* Move weather management to new WeatherMgr (yes, I care that much about the weather - I really do).

--HG--
branch : trunk
This commit is contained in:
XTZGZoReX
2010-08-08 05:06:13 +02:00
parent 18dce8897f
commit e03c873bcf
8 changed files with 238 additions and 152 deletions
+3 -2
View File
@@ -57,6 +57,7 @@
#include "ConditionMgr.h"
#include "DisableMgr.h"
#include "Transport.h"
#include "WeatherMgr.h"
//reload commands
bool ChatHandler::HandleReloadAllCommand(const char*)
@@ -4656,10 +4657,10 @@ bool ChatHandler::HandleChangeWeather(const char *args)
Player *player = m_session->GetPlayer();
uint32 zoneid = player->GetZoneId();
Weather* wth = sWorld.FindWeather(zoneid);
Weather* wth = sWeatherMgr.FindWeather(zoneid);
if (!wth)
wth = sWorld.AddWeather(zoneid);
wth = sWeatherMgr.AddWeather(zoneid);
if (!wth)
{
SendSysMessage(LANG_NO_WEATHER);
+3 -2
View File
@@ -68,6 +68,7 @@
#include "SpellAuraEffects.h"
#include "ConditionMgr.h"
#include "DisableMgr.h"
#include "WeatherMgr.h"
#include <cmath>
#define ZONE_UPDATE_INTERVAL (1*IN_MILLISECONDS)
@@ -6965,12 +6966,12 @@ void Player::UpdateZone(uint32 newZone, uint32 newArea)
if (sWorld.getConfig(CONFIG_WEATHER))
{
Weather *wth = sWorld.FindWeather(zone->ID);
Weather *wth = sWeatherMgr.FindWeather(zone->ID);
if (wth)
wth->SendWeatherUpdateToPlayer(this);
else
{
if (!sWorld.AddWeather(zone->ID))
if (!sWeatherMgr.AddWeather(zone->ID))
{
// send fine weather packet to remove old zone's weather
Weather::SendFineWeatherUpdateToPlayer(this);
-63
View File
@@ -7227,69 +7227,6 @@ void ObjectMgr::LoadNPCSpellClickSpells()
sLog.outString(">> Loaded %u spellclick definitions", count);
}
void ObjectMgr::LoadWeatherData()
{
uint32 count = 0;
// 0 1 2 3 4 5 6 7 8 9 10 11 12 13
QueryResult_AutoPtr result = WorldDatabase.Query("SELECT zone, spring_rain_chance, spring_snow_chance, spring_storm_chance, summer_rain_chance, summer_snow_chance, summer_storm_chance, fall_rain_chance, fall_snow_chance, fall_storm_chance, winter_rain_chance, winter_snow_chance, winter_storm_chance, ScriptName FROM game_weather");
if (!result)
{
barGoLink bar(1);
bar.step();
sLog.outString();
sLog.outErrorDb(">> Loaded 0 weather definitions. DB table `game_weather` is empty.");
return;
}
barGoLink bar(result->GetRowCount());
do
{
Field *fields = result->Fetch();
bar.step();
uint32 zone_id = fields[0].GetUInt32();
WeatherData& wzc = mWeatherZoneMap[zone_id];
for (uint8 season = 0; season < WEATHER_SEASONS; ++season)
{
wzc.data[season].rainChance = fields[season * (MAX_WEATHER_TYPE-1) + 1].GetUInt32();
wzc.data[season].snowChance = fields[season * (MAX_WEATHER_TYPE-1) + 2].GetUInt32();
wzc.data[season].stormChance = fields[season * (MAX_WEATHER_TYPE-1) + 3].GetUInt32();
if (wzc.data[season].rainChance > 100)
{
wzc.data[season].rainChance = 25;
sLog.outErrorDb("Weather for zone %u season %u has wrong rain chance > 100%%",zone_id,season);
}
if (wzc.data[season].snowChance > 100)
{
wzc.data[season].snowChance = 25;
sLog.outErrorDb("Weather for zone %u season %u has wrong snow chance > 100%%",zone_id,season);
}
if (wzc.data[season].stormChance > 100)
{
wzc.data[season].stormChance = 25;
