Core/Log: Implement log masks for debug log level, to allow selective debug output. Update your worldserver.conf.
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@@ -298,7 +298,7 @@ bool WorldSession::Update(uint32 diff, PacketFilter& updater)
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LookupOpcodeName(packet->GetOpcode()), packet->GetOpcode());
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break;
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case STATUS_UNHANDLED:
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sLog->outDebug("SESSION (account: %u, guidlow: %u, char: %s): received not handled opcode %s (0x%.4X)",
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sLog->outDebug(LOG_FILTER_NETWORKIO, "SESSION (account: %u, guidlow: %u, char: %s): received not handled opcode %s (0x%.4X)",
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GetAccountId(), m_GUIDLow, _player ? _player->GetName() : "<none>",
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LookupOpcodeName(packet->GetOpcode()), packet->GetOpcode());
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break;
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@@ -310,7 +310,7 @@ bool WorldSession::Update(uint32 diff, PacketFilter& updater)
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packet->GetOpcode(), GetRemoteAddress().c_str(), GetAccountId());
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if (sLog->IsOutDebug())
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{
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sLog->outDebug("Dumping error causing packet:");
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sLog->outDebug(LOG_FILTER_NETWORKIO, "Dumping error causing packet:");
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packet->hexlike();
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}
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}
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@@ -500,7 +500,7 @@ void WorldSession::LogoutPlayer(bool Save)
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///- Since each account can only have one online character at any given time, ensure all characters for active account are marked as offline
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//No SQL injection as AccountId is uint32
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CharacterDatabase.PExecute("UPDATE characters SET online = 0 WHERE account = '%u'", GetAccountId());
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sLog->outDebug("SESSION: Sent SMSG_LOGOUT_COMPLETE Message");
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sLog->outDebug(LOG_FILTER_NETWORKIO, "SESSION: Sent SMSG_LOGOUT_COMPLETE Message");
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}
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m_playerLogout = false;
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@@ -872,10 +872,10 @@ void WorldSession::ReadAddonsInfo(WorldPacket &data)
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uint32 currentTime;
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addonInfo >> currentTime;
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sLog->outDebug("ADDON: CurrentTime: %u", currentTime);
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sLog->outDebug(LOG_FILTER_NETWORKIO, "ADDON: CurrentTime: %u", currentTime);
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if (addonInfo.rpos() != addonInfo.size())
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sLog->outDebug("packet under-read!");
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sLog->outDebug(LOG_FILTER_NETWORKIO, "packet under-read!");
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}
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else
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sLog->outError("Addon packet uncompress error!");
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