Core/Players: Fix average item level calculation: omit shirt shot, not chest armor slot. Thanks to AreYouSiries for pointing out.

See issue #894
This commit is contained in:
Machiavelli
2011-06-12 03:06:33 +02:00
parent b9e8694540
commit e1f7f9e5b1
+2 -2
View File
@@ -24601,8 +24601,8 @@ float Player::GetAverageItemLevel()
for (int i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; ++i)
{
// don't check tabard, ranged, offhand or chest
if (i == EQUIPMENT_SLOT_TABARD || i == EQUIPMENT_SLOT_RANGED || i == EQUIPMENT_SLOT_OFFHAND || i == EQUIPMENT_SLOT_CHEST)
// don't check tabard, ranged, offhand or shirt
if (i == EQUIPMENT_SLOT_TABARD || i == EQUIPMENT_SLOT_RANGED || i == EQUIPMENT_SLOT_OFFHAND || i == EQUIPMENT_SLOT_BODY)
continue;
if (m_items[i] && m_items[i]->GetTemplate())