Core: Fix more warnings
--HG-- branch : trunk
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@@ -57,7 +57,7 @@ public:
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void SummonSpirits(Unit* victim)
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{
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if (Creature *Spirit = DoSpawnCreature(9178, irand(-9,9), irand(-9,9), 0, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 60000))
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if (Creature *Spirit = DoSpawnCreature(9178, float(irand(-9,9)), float(irand(-9,9)), 0, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 60000))
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Spirit->AI()->AttackStart(victim);
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}
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@@ -67,13 +67,13 @@ public:
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void SummonAdds(Unit* victim)
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{
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if (Creature *SummonedAdd = DoSpawnCreature(8901, irand(-14,14), irand(-14,14), 0, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 120000))
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if (Creature *SummonedAdd = DoSpawnCreature(8901, float(irand(-14,14)), float(irand(-14,14)), 0, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 120000))
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SummonedAdd->AI()->AttackStart(victim);
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}
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void SummonMedics(Unit* victim)
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{
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if (Creature *SummonedMedic = DoSpawnCreature(8894, irand(-9,9), irand(-9,9), 0, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 120000))
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if (Creature *SummonedMedic = DoSpawnCreature(8894, float(irand(-9,9)), float(irand(-9,9)), 0, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 120000))
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SummonedMedic->AI()->AttackStart(victim);
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}
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