--HG--
branch : trunk
This commit is contained in:
megamage
2009-02-12 17:21:33 -06:00
12 changed files with 213 additions and 154 deletions
@@ -73,8 +73,7 @@ void npc_escortAI::JustRespawned()
IsBeingEscorted = false;
IsOnHold = false;
//Re-Enable gossip
m_creature->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
//Re-Enable questgiver flag
m_creature->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
Reset();
@@ -298,7 +297,6 @@ void npc_escortAI::Start(bool bAttack, bool bDefend, bool bRun, uint64 pGUID)
Returning = false;
IsOnHold = false;
//Disable gossip
m_creature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
//Disable questgiver flag
m_creature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
}
@@ -483,7 +483,7 @@ bool GossipSelect_npc_susurrus(Player *player, Creature *_Creature, uint32 sende
#define MOB_SPARK 17243
#define GO_NAGA_FLAG 181694
static float SparkPos[4] = {-5030.95, -11291.99, 7.97};
static float SparkPos[3] = {-5030.95, -11291.99, 7.97};
struct TRINITY_DLL_DECL npc_geezleAI : public ScriptedAI
{
@@ -158,7 +158,7 @@ void hyjalAI::SummonCreature(uint32 entry, float Base[4][3])
AttackLoc[i] = AttackArea[Faction][i];
}
Creature* pCreature = m_creature->SummonCreature(entry, SpawnLoc[0], SpawnLoc[1], SpawnLoc[2], 0, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 120000);
Creature* pCreature = m_creature->SummonCreature(entry, SpawnLoc[0], SpawnLoc[1], SpawnLoc[2], 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 120000);
if(pCreature)
{
// Increment Enemy Count to be used in World States and instance script
@@ -167,6 +167,7 @@ void hyjalAI::SummonCreature(uint32 entry, float Base[4][3])
pCreature->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
pCreature->GetMotionMaster()->MovePoint(0, AttackLoc[0],AttackLoc[1],AttackLoc[2]);
pCreature->AddThreat(m_creature, 0.0f);
pCreature->setActive(true);
DoZoneInCombat(pCreature);
// Check if creature is a boss.
@@ -43,10 +43,10 @@ bool GOHello_go_main_chambers_access_panel(Player *player, GameObject* _GO)
if (!pInstance)
return false;
if (_GO->GetEntry() == ACCESS_PANEL_HYDRO && pInstance->GetData(TYPE_HYDROMANCER_THESPIA) == DONE)
if (_GO->GetEntry() == ACCESS_PANEL_HYDRO && (pInstance->GetData(TYPE_HYDROMANCER_THESPIA) == DONE || pInstance->GetData(TYPE_HYDROMANCER_THESPIA) == SPECIAL))
pInstance->SetData(TYPE_HYDROMANCER_THESPIA,SPECIAL);
if (_GO->GetEntry() == ACCESS_PANEL_MEK && pInstance->GetData(TYPE_MEKGINEER_STEAMRIGGER) == DONE)
if (_GO->GetEntry() == ACCESS_PANEL_MEK && (pInstance->GetData(TYPE_MEKGINEER_STEAMRIGGER) == DONE || pInstance->GetData(TYPE_MEKGINEER_STEAMRIGGER) == SPECIAL))
pInstance->SetData(TYPE_MEKGINEER_STEAMRIGGER,SPECIAL);
return true;
@@ -174,6 +174,9 @@ struct TRINITY_DLL_DECL instance_steam_vault : public ScriptedInstance
Encounter[3] = data;
break;
}
if(data == DONE || data == SPECIAL)
SaveToDB();
}
uint32 GetData(uint32 type)
@@ -205,6 +208,37 @@ struct TRINITY_DLL_DECL instance_steam_vault : public ScriptedInstance
}
return 0;
}
const char* Save()
{
OUT_SAVE_INST_DATA;
std::ostringstream stream;
stream << Encounter[0] << " " << Encounter[1] << " " << Encounter[2] << " " << Encounter[3];
