--HG--
branch : trunk
This commit is contained in:
megamage
2009-02-12 17:21:33 -06:00
12 changed files with 213 additions and 154 deletions
+24 -8
View File
@@ -929,14 +929,30 @@ UPDATE `creature_template` SET `ScriptName`='npc_mortog_steamhead' WHERE `entry`
UPDATE `creature_template` SET `ScriptName`='npc_kayra_longmane' WHERE `entry`=17969; UPDATE `creature_template` SET `ScriptName`='npc_kayra_longmane' WHERE `entry`=17969;
/* ZUL'AMAN */ /* ZUL'AMAN */
UPDATE `instance_template` SET `script`='instance_zulaman' WHERE `map`=568; UPDATE `instance_template` SET `script` = 'instance_zulaman' WHERE `map`=568;
UPDATE `creature_template` SET `ScriptName`='boss_janalai' WHERE `entry`=23578; UPDATE `creature_template` SET `ScriptName` = 'boss_janalai' WHERE `entry`=23578;
UPDATE `creature_template` SET `ScriptName`='boss_nalorakk' WHERE `entry`=23576; UPDATE `creature_template` SET `ScriptName` = 'boss_nalorakk' WHERE `entry`=23576;
UPDATE `creature_template` SET `ScriptName`='mob_jandalai_firebomb' WHERE `entry`=23920; UPDATE `creature_template` SET `ScriptName` = 'mob_janalai_firebomb' WHERE `entry`=23920;
UPDATE `creature_template` SET `ScriptName`='mob_amanishi_hatcher' WHERE `entry`=23818; UPDATE `creature_template` SET `ScriptName` = 'mob_janalai_hatcher' WHERE `entry`=23818;
UPDATE `creature_template` SET `ScriptName`='mob_hatchling' WHERE `entry`=23598; UPDATE `creature_template` SET `ScriptName` = 'mob_janalai_hatchling' WHERE `entry`=23598;
UPDATE `creature_template` SET `ScriptName`='npc_forest_frog' WHERE `entry`=24396; UPDATE `creature_template` SET `ScriptName` = 'mob_janalai_egg' WHERE `entry`=23817;
UPDATE `creature_template` SET `ScriptName`='boss_akilzon' WHERE `entry`=23574; UPDATE `creature_template` SET `ScriptName` = 'npc_forest_frog' WHERE `entry`=24396;
UPDATE `creature_template` SET `ScriptName` = 'boss_akilzon' where entry = 23574;
UPDATE `creature_template` SET `ScriptName` = 'mob_akilzon_eagle' where `entry`=24858;
UPDATE `creature_template` SET `ScriptName` = 'boss_halazzi' WHERE `entry` = '23577';
UPDATE `creature_template` SET `ScriptName` = 'mob_halazzi_lynx' WHERE `entry` = '24143';
UPDATE `creature_template` SET `ScriptName` = 'boss_hexlord_malacrass' WHERE `entry` =24239;
UPDATE `creature_template` SET `ScriptName` = 'boss_alyson_antille' WHERE `entry` =24240;
UPDATE `creature_template` SET `ScriptName` = 'boss_thurg' WHERE `entry` =24241;
UPDATE `creature_template` SET `ScriptName` = 'boss_slither' WHERE `entry` =24242;
UPDATE `creature_template` SET `ScriptName` = 'boss_lord_raadan' WHERE `entry` =24243;
UPDATE `creature_template` SET `ScriptName` = 'boss_gazakroth' WHERE `entry` =24244;
UPDATE `creature_template` SET `ScriptName` = 'boss_fenstalker' WHERE `entry` =24245;
UPDATE `creature_template` SET `ScriptName` = 'boss_darkheart' WHERE `entry` =24246;
UPDATE `creature_template` SET `ScriptName` = 'boss_koragg' WHERE `entry` =24247;
