Core/Quests: Fixed remaining issues with quest crediting (note: previous commits did not introduce issues, only revealed them)

Core/DBLayer: Fixed more compile warnings
Core/Spells: Corrected code style from revision 634af79146

Closes issue #3956.

--HG--
branch : trunk
This commit is contained in:
Shauren
2010-09-12 19:17:58 +02:00
parent 976cc3f8c4
commit e0ffae436c
9 changed files with 33 additions and 28 deletions
+19 -12
View File
@@ -16117,12 +16117,12 @@ void Unit::SetAuraStack(uint32 spellId, Unit *target, uint32 stack)
aura->SetStackAmount(stack);
}
void Unit::ApplyResilience(const Unit * pVictim, float * crit, int32 * damage, bool isCrit, CombatRating type) const
void Unit::ApplyResilience(const Unit *pVictim, float *crit, int32 *damage, bool isCrit, CombatRating type) const
{
if (IsVehicle() || pVictim->IsVehicle())
return;
const Unit * source = ToPlayer();
const Unit *source = ToPlayer();
if (!source)
{
source = ToCreature();
@@ -16134,7 +16134,7 @@ void Unit::ApplyResilience(const Unit * pVictim, float * crit, int32 * damage, b
}
}
const Unit * target = pVictim->ToPlayer();
const Unit *target = pVictim->ToPlayer();
if (!target)
{
target = pVictim->ToCreature();
@@ -16145,6 +16145,7 @@ void Unit::ApplyResilience(const Unit * pVictim, float * crit, int32 * damage, b
target = target->ToPlayer();
}
}
if (!target)
return;
@@ -16152,29 +16153,35 @@ void Unit::ApplyResilience(const Unit * pVictim, float * crit, int32 * damage, b
{
case CR_CRIT_TAKEN_MELEE:
// Crit chance reduction works against nonpets
if (crit) (*crit) -= target->ToPlayer()->GetMeleeCritChanceReduction();
if (crit)
*crit -= target->ToPlayer()->GetMeleeCritChanceReduction();
if (source && damage)
{
if (isCrit) (*damage) -= target->ToPlayer()->GetMeleeCritDamageReduction((*damage));
(*damage) -= target->ToPlayer()->GetMeleeDamageReduction((*damage));
if (isCrit)
*damage -= target->ToPlayer()->GetMeleeCritDamageReduction(*damage);
*damage -= target->ToPlayer()->GetMeleeDamageReduction(*damage);
}
break;
case CR_CRIT_TAKEN_RANGED:
// Crit chance reduction works against nonpets
if (crit) (*crit) -= target->ToPlayer()->GetRangedCritChanceReduction();
if (crit)
*crit -= target->ToPlayer()->GetRangedCritChanceReduction();
if (source && damage)
{
if (isCrit) (*damage) -= target->ToPlayer()->GetRangedCritDamageReduction((*damage));
(*damage) -= target->ToPlayer()->GetRangedDamageReduction((*damage));
if (isCrit)
*damage -= target->ToPlayer()->GetRangedCritDamageReduction(*damage);
*damage -= target->ToPlayer()->GetRangedDamageReduction(*damage);
}
break;
case CR_CRIT_TAKEN_SPELL:
// Crit chance reduction works against nonpets
if (crit) (*crit) -= target->ToPlayer()->GetSpellCritChanceReduction();
if (crit)
*crit -= target->ToPlayer()->GetSpellCritChanceReduction();
if (source && damage)
{
if (isCrit) (*damage) -= target->ToPlayer()->GetSpellCritDamageReduction((*damage));
(*damage) -= target->ToPlayer()->GetSpellDamageReduction((*damage));
if (isCrit)
*damage -= target->ToPlayer()->GetSpellCritDamageReduction(*damage);
*damage -= target->ToPlayer()->GetSpellDamageReduction(*damage);
}
break;
default: