|
||||
data << uint32(info->displayId);
|
||||
data << Name;
|
||||
@@ -258,9 +258,9 @@ void WorldSession::HandleGameObjectQueryOpcode(WorldPacket & recv_data)
|
||||
else
|
||||
{
|
||||
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_GAMEOBJECT_QUERY - Missing gameobject info for (GUID: %u, ENTRY: %u)",
|
||||
GUID_LOPART(guid), entryID);
|
||||
GUID_LOPART(guid), entry);
|
||||
WorldPacket data (SMSG_GAMEOBJECT_QUERY_RESPONSE, 4);
|
||||
data << uint32(entryID | 0x80000000);
|
||||
data << uint32(entry | 0x80000000);
|
||||
SendPacket(&data);
|
||||
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_GAMEOBJECT_QUERY_RESPONSE");
|
||||
}
|
||||
|
||||
@@ -2773,7 +2773,7 @@ void Spell::EffectOpenLock(SpellEffIndex effIndex)
|
||||
// Get lockId
|
||||
if (gameObjTarget)
|
||||
{
|
||||
GameObjectInfo const* goInfo = gameObjTarget->GetGOInfo();
|
||||
GameObjectTemplate const* goInfo = gameObjTarget->GetGOInfo();
|
||||
// Arathi Basin banner opening !
|
||||
if ((goInfo->type == GAMEOBJECT_TYPE_BUTTON && goInfo->button.noDamageImmune) ||
|
||||
(goInfo->type == GAMEOBJECT_TYPE_GOOBER && goInfo->goober.losOK))
|
||||
@@ -6340,7 +6340,7 @@ void Spell::EffectTransmitted(SpellEffIndex effIndex)
|
||||
{
|
||||
uint32 name_id = m_spellInfo->EffectMiscValue[effIndex];
|
||||
|
||||
GameObjectInfo const* goinfo = ObjectMgr::GetGameObjectInfo(name_id);
|
||||
GameObjectTemplate const* goinfo = sObjectMgr->GetGameObjectTemplate(name_id);
|
||||
|
||||
if (!goinfo)
|
||||
{
|
||||
|
||||
@@ -1284,7 +1284,7 @@ void World::SetInitialWorldSettings()
|
||||
sObjectMgr->LoadPageTexts();
|
||||
|
||||
sLog->outString("Loading Game Object Templates..."); // must be after LoadPageTexts
|
||||
sObjectMgr->LoadGameobjectInfo();
|
||||
sObjectMgr->LoadGameObjectTemplate();
|
||||
|
||||
sLog->outString("Loading Spell Rank Data...");
|
||||
sSpellMgr->LoadSpellRanks();
|
||||
|
||||
@@ -121,7 +121,7 @@ public:
|
||||
|
||||
char* spawntimeSecs = strtok(NULL, " ");
|
||||
|
||||
const GameObjectInfo *gInfo = ObjectMgr::GetGameObjectInfo(id);
|
||||
const GameObjectTemplate *gInfo = sObjectMgr->GetGameObjectTemplate(id);
|
||||
|
||||
if (!gInfo)
|
||||
{
|
||||
@@ -149,7 +149,7 @@ public:
|
||||
GameObject* pGameObj = new GameObject;
|
||||
uint32 db_lowGUID = sObjectMgr->GenerateLowGuid(HIGHGUID_GAMEOBJECT);
|
||||
|
||||
if (!pGameObj->Create(db_lowGUID, gInfo->id, map, chr->GetPhaseMaskForSpawn(), x, y, z, o, 0.0f, 0.0f, 0.0f, 0.0f, 0, GO_STATE_READY))
|
||||
if (!pGameObj->Create(db_lowGUID, gInfo->entry, map, chr->GetPhaseMaskForSpawn(), x, y, z, o, 0.0f, 0.0f, 0.0f, 0.0f, 0, GO_STATE_READY))
|
||||
{
|
||||
delete pGameObj;
|
||||
return false;
|
||||
@@ -303,7 +303,7 @@ public:
|
||||
return false;
|
||||
}
|
||||
|
||||
GameObjectInfo const* goI = ObjectMgr::GetGameObjectInfo(id);
|
||||
GameObjectTemplate const* goI = sObjectMgr->GetGameObjectTemplate(id);
|
||||
|
||||
if (!goI)
|
||||
{
|
||||
@@ -556,7 +556,7 @@ public:
|
||||
float z = fields[4].GetFloat();
|
||||
uint16 mapid = fields[5].GetUInt16();
|
||||
|
||||
GameObjectInfo const * gInfo = ObjectMgr::GetGameObjectInfo(entry);
|
||||
GameObjectTemplate const * gInfo = sObjectMgr->GetGameObjectTemplate(entry);
|
||||
|
||||
if (!gInfo)
|
||||
continue;
|
||||
@@ -588,7 +588,7 @@ public:
|
||||
entry = atoi((char*)args);
|
||||
}
|
||||
|
||||
GameObjectInfo const* goinfo = ObjectMgr::GetGameObjectInfo(entry);
|
||||
GameObjectTemplate const* goinfo = sObjectMgr->GetGameObjectTemplate(entry);
|
||||
|
||||
if (!goinfo)
|
||||
return false;
|
||||
|
||||
@@ -1094,7 +1094,7 @@ class spell_sindragosa_ice_tomb : public SpellScriptLoader
|
||||
{
|
||||
if (!ObjectMgr::GetCreatureTemplate(NPC_ICE_TOMB))
|
||||
return false;
|
||||
if (!ObjectMgr::GetGameObjectInfo(GO_ICE_BLOCK))
|
||||
if (!sObjectMgr->GetGameObjectTemplate(GO_ICE_BLOCK))
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -216,7 +216,7 @@ bool OutdoorPvPSI::HandleCustomSpell(Player *plr, uint32 spellId, GameObject *go
|
||||
if (!go || spellId != SI_SILITHYST_FLAG_GO_SPELL)
|
||||
return false;
|
||||
plr->CastSpell(plr,SI_SILITHYST_FLAG,true);
|
||||
if (go->GetGOInfo()->id == SI_SILITHYST_MOUND)
|
||||
if (go->GetGOInfo()->entry == SI_SILITHYST_MOUND)
|
||||
{
|
||||
// despawn go
|
||||
go->SetRespawnTime(0);
|
||||
|
||||
@@ -21,11 +21,8 @@
|
||||
|
||||
const char CreatureInfosrcfmt[]="iiiiiiiiiisssiiiiiiifffiffiifiiiiiiiiiiffiiiiiiiiiiiiiiiiiiiiiiiisiifffliiiiiiiliiisi";
|
||||
const char CreatureInfodstfmt[]="iiiiiiiiiisssibbiiiifffiffiifiiiiiiiiiiffiiiiiiiiiiiiiiiiiiiiiiiisiifffliiiiiiiliiiii";
|
||||
const char GameObjectInfosrcfmt[]="iiissssiifiiiiiiiiiiiiiiiiiiiiiiiiiiiiiissi";
|
||||
const char GameObjectInfodstfmt[]="iiissssiifiiiiiiiiiiiiiiiiiiiiiiiiiiiiiisii";
|
||||
|
||||
SQLStorage sCreatureStorage(CreatureInfosrcfmt, CreatureInfodstfmt, "entry","creature_template");
|
||||
SQLStorage sGOStorage(GameObjectInfosrcfmt, GameObjectInfodstfmt, "entry","gameobject_template");
|
||||
|
||||
void SQLStorage::Free ()
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user