Game/AI: Implement option to move a creature back to Homeposition on Evade. (#24492)
* Game/AI: Implement option to move a creature back to Homeposition on Evade. * If ToHomePosition (action param 1) is 1 > Move to last stored position * If ToHomePosition (action param 1) is 0 > Move to homeposition * Ref: https://github.com/TrinityCore/TrinityCore/issues/24226 * Add parameter for walkmode * Game/AI: SAI SMART_ACTION_EVADE - Rename ToHomePosition to ToRespawnPosition and store point from GetRespawnPosition. * Game/AI: SAI SMART_ACTION_EVADE - Rename ToHomePosition to ToRespawnPosition * Remove broken bits, simplify the code * Update comments * Code cleanup Co-authored-by: jackpoz <[email protected]> (cherry picked from commit 02fca032e1d497be08681de0bfd7bca979f0dafd)
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@@ -836,6 +836,14 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
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if (!me)
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break;
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// Reset home position to respawn position if specified in the parameters
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if (e.action.evade.toRespawnPosition == 0)
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{
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float homeX, homeY, homeZ, homeO;
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me->GetRespawnPosition(homeX, homeY, homeZ, &homeO);
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me->SetHomePosition(homeX, homeY, homeZ, homeO);
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}
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me->AI()->EnterEvadeMode();
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TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_EVADE: Creature %s EnterEvadeMode", me->GetGUID().ToString().c_str());
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break;
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