char* out = new char[stream.str().length() + 1];
strcpy(out, stream.str().c_str());
if(out)
{
OUT_SAVE_INST_DATA_COMPLETE;
return out;
}
return NULL;
}
void Load(const char* in)
{
if(!in)
{
OUT_LOAD_INST_DATA_FAIL;
return;
}
OUT_LOAD_INST_DATA(in);
std::istringstream stream(in);
stream >> Encounter[0] >> Encounter[1] >> Encounter[2] >> Encounter[3];
for(uint8 i = 0; i < ENCOUNTERS; ++i)
if(Encounter[i] == IN_PROGRESS)
Encounter[i] = NOT_STARTED;
OUT_LOAD_INST_DATA_COMPLETE;
}
};
InstanceData* GetInstanceData_instance_steam_vault(Map* map)
@@ -118,6 +118,7 @@ struct TRINITY_DLL_DECL boss_moroesAI : public ScriptedAI
DoScriptText(SAY_AGGRO, m_creature);
AddsAttack();
DoZoneInCombat();
}
void KilledUnit(Unit* victim)
@@ -251,8 +252,10 @@ struct TRINITY_DLL_DECL boss_moroesAI : public ScriptedAI
{
Temp = Unit::GetUnit((*m_creature),AddGUID[i]);
if (Temp && Temp->isAlive())
{
((Creature*)Temp)->AI()->AttackStart(m_creature->getVictim());
else
DoZoneInCombat(Temp);
}else
EnterEvadeMode();
}
}
@@ -17,7 +17,7 @@
/* ScriptData
SDName: Boss_Nightbane
SD%Complete: 80
SDComment: SDComment: skelleton adds need 2 more, timers,
SDComment: SDComment: Timers may incorrect
SDCategory: Karazhan
EndScriptData */
@@ -353,10 +353,11 @@ struct TRINITY_DLL_DECL boss_nightbaneAI : public ScriptedAI
{
if (!Skeletons)
{
DoCast(m_creature->getVictim(), SPELL_SUMMON_SKELETON);
DoCast(m_creature->getVictim(), SPELL_SUMMON_SKELETON);
DoCast(m_creature->getVictim(), SPELL_SUMMON_SKELETON);
Skeletons = true;
for (uint8 i = 0; i <= 3; ++i)
{
DoCast(m_creature->getVictim(), SPELL_SUMMON_SKELETON);
Skeletons = true;
}
}
if (RainofBonesTimer < diff && !RainBones) // only once at the beginning of phase 2
@@ -50,7 +50,7 @@ struct TRINITY_DLL_DECL boss_sapphironAI : public ScriptedAI
uint32 Fly2_Timer;
uint32 Beserk_Timer;
uint32 phase;
bool landoff;
bool IsInFly;
uint32 land_Timer;
void Reset()
@@ -60,13 +60,13 @@ struct TRINITY_DLL_DECL boss_sapphironAI : public ScriptedAI
Blizzard_Timer = 20000;
Fly_Timer = 45000;
Icebolt_Timer = 4000;
land_Timer = 2000;
land_Timer = 0;
Beserk_Timer = 0;
phase = 1;
Icebolt_Count = 0;
landoff = false;
IsInFly = false;
//m_creature->ApplySpellMod(SPELL_FROST_AURA, SPELLMOD_DURATION, -1);
m_creature->RemoveUnitMovementFlag(MOVEMENTFLAG_LEVITATING + MOVEMENTFLAG_ONTRANSPORT);
}
void Aggro(Unit *who)
@@ -105,16 +105,14 @@ struct TRINITY_DLL_DECL boss_sapphironAI : public ScriptedAI
if(Fly_Timer < diff)
{
phase = 2;
m_creature->InterruptNonMeleeSpells(false);
m_creature->HandleEmoteCommand(EMOTE_ONESHOT_LIFTOFF);
(*m_creature).GetMotionMaster()->Clear(false);
(*m_creature).GetMotionMaster()->MoveIdle();
DoCast(m_creature,11010);
m_creature->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING + MOVEMENTFLAG_ONTRANSPORT);
m_creature->GetMotionMaster()->Clear(false);
m_creature->GetMotionMaster()->MoveIdle();
m_creature->SetHover(true);
DoCast(m_creature,18430);
Icebolt_Timer = 4000;
Icebolt_Count = 0;
landoff = false;
IsInFly = true;
}else Fly_Timer -= diff;
}
}
@@ -124,36 +122,35 @@ struct TRINITY_DLL_DECL boss_sapphironAI : public ScriptedAI
if(Icebolt_Timer < diff && Icebolt_Count < 5)
{
if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM,0))