UPDATE `creature_template` SET `ScriptName` = 'boss_zuljin' WHERE `entry` =23863;
UPDATE `creature_template` SET `ScriptName` = 'do_nothing' WHERE `entry` = '24187';
UPDATE `creature_template` SET `ScriptName` = 'mob_zuljin_vortex' WHERE `entry` = '24136';
/* ZUL'FARRAK */ /* ZUL'FARRAK */
UPDATE `creature_template` SET `ScriptName`='npc_sergeant_bly' WHERE `entry`=7604; UPDATE `creature_template` SET `ScriptName`='npc_sergeant_bly' WHERE `entry`=7604;
@@ -73,8 +73,7 @@ void npc_escortAI::JustRespawned()
IsBeingEscorted = false; IsBeingEscorted = false;
IsOnHold = false; IsOnHold = false;
//Re-Enable gossip //Re-Enable questgiver flag
m_creature->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
m_creature->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER); m_creature->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
Reset(); Reset();
@@ -298,7 +297,6 @@ void npc_escortAI::Start(bool bAttack, bool bDefend, bool bRun, uint64 pGUID)
Returning = false; Returning = false;
IsOnHold = false; IsOnHold = false;
//Disable gossip //Disable questgiver flag
m_creature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
m_creature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER); m_creature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
} }
@@ -483,7 +483,7 @@ bool GossipSelect_npc_susurrus(Player *player, Creature *_Creature, uint32 sende
#define MOB_SPARK 17243 #define MOB_SPARK 17243
#define GO_NAGA_FLAG 181694 #define GO_NAGA_FLAG 181694
static float SparkPos[4] = {-5030.95, -11291.99, 7.97}; static float SparkPos[3] = {-5030.95, -11291.99, 7.97};
struct TRINITY_DLL_DECL npc_geezleAI : public ScriptedAI struct TRINITY_DLL_DECL npc_geezleAI : public ScriptedAI
{ {
@@ -158,7 +158,7 @@ void hyjalAI::SummonCreature(uint32 entry, float Base[4][3])
AttackLoc[i] = AttackArea[Faction][i]; AttackLoc[i] = AttackArea[Faction][i];
} }
Creature* pCreature = m_creature->SummonCreature(entry, SpawnLoc[0], SpawnLoc[1], SpawnLoc[2], 0, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 120000); Creature* pCreature = m_creature->SummonCreature(entry, SpawnLoc[0], SpawnLoc[1], SpawnLoc[2], 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 120000);
if(pCreature) if(pCreature)
{ {
// Increment Enemy Count to be used in World States and instance script // Increment Enemy Count to be used in World States and instance script
@@ -167,6 +167,7 @@ void hyjalAI::SummonCreature(uint32 entry, float Base[4][3])
pCreature->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); pCreature->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
pCreature->GetMotionMaster()->MovePoint(0, AttackLoc[0],AttackLoc[1],AttackLoc[2]); pCreature->GetMotionMaster()->MovePoint(0, AttackLoc[0],AttackLoc[1],AttackLoc[2]);
pCreature->AddThreat(m_creature, 0.0f); pCreature->AddThreat(m_creature, 0.0f);
pCreature->setActive(true);
DoZoneInCombat(pCreature); DoZoneInCombat(pCreature);
// Check if creature is a boss. // Check if creature is a boss.
