* Move weather management to new WeatherMgr (yes, I care that much about the weather - I really do).
--HG-- branch : trunk
This commit is contained in:
@@ -57,6 +57,7 @@
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#include "ConditionMgr.h"
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#include "DisableMgr.h"
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#include "Transport.h"
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#include "WeatherMgr.h"
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//reload commands
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bool ChatHandler::HandleReloadAllCommand(const char*)
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@@ -4656,10 +4657,10 @@ bool ChatHandler::HandleChangeWeather(const char *args)
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Player *player = m_session->GetPlayer();
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uint32 zoneid = player->GetZoneId();
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Weather* wth = sWorld.FindWeather(zoneid);
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Weather* wth = sWeatherMgr.FindWeather(zoneid);
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if (!wth)
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wth = sWorld.AddWeather(zoneid);
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wth = sWeatherMgr.AddWeather(zoneid);
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if (!wth)
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{
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SendSysMessage(LANG_NO_WEATHER);
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@@ -68,6 +68,7 @@
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#include "SpellAuraEffects.h"
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#include "ConditionMgr.h"
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#include "DisableMgr.h"
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#include "WeatherMgr.h"
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#include <cmath>
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#define ZONE_UPDATE_INTERVAL (1*IN_MILLISECONDS)
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@@ -6965,12 +6966,12 @@ void Player::UpdateZone(uint32 newZone, uint32 newArea)
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if (sWorld.getConfig(CONFIG_WEATHER))
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{
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Weather *wth = sWorld.FindWeather(zone->ID);
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Weather *wth = sWeatherMgr.FindWeather(zone->ID);
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if (wth)
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wth->SendWeatherUpdateToPlayer(this);
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else
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{
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if (!sWorld.AddWeather(zone->ID))
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if (!sWeatherMgr.AddWeather(zone->ID))
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{
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// send fine weather packet to remove old zone's weather
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Weather::SendFineWeatherUpdateToPlayer(this);
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@@ -7227,69 +7227,6 @@ void ObjectMgr::LoadNPCSpellClickSpells()
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sLog.outString(">> Loaded %u spellclick definitions", count);
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}
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void ObjectMgr::LoadWeatherData()
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{
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uint32 count = 0;
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// 0 1 2 3 4 5 6 7 8 9 10 11 12 13
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QueryResult_AutoPtr result = WorldDatabase.Query("SELECT zone, spring_rain_chance, spring_snow_chance, spring_storm_chance, summer_rain_chance, summer_snow_chance, summer_storm_chance, fall_rain_chance, fall_snow_chance, fall_storm_chance, winter_rain_chance, winter_snow_chance, winter_storm_chance, ScriptName FROM game_weather");
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if (!result)
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{
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barGoLink bar(1);
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bar.step();
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sLog.outString();
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sLog.outErrorDb(">> Loaded 0 weather definitions. DB table `game_weather` is empty.");
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return;
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}
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barGoLink bar(result->GetRowCount());
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do
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{
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Field *fields = result->Fetch();
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bar.step();
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uint32 zone_id = fields[0].GetUInt32();
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WeatherData& wzc = mWeatherZoneMap[zone_id];
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for (uint8 season = 0; season < WEATHER_SEASONS; ++season)
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{
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wzc.data[season].rainChance = fields[season * (MAX_WEATHER_TYPE-1) + 1].GetUInt32();
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wzc.data[season].snowChance = fields[season * (MAX_WEATHER_TYPE-1) + 2].GetUInt32();
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wzc.data[season].stormChance = fields[season * (MAX_WEATHER_TYPE-1) + 3].GetUInt32();
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if (wzc.data[season].rainChance > 100)
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{
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wzc.data[season].rainChance = 25;
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sLog.outErrorDb("Weather for zone %u season %u has wrong rain chance > 100%%",zone_id,season);
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}
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if (wzc.data[season].snowChance > 100)
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{
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wzc.data[season].snowChance = 25;
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sLog.outErrorDb("Weather for zone %u season %u has wrong snow chance > 100%%",zone_id,season);
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}
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if (wzc.data[season].stormChance > 100)
