Core/Log: Implement log masks for debug log level, to allow selective debug output. Update your worldserver.conf.
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@@ -768,7 +768,7 @@ void Battleground::EndBattleground(uint32 winner)
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winner_matchmaker_rating = GetArenaMatchmakerRating(winner);
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winner_change = winner_arena_team->WonAgainst(loser_matchmaker_rating);
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loser_change = loser_arena_team->LostAgainst(winner_matchmaker_rating);
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sLog->outDebug("--- Winner rating: %u, Loser rating: %u, Winner MMR: %u, Loser MMR: %u, Winner change: %u, Losser change: %u ---", winner_team_rating, loser_team_rating,
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sLog->outArena("--- Winner rating: %u, Loser rating: %u, Winner MMR: %u, Loser MMR: %u, Winner change: %u, Loser change: %u ---", winner_team_rating, loser_team_rating,
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winner_matchmaker_rating, loser_matchmaker_rating, winner_change, loser_change);
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SetArenaTeamRatingChangeForTeam(winner, winner_change);
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SetArenaTeamRatingChangeForTeam(GetOtherTeam(winner), loser_change);
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