@@ -43,10 +43,10 @@ bool GOHello_go_main_chambers_access_panel(Player *player, GameObject* _GO)
if (!pInstance) if (!pInstance)
return false; return false;
if (_GO->GetEntry() == ACCESS_PANEL_HYDRO && pInstance->GetData(TYPE_HYDROMANCER_THESPIA) == DONE) if (_GO->GetEntry() == ACCESS_PANEL_HYDRO && (pInstance->GetData(TYPE_HYDROMANCER_THESPIA) == DONE || pInstance->GetData(TYPE_HYDROMANCER_THESPIA) == SPECIAL))
pInstance->SetData(TYPE_HYDROMANCER_THESPIA,SPECIAL); pInstance->SetData(TYPE_HYDROMANCER_THESPIA,SPECIAL);
if (_GO->GetEntry() == ACCESS_PANEL_MEK && pInstance->GetData(TYPE_MEKGINEER_STEAMRIGGER) == DONE) if (_GO->GetEntry() == ACCESS_PANEL_MEK && (pInstance->GetData(TYPE_MEKGINEER_STEAMRIGGER) == DONE || pInstance->GetData(TYPE_MEKGINEER_STEAMRIGGER) == SPECIAL))
pInstance->SetData(TYPE_MEKGINEER_STEAMRIGGER,SPECIAL); pInstance->SetData(TYPE_MEKGINEER_STEAMRIGGER,SPECIAL);
return true; return true;
@@ -174,6 +174,9 @@ struct TRINITY_DLL_DECL instance_steam_vault : public ScriptedInstance
Encounter[3] = data; Encounter[3] = data;
break; break;
} }
if(data == DONE || data == SPECIAL)
SaveToDB();
} }
uint32 GetData(uint32 type) uint32 GetData(uint32 type)
@@ -205,6 +208,37 @@ struct TRINITY_DLL_DECL instance_steam_vault : public ScriptedInstance
} }
return 0; return 0;
} }
const char* Save()
{
OUT_SAVE_INST_DATA;
std::ostringstream stream;
stream << Encounter[0] << " " << Encounter[1] << " " << Encounter[2] << " " << Encounter[3];
char* out = new char[stream.str().length() + 1];
strcpy(out, stream.str().c_str());
if(out)
{
OUT_SAVE_INST_DATA_COMPLETE;
return out;
}
return NULL;
}
void Load(const char* in)
{
if(!in)
{
OUT_LOAD_INST_DATA_FAIL;
return;
}
OUT_LOAD_INST_DATA(in);
std::istringstream stream(in);
stream >> Encounter[0] >> Encounter[1] >> Encounter[2] >> Encounter[3];
for(uint8 i = 0; i < ENCOUNTERS; ++i)
if(Encounter[i] == IN_PROGRESS)
Encounter[i] = NOT_STARTED;
OUT_LOAD_INST_DATA_COMPLETE;
}
}; };
InstanceData* GetInstanceData_instance_steam_vault(Map* map) InstanceData* GetInstanceData_instance_steam_vault(Map* map)
@@ -118,6 +118,7 @@ struct TRINITY_DLL_DECL boss_moroesAI : public ScriptedAI
DoScriptText(SAY_AGGRO, m_creature); DoScriptText(SAY_AGGRO, m_creature);
AddsAttack(); AddsAttack();
DoZoneInCombat();
} }
void KilledUnit(Unit* victim) void KilledUnit(Unit* victim)
@@ -251,8 +252,10 @@ struct TRINITY_DLL_DECL boss_moroesAI : public ScriptedAI
{ {
Temp = Unit::GetUnit((*m_creature),AddGUID[i]); Temp = Unit::GetUnit((*m_creature),AddGUID[i]);
if (Temp && Temp->isAlive()) if (Temp && Temp->isAlive())
{
((Creature*)Temp)->AI()->AttackStart(m_creature->getVictim()); ((Creature*)Temp)->AI()->AttackStart(m_creature->getVictim());
else DoZoneInCombat(Temp);
}else
EnterEvadeMode(); EnterEvadeMode();
} }
} }
@@ -17,7 +17,7 @@
/* ScriptData /* ScriptData
SDName: Boss_Nightbane SDName: Boss_Nightbane
SD%Complete: 80 SD%Complete: 80
SDComment: SDComment: skelleton adds need 2 more, timers, SDComment: SDComment: Timers may incorrect
SDCategory: Karazhan SDCategory: Karazhan
EndScriptData */ EndScriptData */
