Core/Log: Implement log masks for debug log level, to allow selective debug output. Update your worldserver.conf.
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@@ -37,13 +37,13 @@ void CreatureGroupManager::AddCreatureToGroup(uint32 groupId, Creature *member)
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//Add member to an existing group
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if (itr != map->CreatureGroupHolder.end())
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{
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sLog->outDebug("Group found: %u, inserting creature GUID: %u, Group InstanceID %u", groupId, member->GetGUIDLow(), member->GetInstanceId());
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sLog->outDebug(LOG_FILTER_UNITS, "Group found: %u, inserting creature GUID: %u, Group InstanceID %u", groupId, member->GetGUIDLow(), member->GetInstanceId());
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itr->second->AddMember(member);
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}
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//Create new group
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else
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{
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sLog->outDebug("Group not found: %u. Creating new group.", groupId);
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sLog->outDebug(LOG_FILTER_UNITS, "Group not found: %u. Creating new group.", groupId);
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CreatureGroup* group = new CreatureGroup(groupId);
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map->CreatureGroupHolder[groupId] = group;
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group->AddMember(member);
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@@ -52,7 +52,7 @@ void CreatureGroupManager::AddCreatureToGroup(uint32 groupId, Creature *member)
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void CreatureGroupManager::RemoveCreatureFromGroup(CreatureGroup *group, Creature *member)
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{
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sLog->outDebug("Deleting member pointer to GUID: %u from group %u", group->GetId(), member->GetDBTableGUIDLow());
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sLog->outDebug(LOG_FILTER_UNITS, "Deleting member pointer to GUID: %u from group %u", group->GetId(), member->GetDBTableGUIDLow());
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group->RemoveMember(member);
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if (group->isEmpty())
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@@ -61,7 +61,7 @@ void CreatureGroupManager::RemoveCreatureFromGroup(CreatureGroup *group, Creatur
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if (!map)
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return;
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sLog->outDebug("Deleting group with InstanceID %u", member->GetInstanceId());
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sLog->outDebug(LOG_FILTER_UNITS, "Deleting group with InstanceID %u", member->GetInstanceId());
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map->CreatureGroupHolder.erase(group->GetId());
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delete group;
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}
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@@ -153,12 +153,12 @@ void CreatureGroupManager::LoadCreatureFormations()
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void CreatureGroup::AddMember(Creature *member)
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{
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sLog->outDebug("CreatureGroup::AddMember: Adding unit GUID: %u.", member->GetGUIDLow());
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sLog->outDebug(LOG_FILTER_UNITS, "CreatureGroup::AddMember: Adding unit GUID: %u.", member->GetGUIDLow());
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//Check if it is a leader
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if (member->GetDBTableGUIDLow() == m_groupID)
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{
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sLog->outDebug("Unit GUID: %u is formation leader. Adding group.", member->GetGUIDLow());
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sLog->outDebug(LOG_FILTER_UNITS, "Unit GUID: %u is formation leader. Adding group.", member->GetGUIDLow());
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m_leader = member;
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}
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@@ -187,7 +187,7 @@ void CreatureGroup::MemberAttackStart(Creature *member, Unit *target)
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for (CreatureGroupMemberType::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
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{
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if (m_leader) // avoid crash if leader was killed and reset.
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sLog->outDebug("GROUP ATTACK: group instance id %u calls member instid %u", m_leader->GetInstanceId(), member->GetInstanceId());
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sLog->outDebug(LOG_FILTER_UNITS, "GROUP ATTACK: group instance id %u calls member instid %u", m_leader->GetInstanceId(), member->GetInstanceId());
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//Skip one check
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if (itr->first == member)
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@@ -214,7 +214,7 @@ void CreatureGroup::FormationReset(bool dismiss)
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itr->first->GetMotionMaster()->Initialize();
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else
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itr->first->GetMotionMaster()->MoveIdle(MOTION_SLOT_IDLE);
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sLog->outDebug("Set %s movement for member GUID: %u", dismiss ? "default" : "idle", itr->first->GetGUIDLow());
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sLog->outDebug(LOG_FILTER_UNITS, "Set %s movement for member GUID: %u", dismiss ? "default" : "idle", itr->first->GetGUIDLow());
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}
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}
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m_Formed = !dismiss;
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