[7626] Fixed: Typo in InitStatsForLevel Author: rastikzzz
--HG-- branch : trunk
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@@ -1765,8 +1765,6 @@ float Map::GetVmapHeight(float x, float y, float z, bool useMaps) const
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return vmapHeight;
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}
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#include "World.h"
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uint16 Map::GetAreaFlag(float x, float y, float z) const
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{
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uint16 areaflag;
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+1
-1
@@ -2474,7 +2474,7 @@ void Player::InitStatsForLevel(bool reapplyMods)
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SetUInt32Value(PLAYER_FIELD_MOD_TARGET_PHYSICAL_RESISTANCE,0);
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for(int i = 0; i < MAX_SPELL_SCHOOL; ++i)
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{
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SetFloatValue(UNIT_FIELD_POWER_COST_MODIFIER+i,0.0f);
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SetUInt32Value(UNIT_FIELD_POWER_COST_MODIFIER+i,0);
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SetFloatValue(UNIT_FIELD_POWER_COST_MULTIPLIER+i,0.0f);
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}
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// Reset no reagent cost field
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