From e20a541494952a762aea01a81f5b7b2a56b47237 Mon Sep 17 00:00:00 2001 From: enjoi Date: Wed, 18 Aug 2010 06:51:59 +0100 Subject: [PATCH] Core/Vehicles: Players cannot enter a vehicle when in combat. Fixes issue 1966. --HG-- branch : trunk --- src/server/game/Entities/Unit/Unit.cpp | 3 +++ 1 file changed, 3 insertions(+) diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 28c6240ce4..52dcb7915d 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -16358,6 +16358,9 @@ void Unit::EnterVehicle(Vehicle *vehicle, int8 seatId) if (GetTypeId() == TYPEID_PLAYER) { + if(this->ToPlayer()->isInCombat()) + return; + this->ToPlayer()->InterruptNonMeleeSpells(false); this->ToPlayer()->StopCastingCharm(); this->ToPlayer()->StopCastingBindSight();