Core/Players: Fix average item level calculation: omit shirt shot, not chest armor slot. Thanks to AreYouSiries for pointing out.
See issue #894
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@@ -24601,8 +24601,8 @@ float Player::GetAverageItemLevel()
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for (int i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; ++i)
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{
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// don't check tabard, ranged, offhand or chest
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if (i == EQUIPMENT_SLOT_TABARD || i == EQUIPMENT_SLOT_RANGED || i == EQUIPMENT_SLOT_OFFHAND || i == EQUIPMENT_SLOT_CHEST)
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// don't check tabard, ranged, offhand or shirt
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if (i == EQUIPMENT_SLOT_TABARD || i == EQUIPMENT_SLOT_RANGED || i == EQUIPMENT_SLOT_OFFHAND || i == EQUIPMENT_SLOT_BODY)
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continue;
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if (m_items[i] && m_items[i]->GetTemplate())
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