*Cleanups and obsolete spell handlers remove.
--HG-- branch : trunk
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@@ -189,11 +189,11 @@ struct TRINITY_DLL_DECL ScriptedAI : public CreatureAI
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bool CanCast(Unit* Target, SpellEntry const *Spell, bool Triggered = false);
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void SetEquipmentSlots(bool bLoadDefault, int32 uiMainHand = EQUIP_NO_CHANGE, int32 uiOffHand = EQUIP_NO_CHANGE, int32 uiRanged = EQUIP_NO_CHANGE);
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void SetCombatMovement(bool CombatMove);
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bool EnterEvadeIfOutOfCombatArea(const uint32 uiDiff);
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protected:
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bool CombatMovement;
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