Core/SpellScripts: Changed OnUnitTargetSelect hook to OnObjectAreaTargetSelect, it will now work with WorldObject instead of only Units and call it even for empty target lists
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@@ -602,14 +602,14 @@ class spell_gothik_shadow_bolt_volley : public SpellScriptLoader
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{
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PrepareSpellScript(spell_gothik_shadow_bolt_volley_SpellScript);
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void FilterTargets(std::list<Unit*>& unitList)
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void FilterTargets(std::list<WorldObject*>& targets)
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{
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unitList.remove_if(Trinity::UnitAuraCheck(false, SPELL_SHADOW_MARK));
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targets.remove_if(Trinity::UnitAuraCheck(false, SPELL_SHADOW_MARK));
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}
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void Register()
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{
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OnUnitTargetSelect += SpellUnitTargetFn(spell_gothik_shadow_bolt_volley_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_SRC_AREA_ENEMY);
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OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_gothik_shadow_bolt_volley_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_SRC_AREA_ENEMY);
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}
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};
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@@ -456,10 +456,10 @@ class spell_thaddius_pos_neg_charge : public SpellScriptLoader
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return GetCaster()->GetTypeId() == TYPEID_UNIT;
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}
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void HandleTargets(std::list<Unit*>& targetList)
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void HandleTargets(std::list<WorldObject*>& targets)
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{
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uint8 count = 0;
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for (std::list<Unit*>::iterator ihit = targetList.begin(); ihit != targetList.end(); ++ihit)
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for (std::list<WorldObject*>::iterator ihit = targets.begin(); ihit != targets.end(); ++ihit)
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if ((*ihit)->GetGUID() != GetCaster()->GetGUID())
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if (Player* target = (*ihit)->ToPlayer())
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if (target->HasAura(GetTriggeringSpell()->Id))
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@@ -498,7 +498,7 @@ class spell_thaddius_pos_neg_charge : public SpellScriptLoader
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void Register()
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{
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OnEffectHitTarget += SpellEffectFn(spell_thaddius_pos_neg_charge_SpellScript::HandleDamage, EFFECT_0, SPELL_EFFECT_SCHOOL_DAMAGE);
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OnUnitTargetSelect += SpellUnitTargetFn(spell_thaddius_pos_neg_charge_SpellScript::HandleTargets, EFFECT_0, TARGET_UNIT_SRC_AREA_ALLY);
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OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_thaddius_pos_neg_charge_SpellScript::HandleTargets, EFFECT_0, TARGET_UNIT_SRC_AREA_ALLY);
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}
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};
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