Core/Log: Implement log masks for debug log level, to allow selective debug output. Update your worldserver.conf.

This commit is contained in:
Machiavelli
2011-02-20 20:16:34 +01:00
parent 45db1591a4
commit e07e20ffca
99 changed files with 1046 additions and 1092 deletions
+38 -14
View File
@@ -440,21 +440,45 @@ LogTimestamp = 0
LogFileLevel = 0
#
# LogFilter_AchievementUpdates
# LogFilter_CreatureMoves
# LogFilter_TransportMoves
# LogFilter_VisibilityChanges
# Description: Filter log events
# Default: 1 - (Enabled, LogFilter_AchievementUpdates)
# 1 - (Enabled, LogFilter_CreatureMoves)
# 1 - (Enabled, LogFilter_TransportMoves)
# 1 - (Enabled, LogFilter_VisibilityChanges)
# 0 - (Disabled)
# Debug Log Mask
# Description: Bitmask that determines which debug log output (level 3)
# will be logged.
# Possible flags:
# 1 - Anything related to units that doesn't fit in other
# categories.
# 2 - Anything related to pets.
# 4 - Anything related to vehicles.
# 8 - Anything related to C++ AI, instance scripts, etc.
# 16 - Anything related to DB AI, such as SAI, EAI, CreatureAI
# 32 - Anything related to DB map scripts
# 64 - Anything related to network input/output,
# such as packet handlers and netcode logs
# 128 - Anything related to the spellsystem and aurasystem
# 256 - Anything related to the achievement system
# 512 - Anything related to the condition system
# 1024 - Anything related to the pool system
# 2048 - Anything related to the auction house
# 4096 - Anything related to arena's and battlegrounds
# 8192 - Anything related to outdoor PVP
# 16384 - Anything related to the chat system
# 32768 - Anything related to the LFG system
# 65536 - Anything related to maps, instances (not scripts),
# grids, cells, visibility, etc.
# 131072 - Anything related to player loading from DB
# (Player::_LoadXXX functions)
# 262144 - Anything related to items
# 524288 - Anything related to player skills
# (do not confuse with spells)
# 1048576 - Anything related to loot
# 2097152 - Anything related to guilds
# 4194304 - Anything related to transports
#
# Simply add the values together to create a bitmask.
# For more info see enum DebugLogFilters in Log.h
#
# Default: 0 (nothing)
LogFilter_AchievementUpdates = 1
LogFilter_CreatureMoves = 1
LogFilter_TransportMoves = 1
LogFilter_VisibilityChanges = 1
DebugLogMask = 0
#
# WorldLogFile