@@ -353,10 +353,11 @@ struct TRINITY_DLL_DECL boss_nightbaneAI : public ScriptedAI
{ {
if (!Skeletons) if (!Skeletons)
{ {
DoCast(m_creature->getVictim(), SPELL_SUMMON_SKELETON); for (uint8 i = 0; i <= 3; ++i)
DoCast(m_creature->getVictim(), SPELL_SUMMON_SKELETON); {
DoCast(m_creature->getVictim(), SPELL_SUMMON_SKELETON); DoCast(m_creature->getVictim(), SPELL_SUMMON_SKELETON);
Skeletons = true; Skeletons = true;
}
} }
if (RainofBonesTimer < diff && !RainBones) // only once at the beginning of phase 2 if (RainofBonesTimer < diff && !RainBones) // only once at the beginning of phase 2
@@ -50,7 +50,7 @@ struct TRINITY_DLL_DECL boss_sapphironAI : public ScriptedAI
uint32 Fly2_Timer; uint32 Fly2_Timer;
uint32 Beserk_Timer; uint32 Beserk_Timer;
uint32 phase; uint32 phase;
bool landoff; bool IsInFly;
uint32 land_Timer; uint32 land_Timer;
void Reset() void Reset()
@@ -60,13 +60,13 @@ struct TRINITY_DLL_DECL boss_sapphironAI : public ScriptedAI
Blizzard_Timer = 20000; Blizzard_Timer = 20000;
Fly_Timer = 45000; Fly_Timer = 45000;
Icebolt_Timer = 4000; Icebolt_Timer = 4000;
land_Timer = 2000; land_Timer = 0;
Beserk_Timer = 0; Beserk_Timer = 0;
phase = 1; phase = 1;
Icebolt_Count = 0; Icebolt_Count = 0;
landoff = false; IsInFly = false;
//m_creature->ApplySpellMod(SPELL_FROST_AURA, SPELLMOD_DURATION, -1); m_creature->RemoveUnitMovementFlag(MOVEMENTFLAG_LEVITATING + MOVEMENTFLAG_ONTRANSPORT);
} }
void Aggro(Unit *who) void Aggro(Unit *who)
@@ -105,16 +105,14 @@ struct TRINITY_DLL_DECL boss_sapphironAI : public ScriptedAI
if(Fly_Timer < diff) if(Fly_Timer < diff)
{ {
phase = 2; phase = 2;
m_creature->InterruptNonMeleeSpells(false);
m_creature->HandleEmoteCommand(EMOTE_ONESHOT_LIFTOFF); m_creature->HandleEmoteCommand(EMOTE_ONESHOT_LIFTOFF);
(*m_creature).GetMotionMaster()->Clear(false); m_creature->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING + MOVEMENTFLAG_ONTRANSPORT);
(*m_creature).GetMotionMaster()->MoveIdle(); m_creature->GetMotionMaster()->Clear(false);
DoCast(m_creature,11010); m_creature->GetMotionMaster()->MoveIdle();
m_creature->SetHover(true); m_creature->SetHover(true);
DoCast(m_creature,18430);
Icebolt_Timer = 4000; Icebolt_Timer = 4000;
Icebolt_Count = 0; Icebolt_Count = 0;
landoff = false; IsInFly = true;
}else Fly_Timer -= diff; }else Fly_Timer -= diff;
} }
} }
@@ -124,36 +122,35 @@ struct TRINITY_DLL_DECL boss_sapphironAI : public ScriptedAI
if(Icebolt_Timer < diff && Icebolt_Count < 5) if(Icebolt_Timer < diff && Icebolt_Count < 5)
{ {
if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM,0)) if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM,0))
{
DoCast(target,SPELL_ICEBOLT); DoCast(target,SPELL_ICEBOLT);
Icebolt_Count ++; ++Icebolt_Count;
error_log("Count incremented");
}
FrostBreath_Timer = 6000;
Icebolt_Timer = 4000; Icebolt_Timer = 4000;
}else Icebolt_Timer -= diff; }else Icebolt_Timer -= diff;
if(Icebolt_Count == 5 && !landoff) if(Icebolt_Count == 5 && IsInFly && FrostBreath_Timer < diff )
{ {
if(FrostBreath_Timer < diff ) DoScriptText(EMOTE_BREATH, m_creature);
{ DoCast(m_creature->getVictim(),SPELL_FROST_BREATH);
