Core/Log: Implement log masks for debug log level, to allow selective debug output. Update your worldserver.conf.
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@@ -59,7 +59,7 @@ class CreatureGroup
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public:
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//Group cannot be created empty
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explicit CreatureGroup(uint32 id) : m_leader(NULL), m_groupID(id), m_Formed(false) {}
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~CreatureGroup() { sLog->outDebug("Destroying group"); }
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~CreatureGroup() { sLog->outDebug(LOG_FILTER_UNITS, "Destroying group"); }
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Creature* getLeader() const { return m_leader; }
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uint32 GetId() const { return m_groupID; }
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