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{
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wzc.data[season].stormChance = 25;
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sLog.outErrorDb("Weather for zone %u season %u has wrong storm chance > 100%%",zone_id,season);
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}
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}
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wzc.ScriptId = objmgr.GetScriptId(fields[13].GetString());
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++count;
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} while (result->NextRow());
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sLog.outString();
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sLog.outString(">> Loaded %u weather definitions", count);
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}
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void ObjectMgr::SaveCreatureRespawnTime(uint32 loguid, uint32 instance, time_t t)
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{
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mCreatureRespawnTimes[MAKE_PAIR64(loguid,instance)] = t;
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@@ -40,7 +40,6 @@
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#include "ace/Singleton.h"
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#include "SQLStorage.h"
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#include "Vehicle.h"
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#include "Weather.h"
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#include "ObjectMgr.h"
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#include <string>
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#include <map>
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@@ -385,8 +384,6 @@ class ObjectMgr
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typedef UNORDERED_MAP<uint32, PointOfInterest> PointOfInterestMap;
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typedef UNORDERED_MAP<uint32, WeatherData> WeatherZoneMap;
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typedef std::vector<std::string> ScriptNameMap;
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Player* GetPlayer(const char* name) const { return sObjectAccessor.FindPlayerByName(name);}
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@@ -675,7 +672,6 @@ class ObjectMgr
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void LoadNPCSpellClickSpells();
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void LoadWeatherData();
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void LoadGameTele();
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void LoadNpcTextId();
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@@ -728,15 +724,6 @@ class ObjectMgr
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return NULL;
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}
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WeatherData const* GetWeatherChances(uint32 zone_id) const
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{
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WeatherZoneMap::const_iterator itr = mWeatherZoneMap.find(zone_id);
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if (itr != mWeatherZoneMap.end())
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return &itr->second;
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else
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return NULL;
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}
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CellObjectGuids const& GetCellObjectGuids(uint16 mapid, uint8 spawnMode, uint32 cell_id)
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{
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return mMapObjectGuids[MAKE_PAIR32(mapid,spawnMode)][cell_id];
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@@ -1022,8 +1009,6 @@ class ObjectMgr
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QuestPOIMap mQuestPOIMap;
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WeatherZoneMap mWeatherZoneMap;
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//character reserved names
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typedef std::set<std::wstring> ReservedNamesMap;
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ReservedNamesMap m_ReservedNames;
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@@ -0,0 +1,160 @@
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/*
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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/** \file
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\ingroup world
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*/
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#include "WeatherMgr.h"
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#include "Log.h"
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#include "ProgressBar.h"
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#include "ObjectMgr.h"
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WeatherMgr::~WeatherMgr()
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{
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///- Empty the WeatherMap
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for (WeatherMap::const_iterator itr = m_weathers.begin(); itr != m_weathers.end(); ++itr)
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delete itr->second;
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m_weathers.clear();
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}
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/// Find a Weather object by the given zoneid
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Weather* WeatherMgr::FindWeather(uint32 id) const
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{
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WeatherMap::const_iterator itr = m_weathers.find(id);
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if (itr != m_weathers.end())
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return itr->second;
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else
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return 0;
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}
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/// Remove a Weather object for the given zoneid
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void WeatherMgr::RemoveWeather(uint32 id)
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{
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// not called at the moment. Kept for completeness
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WeatherMap::iterator itr = m_weathers.find(id);
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if (itr != m_weathers.end())
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{