sLog.outErrorDb("Weather for zone %u season %u has wrong storm chance > 100%%",zone_id,season);
}
}
wzc.ScriptId = objmgr.GetScriptId(fields[13].GetString());
++count;
} while (result->NextRow());
sLog.outString();
sLog.outString(">> Loaded %u weather definitions", count);
}
void ObjectMgr::SaveCreatureRespawnTime(uint32 loguid, uint32 instance, time_t t)
{
mCreatureRespawnTimes[MAKE_PAIR64(loguid,instance)] = t;
-15
View File
@@ -40,7 +40,6 @@
#include "ace/Singleton.h"
#include "SQLStorage.h"
#include "Vehicle.h"
#include "Weather.h"
#include "ObjectMgr.h"
#include <string>
#include <map>
@@ -385,8 +384,6 @@ class ObjectMgr
typedef UNORDERED_MAP<uint32, PointOfInterest> PointOfInterestMap;
typedef UNORDERED_MAP<uint32, WeatherData> WeatherZoneMap;
typedef std::vector<std::string> ScriptNameMap;
Player* GetPlayer(const char* name) const { return sObjectAccessor.FindPlayerByName(name);}
@@ -675,7 +672,6 @@ class ObjectMgr
void LoadNPCSpellClickSpells();
void LoadWeatherData();
void LoadGameTele();
void LoadNpcTextId();
@@ -728,15 +724,6 @@ class ObjectMgr
return NULL;
}
WeatherData const* GetWeatherChances(uint32 zone_id) const
{
WeatherZoneMap::const_iterator itr = mWeatherZoneMap.find(zone_id);
if (itr != mWeatherZoneMap.end())
return &itr->second;
else
return NULL;
}
CellObjectGuids const& GetCellObjectGuids(uint16 mapid, uint8 spawnMode, uint32 cell_id)
{
return mMapObjectGuids[MAKE_PAIR32(mapid,spawnMode)][cell_id];
@@ -1022,8 +1009,6 @@ class ObjectMgr
QuestPOIMap mQuestPOIMap;
WeatherZoneMap mWeatherZoneMap;
//character reserved names
typedef std::set<std::wstring> ReservedNamesMap;
ReservedNamesMap m_ReservedNames;
+160
View File
@@ -0,0 +1,160 @@
/*
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/** \file
\ingroup world
*/
#include "WeatherMgr.h"
#include "Log.h"
#include "ProgressBar.h"
#include "ObjectMgr.h"
WeatherMgr::~WeatherMgr()
{
///- Empty the WeatherMap
for (WeatherMap::const_iterator itr = m_weathers.begin(); itr != m_weathers.end(); ++itr)
delete itr->second;
m_weathers.clear();
}
/// Find a Weather object by the given zoneid
Weather* WeatherMgr::FindWeather(uint32 id) const
{
WeatherMap::const_iterator itr = m_weathers.find(id);
if (itr != m_weathers.end())
return itr->second;
else
return 0;
}
/// Remove a Weather object for the given zoneid
void WeatherMgr::RemoveWeather(uint32 id)
{
// not called at the moment. Kept for completeness
WeatherMap::iterator itr = m_weathers.find(id);
if (itr != m_weathers.end())
{
delete itr->second;
m_weathers.erase(itr);
}
}
/// Add a Weather object to the list
Weather* WeatherMgr::AddWeather(uint32 zone_id)
{
WeatherData const* weatherChances = GetWeatherChances(zone_id);
// zone not have weather, ignore
if (!weatherChances)
return NULL;
Weather* w = new Weather(zone_id,weatherChances);
m_weathers[w->GetZone()] = w;
w->ReGenerate();
w->UpdateWeather();
return w;
}
void WeatherMgr::LoadWeatherData()
{
uint32 count = 0;
// 0 1 2 3 4 5 6 7 8 9 10 11 12 13