DoScriptText(EMOTE_BREATH, m_creature); land_Timer = 2000;
DoCast(m_creature->getVictim(),SPELL_FROST_BREATH); IsInFly = false;
land_Timer = 2000; FrostBreath_Timer = 6000;
landoff = true; }else FrostBreath_Timer -= diff;
FrostBreath_Timer = 6000;
}else FrostBreath_Timer -= diff;
}
if(landoff) if(!IsInFly && land_Timer < diff)
{ {
if(land_Timer < diff) phase = 1;
{ m_creature->HandleEmoteCommand(EMOTE_ONESHOT_LAND);
phase = 1; m_creature->RemoveUnitMovementFlag(MOVEMENTFLAG_LEVITATING + MOVEMENTFLAG_ONTRANSPORT);
m_creature->HandleEmoteCommand(EMOTE_ONESHOT_LAND); m_creature->GetMotionMaster()->Clear(false);
m_creature->SetHover(false); m_creature->GetMotionMaster()->MoveChase(m_creature->getVictim());
(*m_creature).GetMotionMaster()->Clear(false); m_creature->SetHover(true);
(*m_creature).GetMotionMaster()->MoveChase(m_creature->getVictim()); land_Timer = 0;
Fly_Timer = 67000; Fly_Timer = 67000;
}else land_Timer -= diff; }else land_Timer -= diff;
}
} }
if ((m_creature->GetHealth()*100) / m_creature->GetMaxHealth() <= 10) if ((m_creature->GetHealth()*100) / m_creature->GetMaxHealth() <= 10)
@@ -40,6 +40,7 @@ EndScriptData */
#define SPELL_BLINDING_LIGHT 33009 #define SPELL_BLINDING_LIGHT 33009
#define SPELL_FEAR 29321 #define SPELL_FEAR 29321
#define SPELL_VOID_BOLT 39329 #define SPELL_VOID_BOLT 39329
#define SPELL_SPOTLIGHT 25824
#define CENTER_X 432.909f #define CENTER_X 432.909f
#define CENTER_Y -373.424f #define CENTER_Y -373.424f
@@ -52,7 +53,7 @@ EndScriptData */
#define SOLARIUM_AGENT 18925 #define SOLARIUM_AGENT 18925
#define SOLARIUM_PRIEST 18806 #define SOLARIUM_PRIEST 18806
#define ASTROMANCER_SOLARIAN_SPOTLIGHT 18928 #define ASTROMANCER_SOLARIAN_SPOTLIGHT 18928
#define SPELL_SPOTLIGHT 25824
#define MODEL_HUMAN 18239 #define MODEL_HUMAN 18239
#define MODEL_VOIDWALKER 18988 #define MODEL_VOIDWALKER 18988
@@ -63,18 +64,24 @@ EndScriptData */
#define WV_ARMOR 31000 #define WV_ARMOR 31000
#define MIN_RANGE_FOR_DOT_JUMP 20.0f #define MIN_RANGE_FOR_DOT_JUMP 20.0f
// x, y, z, o
static float SolarianPos[4] = {432.909, -373.424, 17.9608, 1.06421};
struct TRINITY_DLL_DECL boss_high_astromancer_solarianAI : public ScriptedAI struct TRINITY_DLL_DECL boss_high_astromancer_solarianAI : public ScriptedAI
{ {
boss_high_astromancer_solarianAI(Creature *c) : ScriptedAI(c) boss_high_astromancer_solarianAI(Creature *c) : ScriptedAI(c), Summons(m_creature)
{ {
pInstance = ((ScriptedInstance*)c->GetInstanceData()); pInstance = ((ScriptedInstance*)c->GetInstanceData());
defaultarmor=m_creature->GetArmor(); defaultarmor = m_creature->GetArmor();
defaultsize=m_creature->GetFloatValue(OBJECT_FIELD_SCALE_X); defaultsize = m_creature->GetFloatValue(OBJECT_FIELD_SCALE_X);
Reset(); Reset();
} }
ScriptedInstance *pInstance; ScriptedInstance *pInstance;
SummonList Summons;
uint8 Phase;
uint32 ArcaneMissiles_Timer; uint32 ArcaneMissiles_Timer;
uint32 MarkOfTheAstromancer_Timer; uint32 MarkOfTheAstromancer_Timer;
@@ -90,18 +97,13 @@ struct TRINITY_DLL_DECL boss_high_astromancer_solarianAI : public ScriptedAI
uint32 defaultarmor; uint32 defaultarmor;
