Use method IsCoordValid() to replace explicit checks.

This commit is contained in:
megamage
2011-10-18 11:05:32 -04:00
parent c29ff41001
commit e0d933fed8
4 changed files with 19 additions and 15 deletions
+2 -2
View File
@@ -156,14 +156,14 @@ class ObjectAccessor
return NULL;
CellCoord p = Trinity::ComputeCellCoord(x, y);
if (p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP)
if (!p.IsCoordValid())
{
sLog->outError("ObjectAccessor::GetObjectInWorld: invalid coordinates supplied X:%f Y:%f grid cell [%u:%u]", x, y, p.x_coord, p.y_coord);
return NULL;
}
CellCoord q = Trinity::ComputeCellCoord(obj->GetPositionX(), obj->GetPositionY());
if (q.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || q.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP)
if (!q.IsCoordValid())
{
sLog->outError("ObjectAccessor::GetObjecInWorld: object (GUID: %u TypeId: %u) has invalid coordinates X:%f Y:%f grid cell [%u:%u]", obj->GetGUIDLow(), obj->GetTypeId(), obj->GetPositionX(), obj->GetPositionY(), q.x_coord, q.y_coord);
return NULL;