*Fix Target Unit Raid.
--HG-- branch : trunk
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+4
-3
@@ -1488,10 +1488,11 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap)
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m_caster->GetPartyMember(TagUnitMap, radius);
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break;
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case TARGET_UNIT_RAID:
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if(Unit *target = m_targets.getUnitTarget())
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TagUnitMap.push_back(target);
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else
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//if(Unit *target = m_targets.getUnitTarget())
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// TagUnitMap.push_back(target);
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//else
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m_caster->GetRaidMember(TagUnitMap, radius);
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TagUnitMap.push_back(m_caster);
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break;
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}
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}break;
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+1
-1
@@ -94,7 +94,7 @@ Unit::Unit()
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m_state = 0;
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m_form = FORM_NONE;
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m_deathState = ALIVE;
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uint64 m_auraUpdateMask;
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m_auraUpdateMask = 0;
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for (uint32 i = 0; i < CURRENT_MAX_SPELL; i++)
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m_currentSpells[i] = NULL;
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