Use method IsCoordValid() to replace explicit checks.
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@@ -39,7 +39,7 @@ template<class T, class CONTAINER>
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inline void
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Cell::Visit(const CellCoord& standing_cell, TypeContainerVisitor<T, CONTAINER> &visitor, Map &m) const
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{
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if (standing_cell.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || standing_cell.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP)
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if (!standing_cell.IsCoordValid())
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return;
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uint16 district = (District)this->data.Part.reserved;
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@@ -170,7 +170,7 @@ template<class T, class CONTAINER>
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inline void
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Cell::Visit(const CellCoord& standing_cell, TypeContainerVisitor<T, CONTAINER> &visitor, Map &m, float radius, float x_off, float y_off) const
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{
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if (standing_cell.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || standing_cell.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP)
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if (!standing_cell.IsCoordValid())
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return;
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//no jokes here... Actually placing ASSERT() here was good idea, but
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@@ -71,7 +71,7 @@ typedef NGrid<MAX_NUMBER_OF_CELLS, Player, AllWorldObjectTypes, AllGridObjectTyp
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typedef TypeMapContainer<AllGridObjectTypes> GridTypeMapContainer;
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typedef TypeMapContainer<AllWorldObjectTypes> WorldTypeMapContainer;
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template<const unsigned int LIMIT>
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template<uint32 LIMIT>
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struct CoordPair
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{
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CoordPair(uint32 x=0, uint32 y=0)
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@@ -123,17 +123,22 @@ struct CoordPair
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y_coord = LIMIT - 1;
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}
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bool IsCoordValid() const
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{
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return x_coord < LIMIT && y_coord < LIMIT;
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}
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uint32 x_coord;
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uint32 y_coord;
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};
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template<const unsigned int LIMIT>
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template<uint32 LIMIT>
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bool operator==(const CoordPair<LIMIT> &p1, const CoordPair<LIMIT> &p2)
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{
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return (p1.x_coord == p2.x_coord && p1.y_coord == p2.y_coord);
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}
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template<const unsigned int LIMIT>
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template<uint32 LIMIT>
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bool operator!=(const CoordPair<LIMIT> &p1, const CoordPair<LIMIT> &p2)
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{
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return !(p1 == p2);
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