float defaultsize; float defaultsize;
float Portals[3][3];
bool AppearDelay; bool AppearDelay;
bool BlindingLight;
uint8 Phase;
uint64 WrathTarget;
float Portals[3][3];
void Reset() void Reset()
{ {
WrathTarget=0;
ArcaneMissiles_Timer = 2000; ArcaneMissiles_Timer = 2000;
MarkOfTheAstromancer_Timer = 15000; MarkOfTheAstromancer_Timer = 15000;
BlindingLight_Timer = 41000; BlindingLight_Timer = 41000;
@@ -111,6 +113,7 @@ struct TRINITY_DLL_DECL boss_high_astromancer_solarianAI : public ScriptedAI
Phase2_Timer = 10000; Phase2_Timer = 10000;
Phase3_Timer = 15000; Phase3_Timer = 15000;
AppearDelay_Timer = 2000; AppearDelay_Timer = 2000;
BlindingLight = false;
AppearDelay = false; AppearDelay = false;
MarkOfTheSolarian_Timer=45000; MarkOfTheSolarian_Timer=45000;
Jump_Timer=8000; Jump_Timer=8000;
@@ -124,6 +127,8 @@ struct TRINITY_DLL_DECL boss_high_astromancer_solarianAI : public ScriptedAI
m_creature->SetVisibility(VISIBILITY_ON); m_creature->SetVisibility(VISIBILITY_ON);
m_creature->SetFloatValue(OBJECT_FIELD_SCALE_X, defaultsize); m_creature->SetFloatValue(OBJECT_FIELD_SCALE_X, defaultsize);
m_creature->SetUInt32Value(UNIT_FIELD_DISPLAYID, MODEL_HUMAN); m_creature->SetUInt32Value(UNIT_FIELD_DISPLAYID, MODEL_HUMAN);
Summons.DespawnAll();
} }
void StartEvent() void StartEvent()
@@ -166,6 +171,8 @@ struct TRINITY_DLL_DECL boss_high_astromancer_solarianAI : public ScriptedAI
{ {
if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 0)) if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 0))
Summoned->AI()->AttackStart(target); Summoned->AI()->AttackStart(target);
Summons.Summon(Summoned);
} }
} }
@@ -206,91 +213,50 @@ struct TRINITY_DLL_DECL boss_high_astromancer_solarianAI : public ScriptedAI
m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
m_creature->SetVisibility(VISIBILITY_OFF); m_creature->SetVisibility(VISIBILITY_OFF);
} }
AppearDelay_Timer = 2000; AppearDelay_Timer = 2000;
}else AppearDelay_Timer -= diff; }else AppearDelay_Timer -= diff;
} }
//the jumping of the dot part of the wrath of the astromancer
if(WrathTarget)
{
if(Jump_Timer< diff)
{
std::list<HostilReference*>& m_threatlist = m_creature->getThreatManager().getThreatList();
bool hasJumped = false;
Unit* target = Unit::GetUnit((*m_creature),WrathTarget);
if(target && target->isAlive())
{
for(std::list<HostilReference*>::iterator iter = m_threatlist.begin();iter!=m_threatlist.end();++iter)
{
Unit* currentUnit=Unit::GetUnit((*m_creature),(*iter)->getUnitGuid());
if(currentUnit)
{
if(currentUnit->IsWithinDistInMap(target,MIN_RANGE_FOR_DOT_JUMP)&&currentUnit->isAlive()&&currentUnit!=target)
{
m_creature->CastSpell(currentUnit,SPELL_MARK_OF_THE_ASTROMANCER, false,0,0,m_creature->GetGUID());
Jump_Timer=8000;
WrathTarget=currentUnit->GetGUID();
hasJumped = true;
break;
}
}
}
}
if(!hasJumped)
WrathTarget = 0;
}else Jump_Timer -= diff;
}
if (Phase == 1) if (Phase == 1)
{ {
//ArcaneMissiles_Timer if (BlindingLight_Timer < diff){
if (ArcaneMissiles_Timer < diff) BlindingLight = true;
{
//Solarian casts Arcane Missiles on on random targets in the raid.
Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 0);
if (!m_creature->HasInArc(2.5f, target))
target = m_creature->getVictim();
if (target)
DoCast(target, SPELL_ARCANE_MISSILES);
ArcaneMissiles_Timer = 3000;
}else ArcaneMissiles_Timer -= diff;
//MarkOfTheSolarian_Timer
if (MarkOfTheSolarian_Timer < diff)
{
DoCast(m_creature->getVictim(), MARK_OF_SOLARIAN);
MarkOfTheSolarian_Timer = 45000;
}else MarkOfTheSolarian_Timer -= diff;
//MarkOfTheAstromancer_Timer
if (MarkOfTheAstromancer_Timer < diff)
{
//A debuff that lasts for 5 seconds, cast several times each phase on a random raid member, but not the main tank
if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 1))
{
DoCast(target, SPELL_MARK_OF_THE_ASTROMANCER);
WrathTarget=target->GetGUID();
Jump_Timer=8000;
}
MarkOfTheAstromancer_Timer = 15000;
}else MarkOfTheAstromancer_Timer -= diff;
//BlindingLight_Timer
if (BlindingLight_Timer < diff)
{
//She casts this spell every 45 seconds. It is a kind of Moonfire spell, which she strikes down on the whole raid simultaneously. It hits everyone in the raid for 2280 to 2520 arcane damage.
DoCast(m_creature->getVictim(), SPELL_BLINDING_LIGHT);
BlindingLight_Timer = 45000; BlindingLight_Timer = 45000;
}else BlindingLight_Timer -= diff; }else BlindingLight_Timer -= diff;
if (ArcaneMissiles_Timer < diff)
{
if(BlindingLight)
{
DoCast(m_creature->getVictim(), SPELL_BLINDING_LIGHT);
BlindingLight = false;
}else{
Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 0);
if(!m_creature->HasInArc(2.5f, target))
target = m_creature->getVictim();
if(target)
DoCast(target, SPELL_ARCANE_MISSILES);
}
ArcaneMissiles_Timer = 3000;
}else ArcaneMissiles_Timer -= diff;
if (MarkOfTheSolarian_Timer < diff)
{
DoCast(m_creature->getVictim(), MARK_OF_SOLARIAN);
MarkOfTheSolarian_Timer = 45000;
}else MarkOfTheSolarian_Timer -= diff;
if (MarkOfTheAstromancer_Timer < diff) //A debuff that lasts for 5 seconds, cast several times each phase on a random raid member, but not the main tank
{
Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 1, 100, true);
if(target)
DoCast(target, SPELL_MARK_OF_THE_ASTROMANCER);
else DoCast(m_creature->getVictim(), SPELL_MARK_OF_THE_ASTROMANCER);
MarkOfTheAstromancer_Timer = 15000;
}else MarkOfTheAstromancer_Timer -= diff;
//Phase1_Timer //Phase1_Timer
if (Phase1_Timer < diff) if (Phase1_Timer < diff)
{ {
@@ -298,8 +264,8 @@ struct TRINITY_DLL_DECL boss_high_astromancer_solarianAI : public ScriptedAI
Phase1_Timer = 50000; Phase1_Timer = 50000;
//After these 50 seconds she portals to the middle of the room and disappears, leaving 3 light portals behind. //After these 50 seconds she portals to the middle of the room and disappears, leaving 3 light portals behind.
