Core: Fix more warnings
--HG-- branch : trunk
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+1
-1
@@ -688,7 +688,7 @@ public:
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{
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//DoCast(me, SPELL_SUMMON_CYCLONE); // Doesn't work
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Cyclone_Timer = 30000+rand()%10000;
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Creature *Cyclone = me->SummonCreature(CREATURE_CYCLONE, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), (rand()%5), TEMPSUMMON_TIMED_DESPAWN, 15000);
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Creature *Cyclone = me->SummonCreature(CREATURE_CYCLONE, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), float(rand()%5), TEMPSUMMON_TIMED_DESPAWN, 15000);
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if (Cyclone)
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{
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CAST_CRE(Cyclone)->SetFloatValue(OBJECT_FIELD_SCALE_X, 3.0f);
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@@ -271,7 +271,7 @@ public:
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Map::PlayerList const &PlayerList = pMap->GetPlayers();
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for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
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{
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if (i->getSource() && i->getSource()->isAlive() && me->HasInArc((double)diff/20000*(double)M_PI*2,i->getSource()) && me->IsWithinDist(i->getSource(), SPOUT_DIST) && !i->getSource()->IsInWater())
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if (i->getSource() && i->getSource()->isAlive() && me->HasInArc(float(diff/20000*M_PI*2),i->getSource()) && me->IsWithinDist(i->getSource(), SPOUT_DIST) && !i->getSource()->IsInWater())
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DoCast(i->getSource(), SPELL_SPOUT, true);//only knock back palyers in arc, in 100yards, not in water
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}
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}
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@@ -76,9 +76,9 @@ public:
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if (Mushroom_Timer <= diff)
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{
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if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM,0))
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me->SummonCreature(17990, pTarget->GetPositionX()+(rand()%8), pTarget->GetPositionY()+(rand()%8), pTarget->GetPositionZ(), (rand()%5), TEMPSUMMON_TIMED_DESPAWN, 22000);
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me->SummonCreature(17990, pTarget->GetPositionX()+(rand()%8), pTarget->GetPositionY()+(rand()%8), pTarget->GetPositionZ(), float(rand()%5), TEMPSUMMON_TIMED_DESPAWN, 22000);
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else
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me->SummonCreature(17990, me->GetPositionX()+(rand()%8), me->GetPositionY()+(rand()%8), me->GetPositionZ(), (rand()%5), TEMPSUMMON_TIMED_DESPAWN, 22000);
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me->SummonCreature(17990, me->GetPositionX()+(rand()%8), me->GetPositionY()+(rand()%8), me->GetPositionZ(), float(rand()%5), TEMPSUMMON_TIMED_DESPAWN, 22000);
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Mushroom_Timer = 10000;
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} else Mushroom_Timer -= diff;
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