Core: Removed unused functions (leftovers from sd2, was needed when scripts were built as separate dll)

This commit is contained in:
Shauren
2011-04-01 20:31:15 +02:00
parent 2cc51e2482
commit e1bacef346
18 changed files with 29 additions and 96 deletions
@@ -392,7 +392,7 @@ void CreatureEventAI::ProcessAction(CreatureEventAI_Action const& action, uint32
me->setFaction(action.set_faction.factionId);
else
{
if (CreatureInfo const* ci = GetCreatureTemplateStore(me->GetEntry()))
if (CreatureInfo const* ci = ObjectMgr::GetCreatureTemplate(me->GetEntry()))
{
//if no id provided, assume reset and then use default
if (me->getFaction() != ci->faction_A)
@@ -408,7 +408,7 @@ void CreatureEventAI::ProcessAction(CreatureEventAI_Action const& action, uint32
//set model based on entry from creature_template
if (action.morph.creatureId)
{
if (CreatureInfo const* ci = GetCreatureTemplateStore(action.morph.creatureId))
if (CreatureInfo const* ci = ObjectMgr::GetCreatureTemplate(action.morph.creatureId))
{
uint32 display_id = sObjectMgr->ChooseDisplayId(0,ci);
me->SetDisplayId(display_id);
@@ -831,7 +831,7 @@ void CreatureEventAI::ProcessAction(CreatureEventAI_Action const& action, uint32
// set model based on entry from creature_template
if (action.mount.creatureId)
{
if (CreatureInfo const* cInfo = GetCreatureTemplateStore(action.mount.creatureId))
if (CreatureInfo const* cInfo = ObjectMgr::GetCreatureTemplate(action.mount.creatureId))
{
uint32 display_id = sObjectMgr->ChooseDisplayId(0, cInfo);
me->Mount(display_id);
@@ -234,7 +234,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
}
else
{
if (CreatureInfo const* ci = GetCreatureTemplateStore((*itr)->ToCreature()->GetEntry()))
if (CreatureInfo const* ci = ObjectMgr::GetCreatureTemplate((*itr)->ToCreature()->GetEntry()))
{
if ((*itr)->ToCreature()->getFaction() != ci->faction_A)
{
@@ -266,7 +266,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
//set model based on entry from creature_template
if (e.action.morphOrMount.creature)
{
if (CreatureInfo const* ci = GetCreatureTemplateStore(e.action.morphOrMount.creature))
if (CreatureInfo const* ci = ObjectMgr::GetCreatureTemplate(e.action.morphOrMount.creature))
{
uint32 display_id = sObjectMgr->ChooseDisplayId(0, ci);
(*itr)->ToCreature()->SetDisplayId(display_id);
@@ -940,7 +940,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
{
if (e.action.morphOrMount.creature > 0)
{
if (CreatureInfo const* cInfo = GetCreatureTemplateStore(e.action.morphOrMount.creature))
if (CreatureInfo const* cInfo = ObjectMgr::GetCreatureTemplate(e.action.morphOrMount.creature))
{
uint32 display_id = sObjectMgr->ChooseDisplayId(0, cInfo);
(*itr)->ToUnit()->Mount(display_id);