Core: Fix more warnings
--HG-- branch : trunk
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@@ -223,8 +223,8 @@ class boss_akilzon : public CreatureScript
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z = me->GetPositionZ();
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for (uint8 i = 0; i < 5+rand()%5; ++i)
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{
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x = 343+rand()%60;
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y = 1380+rand()%60;
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x = 343.0f+rand()%60;
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y = 1380.0f+rand()%60;
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if (Unit *trigger = me->SummonTrigger(x, y, z, 0, 2000))
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{
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trigger->setFaction(35);
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@@ -368,7 +368,7 @@ class boss_akilzon : public CreatureScript
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y = pTarget->GetPositionY() + irand(-10,10);
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z = pTarget->GetPositionZ() + urand(16,20);
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if (z > 95)
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z = 95 - urand(0,5);
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z = 95.0f - urand(0,5);
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}
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Creature *pCreature = me->SummonCreature(MOB_SOARING_EAGLE, x, y, z, 0, TEMPSUMMON_CORPSE_DESPAWN, 0);
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if (pCreature)
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@@ -407,7 +407,7 @@ class mob_akilzon_eagle : public CreatureScript
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uint32 EagleSwoop_Timer;
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bool arrived;
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uint32 TargetGUID;
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uint64 TargetGUID;
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void Reset()
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{
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@@ -452,7 +452,7 @@ class mob_akilzon_eagle : public CreatureScript
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y = pTarget->GetPositionY() + irand(-10,10);
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z = pTarget->GetPositionZ() + urand(10,15);
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if (z > 95)
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z = 95 - urand(0,5);
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z = 95.0f - urand(0,5);
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}
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else
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{
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@@ -223,8 +223,8 @@ class boss_janalai : public CreatureScript
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float dx, dy;
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for (int i(0); i < 40; ++i)
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{
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dx = irand(-area_dx/2, area_dx/2);
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dy = irand(-area_dy/2, area_dy/2);
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dx = float(irand(-area_dx/2, area_dx/2));
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dy = float(irand(-area_dy/2, area_dy/2));
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Creature* bomb = DoSpawnCreature(MOB_FIRE_BOMB, dx, dy, 0, 0, TEMPSUMMON_TIMED_DESPAWN, 15000);
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if (bomb) FireBombGUIDs[i] = bomb->GetGUID();
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@@ -638,9 +638,9 @@ class mob_janalai_hatchling : public CreatureScript
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{
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BuffetTimer = 7000;
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if (me->GetPositionY() > 1150)
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me->GetMotionMaster()->MovePoint(0, hatcherway[0][3][0]+rand()%4-2,1150+rand()%4-2,hatcherway[0][3][2]);
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me->GetMotionMaster()->MovePoint(0, hatcherway[0][3][0]+rand()%4-2,1150.0f+rand()%4-2,hatcherway[0][3][2]);
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else
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me->GetMotionMaster()->MovePoint(0,hatcherway[1][3][0]+rand()%4-2,1150+rand()%4-2,hatcherway[1][3][2]);
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me->GetMotionMaster()->MovePoint(0, hatcherway[1][3][0]+rand()%4-2,1150.0f+rand()%4-2,hatcherway[1][3][2]);
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me->SetUnitMovementFlags(MOVEMENTFLAG_LEVITATING);
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}
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