Implemented new achievement criteria data:
* ACHIEVEMENT_CRITERIA_DATA_TYPE_S_EQUIPED_ITEM_LVL (item level and item quality). Implemented achievement criteria: * ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM * ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM Update ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM implementation. Requires DB update to use new criteria data. Thanks VladimirMangos. --HG-- branch : trunk
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@@ -60,10 +60,11 @@ enum AchievementCriteriaDataType
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ACHIEVEMENT_CRITERIA_DATA_TYPE_S_DRUNK = 15,// drunken_state 0 (enum DrunkenState) of player
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ACHIEVEMENT_CRITERIA_DATA_TYPE_HOLIDAY = 16,// holiday_id 0 event in holiday time
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ACHIEVEMENT_CRITERIA_DATA_TYPE_BG_LOSS_TEAM_SCORE = 17,// min_score max_score player's team win bg and opposition team have team score in range
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ACHIEVEMENT_CRITERIA_DATA_INSTANCE_SCRIPT = 18,// 0 0 maker instance script call for check curent criteria requirements fit
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ACHIEVEMENT_CRITERIA_DATA_INSTANCE_SCRIPT = 18,// 0 0 maker instance script call for check current criteria requirements fit
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ACHIEVEMENT_CRITERIA_DATA_TYPE_S_EQUIPED_ITEM = 19,// item_level item_quality for equipped item in slot to check item level and quality
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};
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#define MAX_ACHIEVEMENT_CRITERIA_DATA_TYPE 19 // maximum value in AchievementCriteriaDataType enum
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#define MAX_ACHIEVEMENT_CRITERIA_DATA_TYPE 20 // maximum value in AchievementCriteriaDataType enum
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class Player;
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class Unit;
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@@ -154,6 +155,13 @@ struct AchievementCriteriaData
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uint32 min_score;
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uint32 max_score;
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} bg_loss_team_score;
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// ACHIEVEMENT_CRITERIA_DATA_INSTANCE_SCRIPT = 18 (no data)
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// ACHIEVEMENT_CRITERIA_DATA_TYPE_S_EQUIPED_ITEM = 19
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struct
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{
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uint32 item_level;
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uint32 item_quality;
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} equipped_item;
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// ...
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struct
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{
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