Core/Spell:
* Fix Nourish heal calculation * Fix some codestyle
This commit is contained in:
@@ -10751,7 +10751,7 @@ uint32 Unit::SpellDamageBonusDone(Unit* victim, SpellInfo const* spellProto, uin
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if (bonus->ap_dot_bonus > 0)
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if (bonus->ap_dot_bonus > 0)
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{
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{
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WeaponAttackType attType = (spellProto->IsRangedWeaponSpell() && spellProto->DmgClass != SPELL_DAMAGE_CLASS_MELEE) ? RANGED_ATTACK : BASE_ATTACK;
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WeaponAttackType attType = (spellProto->IsRangedWeaponSpell() && spellProto->DmgClass != SPELL_DAMAGE_CLASS_MELEE) ? RANGED_ATTACK : BASE_ATTACK;
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float APbonus = (float) victim->GetTotalAuraModifier(attType == BASE_ATTACK ? SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS : SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS);
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float APbonus = float(victim->GetTotalAuraModifier(attType == BASE_ATTACK ? SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS : SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS));
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APbonus += GetTotalAttackPowerValue(attType);
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APbonus += GetTotalAttackPowerValue(attType);
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DoneTotal += int32(bonus->ap_dot_bonus * stack * ApCoeffMod * APbonus);
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DoneTotal += int32(bonus->ap_dot_bonus * stack * ApCoeffMod * APbonus);
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}
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}
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@@ -10762,7 +10762,7 @@ uint32 Unit::SpellDamageBonusDone(Unit* victim, SpellInfo const* spellProto, uin
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if (bonus->ap_bonus > 0)
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if (bonus->ap_bonus > 0)
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{
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{
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WeaponAttackType attType = (spellProto->IsRangedWeaponSpell() && spellProto->DmgClass != SPELL_DAMAGE_CLASS_MELEE) ? RANGED_ATTACK : BASE_ATTACK;
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WeaponAttackType attType = (spellProto->IsRangedWeaponSpell() && spellProto->DmgClass != SPELL_DAMAGE_CLASS_MELEE) ? RANGED_ATTACK : BASE_ATTACK;
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float APbonus = (float) victim->GetTotalAuraModifier(attType == BASE_ATTACK ? SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS : SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS);
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float APbonus = float(victim->GetTotalAuraModifier(attType == BASE_ATTACK ? SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS : SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS));
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APbonus += GetTotalAttackPowerValue(attType);
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APbonus += GetTotalAttackPowerValue(attType);
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DoneTotal += int32(bonus->ap_bonus * stack * ApCoeffMod * APbonus);
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DoneTotal += int32(bonus->ap_bonus * stack * ApCoeffMod * APbonus);
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}
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}
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@@ -1581,12 +1581,12 @@ void Spell::EffectHeal(SpellEffIndex /*effIndex*/)
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//addhealth += tickheal * tickcount;
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//addhealth += tickheal * tickcount;
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//addhealth = caster->SpellHealingBonus(m_spellInfo, addhealth, HEAL, unitTarget);
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//addhealth = caster->SpellHealingBonus(m_spellInfo, addhealth, HEAL, unitTarget);
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}
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}
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// Glyph of Nourish
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// Nourish
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else if (m_spellInfo->SpellFamilyName == SPELLFAMILY_DRUID && m_spellInfo->SpellFamilyFlags[1] & 0x2000000)
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else if (m_spellInfo->SpellFamilyName == SPELLFAMILY_DRUID && m_spellInfo->SpellFamilyFlags[1] & 0x2000000)
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{
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{
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addhealth = caster->SpellHealingBonusDone(unitTarget, m_spellInfo, addhealth, HEAL);
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addhealth = caster->SpellHealingBonusDone(unitTarget, m_spellInfo, addhealth, HEAL);
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addhealth = unitTarget->SpellHealingBonusTaken(caster, m_spellInfo, addhealth, HEAL);
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// Glyph of Nourish
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if (AuraEffect const* aurEff = m_caster->GetAuraEffect(62971, 0))
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if (AuraEffect const* aurEff = m_caster->GetAuraEffect(62971, 0))
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{
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{
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Unit::AuraEffectList const& Periodic = unitTarget->GetAuraEffectsByType(SPELL_AURA_PERIODIC_HEAL);
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Unit::AuraEffectList const& Periodic = unitTarget->GetAuraEffectsByType(SPELL_AURA_PERIODIC_HEAL);
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