*Some work on vehicle.
--HG-- branch : trunk
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@@ -7000,7 +7000,7 @@ void AuraEffect::HandleAuraControlVehicle(bool apply, bool Real, bool /*changeAm
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//if(caster->GetTypeId() == TYPEID_PLAYER)
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// if(Pet *pet = ((Player*)caster)->GetPet())
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// pet->Remove(PET_SAVE_AS_CURRENT);
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caster->EnterVehicle(vehicle, 0);
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caster->EnterVehicle(vehicle, m_amount - 1);
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}
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else
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{
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