{
DoCast(target,SPELL_ICEBOLT);
Icebolt_Count ++;
++Icebolt_Count;
error_log("Count incremented");
}
FrostBreath_Timer = 6000;
Icebolt_Timer = 4000;
}else Icebolt_Timer -= diff;
if(Icebolt_Count == 5 && !landoff)
{
if(FrostBreath_Timer < diff )
{
DoScriptText(EMOTE_BREATH, m_creature);
DoCast(m_creature->getVictim(),SPELL_FROST_BREATH);
land_Timer = 2000;
landoff = true;
FrostBreath_Timer = 6000;
}else FrostBreath_Timer -= diff;
}
if(landoff)
{
if(land_Timer < diff)
{
phase = 1;
m_creature->HandleEmoteCommand(EMOTE_ONESHOT_LAND);
m_creature->SetHover(false);
(*m_creature).GetMotionMaster()->Clear(false);
(*m_creature).GetMotionMaster()->MoveChase(m_creature->getVictim());
Fly_Timer = 67000;
}else land_Timer -= diff;
}
if(Icebolt_Count == 5 && IsInFly && FrostBreath_Timer < diff )
{
DoScriptText(EMOTE_BREATH, m_creature);
DoCast(m_creature->getVictim(),SPELL_FROST_BREATH);
land_Timer = 2000;
IsInFly = false;
FrostBreath_Timer = 6000;
}else FrostBreath_Timer -= diff;
if(!IsInFly && land_Timer < diff)
{
phase = 1;
m_creature->HandleEmoteCommand(EMOTE_ONESHOT_LAND);
m_creature->RemoveUnitMovementFlag(MOVEMENTFLAG_LEVITATING + MOVEMENTFLAG_ONTRANSPORT);
m_creature->GetMotionMaster()->Clear(false);
m_creature->GetMotionMaster()->MoveChase(m_creature->getVictim());
m_creature->SetHover(true);
land_Timer = 0;
Fly_Timer = 67000;
}else land_Timer -= diff;
}
if ((m_creature->GetHealth()*100) / m_creature->GetMaxHealth() <= 10)
@@ -40,7 +40,8 @@ EndScriptData */
#define SPELL_BLINDING_LIGHT 33009
#define SPELL_FEAR 29321
#define SPELL_VOID_BOLT 39329
#define SPELL_SPOTLIGHT 25824
#define CENTER_X 432.909f
#define CENTER_Y -373.424f
#define CENTER_Z 17.9608f
@@ -52,7 +53,7 @@ EndScriptData */
#define SOLARIUM_AGENT 18925
#define SOLARIUM_PRIEST 18806
#define ASTROMANCER_SOLARIAN_SPOTLIGHT 18928
#define SPELL_SPOTLIGHT 25824
#define MODEL_HUMAN 18239
#define MODEL_VOIDWALKER 18988
@@ -63,18 +64,24 @@ EndScriptData */
#define WV_ARMOR 31000
#define MIN_RANGE_FOR_DOT_JUMP 20.0f
// x, y, z, o
static float SolarianPos[4] = {432.909, -373.424, 17.9608, 1.06421};
struct TRINITY_DLL_DECL boss_high_astromancer_solarianAI : public ScriptedAI
{
boss_high_astromancer_solarianAI(Creature *c) : ScriptedAI(c)
boss_high_astromancer_solarianAI(Creature *c) : ScriptedAI(c), Summons(m_creature)
{
pInstance = ((ScriptedInstance*)c->GetInstanceData());
defaultarmor=m_creature->GetArmor();
defaultsize=m_creature->GetFloatValue(OBJECT_FIELD_SCALE_X);
defaultarmor = m_creature->GetArmor();
defaultsize = m_creature->GetFloatValue(OBJECT_FIELD_SCALE_X);
Reset();
}
ScriptedInstance *pInstance;
SummonList Summons;
uint8 Phase;
uint32 ArcaneMissiles_Timer;
uint32 MarkOfTheAstromancer_Timer;
@@ -90,18 +97,13 @@ struct TRINITY_DLL_DECL boss_high_astromancer_solarianAI : public ScriptedAI
uint32 defaultarmor;
float defaultsize;
float Portals[3][3];
bool AppearDelay;
uint8 Phase;
uint64 WrathTarget;
float Portals[3][3];
bool BlindingLight;
void Reset()
{
WrathTarget=0;
ArcaneMissiles_Timer = 2000;
MarkOfTheAstromancer_Timer = 15000;
BlindingLight_Timer = 41000;
@@ -111,6 +113,7 @@ struct TRINITY_DLL_DECL boss_high_astromancer_solarianAI : public ScriptedAI