QueryResult_AutoPtr result = WorldDatabase.Query("SELECT zone, spring_rain_chance, spring_snow_chance, spring_storm_chance, summer_rain_chance, summer_snow_chance, summer_storm_chance, fall_rain_chance, fall_snow_chance, fall_storm_chance, winter_rain_chance, winter_snow_chance, winter_storm_chance, ScriptName FROM game_weather");
if (!result)
{
barGoLink bar(1);
bar.step();
sLog.outString();
sLog.outErrorDb(">> Loaded 0 weather definitions. DB table `game_weather` is empty.");
return;
}
barGoLink bar(result->GetRowCount());
do
{
Field *fields = result->Fetch();
bar.step();
uint32 zone_id = fields[0].GetUInt32();
WeatherData& wzc = mWeatherZoneMap[zone_id];
for (uint8 season = 0; season < WEATHER_SEASONS; ++season)
{
wzc.data[season].rainChance = fields[season * (MAX_WEATHER_TYPE-1) + 1].GetUInt32();
wzc.data[season].snowChance = fields[season * (MAX_WEATHER_TYPE-1) + 2].GetUInt32();
wzc.data[season].stormChance = fields[season * (MAX_WEATHER_TYPE-1) + 3].GetUInt32();
if (wzc.data[season].rainChance > 100)
{
wzc.data[season].rainChance = 25;
sLog.outErrorDb("Weather for zone %u season %u has wrong rain chance > 100%%",zone_id,season);
}
if (wzc.data[season].snowChance > 100)
{
wzc.data[season].snowChance = 25;
sLog.outErrorDb("Weather for zone %u season %u has wrong snow chance > 100%%",zone_id,season);
}
if (wzc.data[season].stormChance > 100)
{
wzc.data[season].stormChance = 25;
sLog.outErrorDb("Weather for zone %u season %u has wrong storm chance > 100%%",zone_id,season);
}
}
wzc.ScriptId = objmgr.GetScriptId(fields[13].GetString());
++count;
}
while (result->NextRow());
sLog.outString();
sLog.outString(">> Loaded %u weather definitions", count);
}
void WeatherMgr::Update(uint32 diff)
{
///- Send an update signal to Weather objects
WeatherMap::iterator itr, next;
for (itr = m_weathers.begin(); itr != m_weathers.end(); itr = next)
{
next = itr;
++next;
///- and remove Weather objects for zones with no player
//As interval > WorldTick
if (!itr->second->Update(diff))
{
delete itr->second;
m_weathers.erase(itr);
}
}
}
+69
View File
@@ -0,0 +1,69 @@
/*
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/// \addtogroup world
/// @{
/// \file
#ifndef __WEATHERMGR_H
#define __WEATHERMGR_H
#include "Common.h"
#include "SharedDefines.h"
#include "Timer.h"
#include "Weather.h"
class WeatherMgr
{
friend class ACE_Singleton<WeatherMgr, ACE_Null_Mutex>;
WeatherMgr() {}
~WeatherMgr();
public:
void LoadWeatherData();
Weather* FindWeather(uint32 id) const;
Weather* AddWeather(uint32 zone_id);
void RemoveWeather(uint32 zone_id);
WeatherData const* GetWeatherChances(uint32 zone_id) const
{
WeatherZoneMap::const_iterator itr = mWeatherZoneMap.find(zone_id);
if (itr != mWeatherZoneMap.end())
return &itr->second;
else
return NULL;
}
void Update(uint32 diff);
typedef UNORDERED_MAP<uint32, Weather*> WeatherMap;
typedef UNORDERED_MAP<uint32, WeatherData> WeatherZoneMap;
private:
WeatherMap m_weathers;
WeatherZoneMap mWeatherZoneMap;
};
#define sWeatherMgr (*ACE_Singleton<WeatherMgr, ACE_Null_Mutex>::instance())
#endif
+3 -64
View File
@@ -30,7 +30,6 @@
#include "Opcodes.h"
#include "WorldSession.h"
#include "WorldPacket.h"
#include "Weather.h"
#include "Player.h"
#include "Vehicle.h"
#include "SkillExtraItems.h"
@@ -71,6 +70,7 @@
#include "DisableMgr.h"