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delete itr->second;
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m_weathers.erase(itr);
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}
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}
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/// Add a Weather object to the list
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Weather* WeatherMgr::AddWeather(uint32 zone_id)
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{
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WeatherData const* weatherChances = GetWeatherChances(zone_id);
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// zone not have weather, ignore
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if (!weatherChances)
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return NULL;
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Weather* w = new Weather(zone_id,weatherChances);
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m_weathers[w->GetZone()] = w;
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w->ReGenerate();
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w->UpdateWeather();
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return w;
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}
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void WeatherMgr::LoadWeatherData()
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{
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uint32 count = 0;
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// 0 1 2 3 4 5 6 7 8 9 10 11 12 13
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QueryResult_AutoPtr result = WorldDatabase.Query("SELECT zone, spring_rain_chance, spring_snow_chance, spring_storm_chance, summer_rain_chance, summer_snow_chance, summer_storm_chance, fall_rain_chance, fall_snow_chance, fall_storm_chance, winter_rain_chance, winter_snow_chance, winter_storm_chance, ScriptName FROM game_weather");
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if (!result)
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{
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barGoLink bar(1);
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bar.step();
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sLog.outString();
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sLog.outErrorDb(">> Loaded 0 weather definitions. DB table `game_weather` is empty.");
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return;
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}
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barGoLink bar(result->GetRowCount());
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do
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{
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Field *fields = result->Fetch();
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bar.step();
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uint32 zone_id = fields[0].GetUInt32();
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WeatherData& wzc = mWeatherZoneMap[zone_id];
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for (uint8 season = 0; season < WEATHER_SEASONS; ++season)
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{
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wzc.data[season].rainChance = fields[season * (MAX_WEATHER_TYPE-1) + 1].GetUInt32();
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wzc.data[season].snowChance = fields[season * (MAX_WEATHER_TYPE-1) + 2].GetUInt32();
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wzc.data[season].stormChance = fields[season * (MAX_WEATHER_TYPE-1) + 3].GetUInt32();
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if (wzc.data[season].rainChance > 100)
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{
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wzc.data[season].rainChance = 25;
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sLog.outErrorDb("Weather for zone %u season %u has wrong rain chance > 100%%",zone_id,season);
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}
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if (wzc.data[season].snowChance > 100)
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{
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wzc.data[season].snowChance = 25;
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sLog.outErrorDb("Weather for zone %u season %u has wrong snow chance > 100%%",zone_id,season);
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}
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if (wzc.data[season].stormChance > 100)
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{
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wzc.data[season].stormChance = 25;
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sLog.outErrorDb("Weather for zone %u season %u has wrong storm chance > 100%%",zone_id,season);
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}
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}
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wzc.ScriptId = objmgr.GetScriptId(fields[13].GetString());
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++count;
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}
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while (result->NextRow());
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sLog.outString();
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sLog.outString(">> Loaded %u weather definitions", count);
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}
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void WeatherMgr::Update(uint32 diff)
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{
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///- Send an update signal to Weather objects
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WeatherMap::iterator itr, next;
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for (itr = m_weathers.begin(); itr != m_weathers.end(); itr = next)
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{
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next = itr;
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++next;
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///- and remove Weather objects for zones with no player
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//As interval > WorldTick
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if (!itr->second->Update(diff))
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{
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delete itr->second;
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m_weathers.erase(itr);
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}
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}
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}
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@@ -0,0 +1,69 @@
|
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/*