Phase2_Timer = 10000;
Phase3_Timer = 15000;
AppearDelay_Timer = 2000;
BlindingLight = false;
AppearDelay = false;
MarkOfTheSolarian_Timer=45000;
Jump_Timer=8000;
@@ -124,12 +127,14 @@ struct TRINITY_DLL_DECL boss_high_astromancer_solarianAI : public ScriptedAI
m_creature->SetVisibility(VISIBILITY_ON);
m_creature->SetFloatValue(OBJECT_FIELD_SCALE_X, defaultsize);
m_creature->SetUInt32Value(UNIT_FIELD_DISPLAYID, MODEL_HUMAN);
Summons.DespawnAll();
}
void StartEvent()
{
DoScriptText(SAY_AGGRO, m_creature);
if(pInstance)
pInstance->SetData(DATA_HIGHASTROMANCERSOLARIANEVENT, IN_PROGRESS);
}
@@ -166,6 +171,8 @@ struct TRINITY_DLL_DECL boss_high_astromancer_solarianAI : public ScriptedAI
{
if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 0))
Summoned->AI()->AttackStart(target);
Summons.Summon(Summoned);
}
}
@@ -206,91 +213,50 @@ struct TRINITY_DLL_DECL boss_high_astromancer_solarianAI : public ScriptedAI
m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
m_creature->SetVisibility(VISIBILITY_OFF);
}
AppearDelay_Timer = 2000;
}else AppearDelay_Timer -= diff;
}
//the jumping of the dot part of the wrath of the astromancer
if(WrathTarget)
{
if(Jump_Timer< diff)
{
std::list<HostilReference*>& m_threatlist = m_creature->getThreatManager().getThreatList();
bool hasJumped = false;
Unit* target = Unit::GetUnit((*m_creature),WrathTarget);
if(target && target->isAlive())
{
for(std::list<HostilReference*>::iterator iter = m_threatlist.begin();iter!=m_threatlist.end();++iter)
{
Unit* currentUnit=Unit::GetUnit((*m_creature),(*iter)->getUnitGuid());
if(currentUnit)
{
if(currentUnit->IsWithinDistInMap(target,MIN_RANGE_FOR_DOT_JUMP)&&currentUnit->isAlive()&&currentUnit!=target)
{
m_creature->CastSpell(currentUnit,SPELL_MARK_OF_THE_ASTROMANCER, false,0,0,m_creature->GetGUID());
Jump_Timer=8000;
WrathTarget=currentUnit->GetGUID();
hasJumped = true;
break;
}
}
}
}
if(!hasJumped)
WrathTarget = 0;
}else Jump_Timer -= diff;
}
}
if (Phase == 1)
{
//ArcaneMissiles_Timer
if (ArcaneMissiles_Timer < diff)
{
//Solarian casts Arcane Missiles on on random targets in the raid.
Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 0);
if (!m_creature->HasInArc(2.5f, target))
target = m_creature->getVictim();
if (target)
DoCast(target, SPELL_ARCANE_MISSILES);
ArcaneMissiles_Timer = 3000;
}else ArcaneMissiles_Timer -= diff;
//MarkOfTheSolarian_Timer
if (MarkOfTheSolarian_Timer < diff)
{
DoCast(m_creature->getVictim(), MARK_OF_SOLARIAN);
MarkOfTheSolarian_Timer = 45000;
}else MarkOfTheSolarian_Timer -= diff;
//MarkOfTheAstromancer_Timer
if (MarkOfTheAstromancer_Timer < diff)
{
//A debuff that lasts for 5 seconds, cast several times each phase on a random raid member, but not the main tank
if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 1))
{
DoCast(target, SPELL_MARK_OF_THE_ASTROMANCER);
WrathTarget=target->GetGUID();
Jump_Timer=8000;
}
MarkOfTheAstromancer_Timer = 15000;
}else MarkOfTheAstromancer_Timer -= diff;
//BlindingLight_Timer
if (BlindingLight_Timer < diff)
{
//She casts this spell every 45 seconds. It is a kind of Moonfire spell, which she strikes down on the whole raid simultaneously. It hits everyone in the raid for 2280 to 2520 arcane damage.
