*Use m_caster as caster of triggered spell in EffectTriggerSpell handler.
*Correct stance check in handleShapeshiftBoosts - by Sarjuuk *Minor cleanup in Unit.cpp. --HG-- branch : trunk
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@@ -2302,6 +2302,7 @@ enum CorpseDynFlags
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#define SPELL_ID_DESERTER 26013 // Deserter
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#define SPELL_ID_LOGINEFFECT 836 // LOGINEFFECT
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#define SPELL_ID_HONORLESS_TARGET 2479 // Honorless target
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#define SPELL_ID_DUEL_BEG 7267 // Beg
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enum WeatherType
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{
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