*Cleanup in ObjectAccessor - this should fix some crashes
--HG-- branch : trunk
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@@ -18526,7 +18526,7 @@ Pet* Player::GetPet() const
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if (!IS_PET_GUID(pet_guid))
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return NULL;
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Pet* pet = ObjectAccessor::GetPet(pet_guid);
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Pet* pet = ObjectAccessor::GetPet(*this, pet_guid);
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if (!pet)
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return NULL;
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