#include "CharacterDatabaseCleaner.h"
#include "ScriptMgr.h"
#include "WeatherMgr.h"
volatile bool World::m_stopEvent = false;
uint8 World::m_ExitCode = SHUTDOWN_EXIT_CODE;
@@ -128,12 +128,6 @@ World::~World()
m_sessions.erase(m_sessions.begin());
}
///- Empty the WeatherMap
for (WeatherMap::const_iterator itr = m_weathers.begin(); itr != m_weathers.end(); ++itr)
delete itr->second;
m_weathers.clear();
CliCommandHolder* command;
while (cliCmdQueue.next(command))
delete command;
@@ -416,46 +410,6 @@ bool World::RemoveQueuedPlayer(WorldSession* sess)
return found;
}
/// Find a Weather object by the given zoneid
Weather* World::FindWeather(uint32 id) const
{
WeatherMap::const_iterator itr = m_weathers.find(id);
if (itr != m_weathers.end())
return itr->second;
else
return 0;
}
/// Remove a Weather object for the given zoneid
void World::RemoveWeather(uint32 id)
{
// not called at the moment. Kept for completeness
WeatherMap::iterator itr = m_weathers.find(id);
if (itr != m_weathers.end())
{
delete itr->second;
m_weathers.erase(itr);
}
}
/// Add a Weather object to the list
Weather* World::AddWeather(uint32 zone_id)
{
WeatherData const* weatherChances = objmgr.GetWeatherChances(zone_id);
// zone not have weather, ignore
if (!weatherChances)
return NULL;
Weather* w = new Weather(zone_id,weatherChances);
m_weathers[w->GetZone()] = w;
w->ReGenerate();
w->UpdateWeather();
return w;
}
/// Initialize config values
void World::LoadConfigSettings(bool reload)
{
@@ -1456,7 +1410,7 @@ void World::SetInitialWorldSettings()
gameeventmgr.LoadFromDB();
sLog.outString("Loading Weather Data...");
objmgr.LoadWeatherData();
sWeatherMgr.LoadWeatherData();
sLog.outString("Loading Quests...");
objmgr.LoadQuests(); // must be loaded after DBCs, creature_template, item_template, gameobject tables
@@ -1939,22 +1893,7 @@ void World::Update(uint32 diff)
if (m_timers[WUPDATE_WEATHERS].Passed())
{
m_timers[WUPDATE_WEATHERS].Reset();
///- Send an update signal to Weather objects
WeatherMap::iterator itr, next;
for (itr = m_weathers.begin(); itr != m_weathers.end(); itr = next)
{
next = itr;
++next;
///- and remove Weather objects for zones with no player
//As interval > WorldTick
if (!itr->second->Update(m_timers[WUPDATE_WEATHERS].GetInterval()))
{
delete itr->second;
m_weathers.erase(itr);
}
}
sWeatherMgr.Update(m_timers[WUPDATE_WEATHERS].GetInterval());
}
/// <li> Update uptime table
-6
View File
@@ -40,7 +40,6 @@ class Object;
class WorldPacket;
class WorldSession;
class Player;
class Weather;
struct ScriptAction;
struct ScriptInfo;
class SqlResultQueue;
@@ -520,9 +519,6 @@ class World
inline void DecreasePlayerCount() { m_PlayerCount--; }
Player* FindPlayerInZone(uint32 zone);
Weather* FindWeather(uint32 id) const;
Weather* AddWeather(uint32 zone_id);
void RemoveWeather(uint32 zone_id);
/// Deny clients?
bool IsClosed() const;
@@ -724,8 +720,6 @@ class World
uint32 m_updateTimeCount;
uint32 m_currentTime;
typedef UNORDERED_MAP<uint32, Weather*> WeatherMap;
WeatherMap m_weathers;
typedef UNORDERED_MAP<uint32, WorldSession*> SessionMap;
SessionMap m_sessions;
typedef UNORDERED_MAP<uint32, time_t> DisconnectMap;