DoCast(m_creature->getVictim(), SPELL_BLINDING_LIGHT);
if (BlindingLight_Timer < diff){
BlindingLight = true;
BlindingLight_Timer = 45000;
}else BlindingLight_Timer -= diff;
if (ArcaneMissiles_Timer < diff)
{
if(BlindingLight)
{
DoCast(m_creature->getVictim(), SPELL_BLINDING_LIGHT);
BlindingLight = false;
}else{
Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 0);
if(!m_creature->HasInArc(2.5f, target))
target = m_creature->getVictim();
if(target)
DoCast(target, SPELL_ARCANE_MISSILES);
}
ArcaneMissiles_Timer = 3000;
}else ArcaneMissiles_Timer -= diff;
if (MarkOfTheSolarian_Timer < diff)
{
DoCast(m_creature->getVictim(), MARK_OF_SOLARIAN);
MarkOfTheSolarian_Timer = 45000;
}else MarkOfTheSolarian_Timer -= diff;
if (MarkOfTheAstromancer_Timer < diff) //A debuff that lasts for 5 seconds, cast several times each phase on a random raid member, but not the main tank
{
Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 1, 100, true);
if(target)
DoCast(target, SPELL_MARK_OF_THE_ASTROMANCER);
else DoCast(m_creature->getVictim(), SPELL_MARK_OF_THE_ASTROMANCER);
MarkOfTheAstromancer_Timer = 15000;
}else MarkOfTheAstromancer_Timer -= diff;
//Phase1_Timer
if (Phase1_Timer < diff)
{
@@ -298,8 +264,8 @@ struct TRINITY_DLL_DECL boss_high_astromancer_solarianAI : public ScriptedAI
Phase1_Timer = 50000;
//After these 50 seconds she portals to the middle of the room and disappears, leaving 3 light portals behind.
m_creature->GetMotionMaster()->Clear();
m_creature->Relocate(CENTER_X, CENTER_Y, CENTER_Z, CENTER_O);
for(int i=0; i<=2; i++)
m_creature->Relocate(SolarianPos[0], SolarianPos[1], SolarianPos[2], SolarianPos[3]);
for(int i=0; i<=2; ++i)
{
if (!i)
{
@@ -451,9 +451,9 @@ CreatureAI* GetAI_boss_janalaiAI(Creature *_Creature)
return new boss_janalaiAI(_Creature);
}
struct TRINITY_DLL_DECL mob_jandalai_firebombAI : public ScriptedAI
struct TRINITY_DLL_DECL mob_janalai_firebombAI : public ScriptedAI
{
mob_jandalai_firebombAI(Creature *c) : ScriptedAI(c){Reset();}
mob_janalai_firebombAI(Creature *c) : ScriptedAI(c){Reset();}
void Reset() {}
@@ -472,9 +472,9 @@ struct TRINITY_DLL_DECL mob_jandalai_firebombAI : public ScriptedAI
void UpdateAI(const uint32 diff) {}
};
CreatureAI* GetAI_mob_jandalai_firebombAI(Creature *_Creature)
CreatureAI* GetAI_mob_janalai_firebombAI(Creature *_Creature)
{
return new mob_jandalai_firebombAI(_Creature);
return new mob_janalai_firebombAI(_Creature);
}
struct TRINITY_DLL_DECL mob_amanishi_hatcherAI : public ScriptedAI
@@ -694,7 +694,7 @@ void AddSC_boss_janalai()
newscript = new Script;
newscript->Name="mob_janalai_firebomb";
newscript->GetAI = &GetAI_mob_jandalai_firebombAI;
newscript->GetAI = &GetAI_mob_janalai_firebombAI;
newscript->RegisterSelf();
newscript = new Script;