Fixed wrong duration for Dancing Rune Weapon, removed in 3.2.x, thx QiSoft.

--HG--
branch : trunk
This commit is contained in:
n0n4m3
2010-01-16 19:02:26 +03:00
parent b9c09071b0
commit e21e0ce95b
-1
View File
@@ -7335,7 +7335,6 @@ void Spell::SummonGuardian(uint32 i, uint32 entry, SummonPropertiesEntry const *
amount = 1; amount = 1;
break; break;
case 49028: // Dancing Rune Weapon case 49028: // Dancing Rune Weapon
duration += m_originalCaster->GetPower(POWER_RUNIC_POWER) * 10;
if (AuraEffect *aurEff = m_originalCaster->GetAuraEffect(63330, 0)) // glyph of Dancing Rune Weapon if (AuraEffect *aurEff = m_originalCaster->GetAuraEffect(63330, 0)) // glyph of Dancing Rune Weapon
duration += aurEff->GetAmount(); duration += aurEff->GetAmount();
break; break;