Core: Removed unused functions (leftovers from sd2, was needed when scripts were built as separate dll)
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@@ -5646,7 +5646,7 @@ void ObjectMgr::LoadInstanceEncounters()
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{
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case ENCOUNTER_CREDIT_KILL_CREATURE:
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{
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CreatureInfo const* creatureInfo = GetCreatureInfo(creditEntry);
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CreatureInfo const* creatureInfo = GetCreatureTemplate(creditEntry);
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if (!creatureInfo)
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{
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sLog->outErrorDb("Table `instance_encounters` has an invalid creature (entry %u) linked to the encounter %u (%s), skipped!", creditEntry, entry, dungeonEncounter->encounterName[0]);
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@@ -8591,7 +8591,7 @@ void ObjectMgr::LoadMailLevelRewards()
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continue;
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}
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if (!GetCreatureTemplateStore(senderEntry))
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if (!GetCreatureTemplate(senderEntry))
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{
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sLog->outErrorDb("Table `mail_level_reward` have not existed sender creature entry (%u) for level %u that invalid not include any player races, ignoring.",senderEntry,level);
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continue;
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@@ -9167,12 +9167,6 @@ void ObjectMgr::LoadDbScriptStrings()
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sLog->outErrorDb("Table `db_script_string` has unused string id %u", *itr);
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}
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// Functions for scripting access
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uint32 GetAreaTriggerScriptId(uint32 trigger_id)
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{
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return sObjectMgr->GetAreaTriggerScriptId(trigger_id);
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}
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bool LoadTrinityStrings(char const* table, int32 start_value, int32 end_value)
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{
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// MAX_DB_SCRIPT_STRING_ID is max allowed negative value for scripts (scrpts can use only more deep negative values
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@@ -9186,36 +9180,6 @@ bool LoadTrinityStrings(char const* table, int32 start_value, int32 end_value)
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return sObjectMgr->LoadTrinityStrings(table, start_value, end_value);
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}
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uint32 GetScriptId(const char *name)
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{
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return sObjectMgr->GetScriptId(name);
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}
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ObjectMgr::ScriptNameMap & GetScriptNames()
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{
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return sObjectMgr->GetScriptNames();
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}
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GameObjectInfo const *GetGameObjectInfo(uint32 id)
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{
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return ObjectMgr::GetGameObjectInfo(id);
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}
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CreatureInfo const *GetCreatureInfo(uint32 id)
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{
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return ObjectMgr::GetCreatureTemplate(id);
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}
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CreatureInfo const* GetCreatureTemplateStore(uint32 entry)
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{
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return sCreatureStorage.LookupEntry<CreatureInfo>(entry);
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}
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Quest const* GetQuestTemplateStore(uint32 entry)
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{
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return sObjectMgr->GetQuestTemplate(entry);
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}
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CreatureBaseStats const* ObjectMgr::GetCreatureBaseStats(uint8 level, uint8 unitClass)
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{
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CreatureBaseStatsMap::const_iterator it = m_creatureBaseStatsMap.find(MAKE_PAIR16(level,unitClass));
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