|
||||
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
|
||||
*
|
||||
* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
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/// \addtogroup world
|
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/// @{
|
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/// \file
|
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#ifndef __WEATHERMGR_H
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#define __WEATHERMGR_H
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#include "Common.h"
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#include "SharedDefines.h"
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#include "Timer.h"
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#include "Weather.h"
|
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|
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class WeatherMgr
|
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{
|
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friend class ACE_Singleton<WeatherMgr, ACE_Null_Mutex>;
|
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WeatherMgr() {}
|
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~WeatherMgr();
|
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|
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public:
|
||||
|
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void LoadWeatherData();
|
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|
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Weather* FindWeather(uint32 id) const;
|
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Weather* AddWeather(uint32 zone_id);
|
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void RemoveWeather(uint32 zone_id);
|
||||
|
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WeatherData const* GetWeatherChances(uint32 zone_id) const
|
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{
|
||||
WeatherZoneMap::const_iterator itr = mWeatherZoneMap.find(zone_id);
|
||||
if (itr != mWeatherZoneMap.end())
|
||||
return &itr->second;
|
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else
|
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return NULL;
|
||||
}
|
||||
|
||||
void Update(uint32 diff);
|
||||
|
||||
typedef UNORDERED_MAP<uint32, Weather*> WeatherMap;
|
||||
typedef UNORDERED_MAP<uint32, WeatherData> WeatherZoneMap;
|
||||
|
||||
private:
|
||||
|
||||
WeatherMap m_weathers;
|
||||
WeatherZoneMap mWeatherZoneMap;
|
||||
};
|
||||
|
||||
#define sWeatherMgr (*ACE_Singleton<WeatherMgr, ACE_Null_Mutex>::instance())
|
||||
|
||||
#endif
|
||||
@@ -30,7 +30,6 @@
|
||||
#include "Opcodes.h"
|
||||
#include "WorldSession.h"
|
||||
#include "WorldPacket.h"
|
||||
#include "Weather.h"
|
||||
#include "Player.h"
|
||||
#include "Vehicle.h"
|
||||
#include "SkillExtraItems.h"
|
||||
@@ -71,6 +70,7 @@
|
||||
#include "DisableMgr.h"
|
||||
#include "CharacterDatabaseCleaner.h"
|
||||
#include "ScriptMgr.h"
|
||||
#include "WeatherMgr.h"
|
||||
|
||||
volatile bool World::m_stopEvent = false;
|
||||
uint8 World::m_ExitCode = SHUTDOWN_EXIT_CODE;
|
||||
@@ -128,12 +128,6 @@ World::~World()
|
||||
m_sessions.erase(m_sessions.begin());
|
||||
}
|
||||
|
||||
///- Empty the WeatherMap
|
||||
for (WeatherMap::const_iterator itr = m_weathers.begin(); itr != m_weathers.end(); ++itr)
|
||||
delete itr->second;
|
||||
|
||||
m_weathers.clear();
|
||||
|
||||
CliCommandHolder* command;
|
||||
while (cliCmdQueue.next(command))
|
||||
delete command;
|
||||
@@ -416,46 +410,6 @@ bool World::RemoveQueuedPlayer(WorldSession* sess)
|
||||
return found;
|
||||
}
|
||||
|
||||
/// Find a Weather object by the given zoneid
|
||||
Weather* World::FindWeather(uint32 id) const
|
||||
{
|
||||
WeatherMap::const_iterator itr = m_weathers.find(id);
|
||||
|
||||
if (itr != m_weathers.end())
|
||||
return itr->second;
|
||||
else
|
||||
return 0;
|
||||
}
|
||||
|
||||
/// Remove a Weather object for the given zoneid
|
||||
void World::RemoveWeather(uint32 id)
|
||||
{
|
||||
// not called at the moment. Kept for completeness
|
||||
WeatherMap::iterator itr = m_weathers.find(id);
|
||||
|
||||
if (itr != m_weathers.end())
|
||||
{
|
||||
delete itr->second;
|
||||
m_weathers.erase(itr);
|
||||
}
|
||||
}
|
||||
|
||||
/// Add a Weather object to the list
|
||||
Weather* World::AddWeather(uint32 zone_id)
|
||||
{
|
||||
WeatherData const* weatherChances = objmgr.GetWeatherChances(zone_id);
|
||||
|
||||
// zone not have weather, ignore
|
||||
if (!weatherChances)
|
||||
return NULL;
|
||||
|
||||
Weather* w = new Weather(zone_id,weatherChances);
|
||||
m_weathers[w->GetZone()] = w;
|
||||
w->ReGenerate();
|
||||
w->UpdateWeather();
|
||||
return w;
|
||||
}
|
||||
|
||||
/// Initialize config values
|
||||
void World::LoadConfigSettings(bool reload)
|
||||
{
|
||||
@@ -1456,7 +1410,7 @@ void World::SetInitialWorldSettings()
|
||||
gameeventmgr.LoadFromDB();
|
||||
|
||||
sLog.outString("Loading Weather Data...");
|
||||
objmgr.LoadWeatherData();
|
||||
sWeatherMgr.LoadWeatherData();
|
||||
|
||||
sLog.outString("Loading Quests...");
|
||||
objmgr.LoadQuests(); // must be loaded after DBCs, creature_template, item_template, gameobject tables
|
||||
@@ -1939,22 +1893,7 @@ void World::Update(uint32 diff)
|
||||
if (m_timers[WUPDATE_WEATHERS].Passed())
|
||||
{
|
||||
m_timers[WUPDATE_WEATHERS].Reset();
|
||||
|
||||
///- Send an update signal to Weather objects
|
||||
WeatherMap::iterator itr, next;
|
||||
for (itr = m_weathers.begin(); itr != m_weathers.end(); itr = next)
|
||||
{
|
||||
next = itr;
|
||||
++next;
|
||||
|
||||
///- and remove Weather objects for zones with no player
|
||||
//As interval > WorldTick
|
||||
if (!itr->second->Update(m_timers[WUPDATE_WEATHERS].GetInterval()))
|
||||
{
|
||||
delete itr->second;
|
||||
m_weathers.erase(itr);
|
||||
}
|
||||
}
|
||||
sWeatherMgr.Update(m_timers[WUPDATE_WEATHERS].GetInterval());
|
||||
}
|
||||
|
||||
/// <li> Update uptime table
|
||||
|
||||
@@ -40,7 +40,6 @@ class Object;
|
||||
class WorldPacket;
|
||||
class WorldSession;
|
||||
class Player;
|
||||
class Weather;
|
||||
struct ScriptAction;
|
||||
struct ScriptInfo;
|
||||
class SqlResultQueue;
|
||||
@@ -520,9 +519,6 @@ class World
|
||||
inline void DecreasePlayerCount() { m_PlayerCount--; }
|
||||
|
||||
Player* FindPlayerInZone(uint32 zone);
|
||||
Weather* FindWeather(uint32 id) const;
|
||||
Weather* AddWeather(uint32 zone_id);
|
||||
void RemoveWeather(uint32 zone_id);
|
||||
|
||||
/// Deny clients?
|
||||
bool IsClosed() const;
|
||||
@@ -724,8 +720,6 @@ class World
|
||||
uint32 m_updateTimeCount;
|
||||
uint32 m_currentTime;
|
||||
|
||||
typedef UNORDERED_MAP<uint32, Weather*> WeatherMap;
|
||||
WeatherMap m_weathers;
|
||||
typedef UNORDERED_MAP<uint32, WorldSession*> SessionMap;
|
||||
SessionMap m_sessions;
|
||||
typedef UNORDERED_MAP<uint32, time_t> DisconnectMap;
|
||||
|
||||
Reference in New Issue
Block a user