* Move weather management to new WeatherMgr (yes, I care that much about the weather - I really do).
--HG-- branch : trunk
This commit is contained in:
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/*
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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/** \file
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\ingroup world
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*/
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#include "WeatherMgr.h"
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#include "Log.h"
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#include "ProgressBar.h"
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#include "ObjectMgr.h"
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WeatherMgr::~WeatherMgr()
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{
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///- Empty the WeatherMap
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for (WeatherMap::const_iterator itr = m_weathers.begin(); itr != m_weathers.end(); ++itr)
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delete itr->second;
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m_weathers.clear();
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}
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/// Find a Weather object by the given zoneid
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Weather* WeatherMgr::FindWeather(uint32 id) const
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{
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WeatherMap::const_iterator itr = m_weathers.find(id);
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if (itr != m_weathers.end())
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return itr->second;
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else
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return 0;
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}
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/// Remove a Weather object for the given zoneid
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void WeatherMgr::RemoveWeather(uint32 id)
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{
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// not called at the moment. Kept for completeness
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WeatherMap::iterator itr = m_weathers.find(id);
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if (itr != m_weathers.end())
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{
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delete itr->second;
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m_weathers.erase(itr);
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}
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}
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/// Add a Weather object to the list
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Weather* WeatherMgr::AddWeather(uint32 zone_id)
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{
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WeatherData const* weatherChances = GetWeatherChances(zone_id);
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// zone not have weather, ignore
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if (!weatherChances)
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return NULL;
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Weather* w = new Weather(zone_id,weatherChances);
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m_weathers[w->GetZone()] = w;
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w->ReGenerate();
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w->UpdateWeather();
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return w;
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}
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void WeatherMgr::LoadWeatherData()
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{
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uint32 count = 0;
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// 0 1 2 3 4 5 6 7 8 9 10 11 12 13
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QueryResult_AutoPtr result = WorldDatabase.Query("SELECT zone, spring_rain_chance, spring_snow_chance, spring_storm_chance, summer_rain_chance, summer_snow_chance, summer_storm_chance, fall_rain_chance, fall_snow_chance, fall_storm_chance, winter_rain_chance, winter_snow_chance, winter_storm_chance, ScriptName FROM game_weather");
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if (!result)
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{
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barGoLink bar(1);
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bar.step();
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sLog.outString();
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sLog.outErrorDb(">> Loaded 0 weather definitions. DB table `game_weather` is empty.");
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return;
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}
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barGoLink bar(result->GetRowCount());
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do
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{
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Field *fields = result->Fetch();
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bar.step();
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uint32 zone_id = fields[0].GetUInt32();
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WeatherData& wzc = mWeatherZoneMap[zone_id];
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for (uint8 season = 0; season < WEATHER_SEASONS; ++season)
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{
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wzc.data[season].rainChance = fields[season * (MAX_WEATHER_TYPE-1) + 1].GetUInt32();
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wzc.data[season].snowChance = fields[season * (MAX_WEATHER_TYPE-1) + 2].GetUInt32();
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wzc.data[season].stormChance = fields[season * (MAX_WEATHER_TYPE-1) + 3].GetUInt32();
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if (wzc.data[season].rainChance > 100)
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{
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wzc.data[season].rainChance = 25;
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sLog.outErrorDb("Weather for zone %u season %u has wrong rain chance > 100%%",zone_id,season);
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}
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if (wzc.data[season].snowChance > 100)
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{
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wzc.data[season].snowChance = 25;
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sLog.outErrorDb("Weather for zone %u season %u has wrong snow chance > 100%%",zone_id,season);
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}
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if (wzc.data[season].stormChance > 100)
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{
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wzc.data[season].stormChance = 25;
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sLog.outErrorDb("Weather for zone %u season %u has wrong storm chance > 100%%",zone_id,season);
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}
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}
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wzc.ScriptId = objmgr.GetScriptId(fields[13].GetString());
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++count;
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}
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while (result->NextRow());
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sLog.outString();
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sLog.outString(">> Loaded %u weather definitions", count);
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}
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void WeatherMgr::Update(uint32 diff)
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{
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///- Send an update signal to Weather objects
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WeatherMap::iterator itr, next;
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for (itr = m_weathers.begin(); itr != m_weathers.end(); itr = next)
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{
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next = itr;
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++next;
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///- and remove Weather objects for zones with no player
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//As interval > WorldTick
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if (!itr->second->Update(diff))
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{
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delete itr->second;
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m_weathers.erase(itr);
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}
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}
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}
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@@ -0,0 +1,69 @@
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/*
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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/// \addtogroup world
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/// @{
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/// \file
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#ifndef __WEATHERMGR_H
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#define __WEATHERMGR_H
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#include "Common.h"
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#include "SharedDefines.h"
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#include "Timer.h"
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#include "Weather.h"
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class WeatherMgr
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{
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friend class ACE_Singleton<WeatherMgr, ACE_Null_Mutex>;
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WeatherMgr() {}
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~WeatherMgr();
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public:
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void LoadWeatherData();
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Weather* FindWeather(uint32 id) const;
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Weather* AddWeather(uint32 zone_id);
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void RemoveWeather(uint32 zone_id);
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WeatherData const* GetWeatherChances(uint32 zone_id) const
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{
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WeatherZoneMap::const_iterator itr = mWeatherZoneMap.find(zone_id);
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if (itr != mWeatherZoneMap.end())
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return &itr->second;
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else
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return NULL;
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}
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void Update(uint32 diff);
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typedef UNORDERED_MAP<uint32, Weather*> WeatherMap;
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typedef UNORDERED_MAP<uint32, WeatherData> WeatherZoneMap;
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private:
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WeatherMap m_weathers;
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WeatherZoneMap mWeatherZoneMap;
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};
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#define sWeatherMgr (*ACE_Singleton<WeatherMgr, ACE_Null_Mutex>::instance())
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#endif
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