Core/Log: Implement log masks for debug log level, to allow selective debug output. Update your worldserver.conf.

This commit is contained in:
Machiavelli
2011-02-20 20:16:34 +01:00
parent 45db1591a4
commit e07e20ffca
99 changed files with 1046 additions and 1092 deletions
@@ -361,7 +361,7 @@ void FlightPathMovementGenerator::DoEventIfAny(Player& player, TaxiPathNodeEntry
{
if (uint32 eventid = departure ? node.departureEventID : node.arrivalEventID)
{
sLog->outDebug("Taxi %s event %u of node %u of path %u for player %s", departure ? "departure" : "arrival", eventid, node.index, node.path, player.GetName());
sLog->outDebug(LOG_FILTER_MAPSCRIPTS, "Taxi %s event %u of node %u of path %u for player %s", departure ? "departure" : "arrival", eventid, node.index, node.path, player.GetName());
player.GetMap()->ScriptsStart(sEventScripts, eventid, &player, &player);
}
}