*Rename SPELL_EFFECT_CHARGE_2 to SPELL_EFFECT_CHARGE_DEST, fix its implementation.
--HG-- branch : trunk
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@@ -347,7 +347,7 @@ class Spell
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void EffectSelfResurrect(uint32 i);
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void EffectSkinning(uint32 i);
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void EffectCharge(uint32 i);
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void EffectCharge2(uint32 i);
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void EffectChargeDest(uint32 i);
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void EffectProspecting(uint32 i);
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void EffectMilling(uint32 i);
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void EffectRenamePet(uint32 i);
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