m_creature->GetMotionMaster()->Clear(); m_creature->GetMotionMaster()->Clear();
m_creature->Relocate(CENTER_X, CENTER_Y, CENTER_Z, CENTER_O); m_creature->Relocate(SolarianPos[0], SolarianPos[1], SolarianPos[2], SolarianPos[3]);
for(int i=0; i<=2; i++) for(int i=0; i<=2; ++i)
{ {
if (!i) if (!i)
{ {
@@ -451,9 +451,9 @@ CreatureAI* GetAI_boss_janalaiAI(Creature *_Creature)
return new boss_janalaiAI(_Creature); return new boss_janalaiAI(_Creature);
} }
struct TRINITY_DLL_DECL mob_jandalai_firebombAI : public ScriptedAI struct TRINITY_DLL_DECL mob_janalai_firebombAI : public ScriptedAI
{ {
mob_jandalai_firebombAI(Creature *c) : ScriptedAI(c){Reset();} mob_janalai_firebombAI(Creature *c) : ScriptedAI(c){Reset();}
void Reset() {} void Reset() {}
@@ -472,9 +472,9 @@ struct TRINITY_DLL_DECL mob_jandalai_firebombAI : public ScriptedAI
void UpdateAI(const uint32 diff) {} void UpdateAI(const uint32 diff) {}
}; };
CreatureAI* GetAI_mob_jandalai_firebombAI(Creature *_Creature) CreatureAI* GetAI_mob_janalai_firebombAI(Creature *_Creature)
{ {
return new mob_jandalai_firebombAI(_Creature); return new mob_janalai_firebombAI(_Creature);
} }
struct TRINITY_DLL_DECL mob_amanishi_hatcherAI : public ScriptedAI struct TRINITY_DLL_DECL mob_amanishi_hatcherAI : public ScriptedAI
@@ -694,7 +694,7 @@ void AddSC_boss_janalai()
newscript = new Script; newscript = new Script;
newscript->Name="mob_janalai_firebomb"; newscript->Name="mob_janalai_firebomb";
newscript->GetAI = &GetAI_mob_jandalai_firebombAI; newscript->GetAI = &GetAI_mob_janalai_firebombAI;
newscript->RegisterSelf(); newscript->RegisterSelf();
newscript = new Script; newscript = new Script;
+6
View File
@@ -3878,6 +3878,12 @@ void Aura::HandlePeriodicTriggerSpell(bool apply, bool Real)
void Aura::HandlePeriodicTriggerSpellWithValue(bool apply, bool Real) void Aura::HandlePeriodicTriggerSpellWithValue(bool apply, bool Real)
{ {
m_isPeriodic = apply; m_isPeriodic = apply;
// Wrath of the Astromancer
if(!apply && m_spellProto->Id == 42783)
{
m_target->CastSpell(m_target, 42787, true, 0, this);
}
} }
void Aura::HandlePeriodicEnergize(bool apply, bool Real) void Aura::HandlePeriodicEnergize(bool apply, bool Real)
+37
View File
@@ -682,6 +682,28 @@ void Spell::EffectDummy(uint32 i)
{ {
switch(m_spellInfo->Id ) switch(m_spellInfo->Id )
{ {
// Wrath of the Astromancer
case 42784:
{
uint32 count = 0;
for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
if(ihit->effectMask & (1<<i))
++count;
damage = 12000; // maybe wrong value
damage /= count;
SpellEntry const *spellInfo = sSpellStore.LookupEntry(42784);
// now deal the damage
for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
if(ihit->effectMask & (1<<i))
{
Unit* casttarget = Unit::GetUnit((*unitTarget), ihit->targetGUID);
if(casttarget)
m_caster->DealDamage(casttarget, damage, NULL, SPELL_DIRECT_DAMAGE, SPELL_SCHOOL_MASK_ARCANE, spellInfo, false);
}
}
// Encapsulate Voidwalker // Encapsulate Voidwalker
case 29364: case 29364:
{ {
@@ -5005,6 +5027,21 @@ void Spell::EffectScriptEffect(uint32 effIndex)
unitTarget->CastSpell(m_caster, 40903, true); unitTarget->CastSpell(m_caster, 40903, true);
break; break;
} }
case 48025: // Headless Horseman's Mount
{
if(!unitTarget)
return;
switch(((Player*)unitTarget)->GetBaseSkillValue(762))
{
case 75: unitTarget->CastSpell(unitTarget, 51621, true); break;;
case 150: unitTarget->CastSpell(unitTarget, 48024, true); break;
case 225: unitTarget->CastSpell(unitTarget, 51617, true); break;
case 300: unitTarget->CastSpell(unitTarget, 48023, true); break;
default: break;
}
break;
}
case 41931: case 41931:
{ {
if(m_caster->GetTypeId() != TYPEID_PLAYER) if(m_caster->GetTypeId() != TYPEID_PLAYER)